I’m not saying rushing in blindly. I just think that if CCP were to add some variables or elements of surprise that it would make missions more engaging. It’s quite literally the same feeling when you’re playing any MMO and you have the content on “farm status”. It’s cool that you would try unconventional fits that aren’t your typical setups for running the stuff in order to push yourself as well as the ship.
I dunno I just hear a lot of complaining about bland missions.
When I say emergent gameplay, I’m referring to anything that’s out of the box, and not directly designed or created by CCP. When players take the games mechanics and combine some creativity. Hyperdunking (rip) and freighter bumping come to mind as well-known niches of emergent gameplay.
We have very different definitions of “grief gameplay” and I believe that yours is more or less being killed when you don’t want to be. To some extent, some of the stuff maybe could be considered griefing but they are within the rules and boundaries of the game.
The game we play can be a cold and ruthless one, but those that do everything they can to protect themselves from “emergent gameplay” most of the times end up being able to laugh at it because they don’t die to it. It’s an aspect of the game that forces players to self-improve or die.