Factional Warfare Feedback Thread

Without NPC militias and forced enlistment, players will form their own militias, simplifying the situation.

No war decs needed for FW; suspect timers are enough

then you get security status losses for shooting their structures and criminal timers for shooting pods, also the podding will multiply the sec loss by 10

this would also prevent militias from entering highsec because the criminal timers and ruin any travelling in highsec since they are suspects

also militias wouldn’t be able to effectively play the insurgency on highsec since they would be shot by randoms that aren’t even enlisted

plus, non enlisted randoms would be able to freely gatecamp and shoot militias without any security loss or gate guns interference

overall, bad idea

Funny, I said ‘suspect timers are enough,’ knowing someone would immediately assume they’re permanent, even though they aren’t.