Why are guardian galas now Anomalies and overview beacons?
I just answered you in another thread. The anom / beacon system provides instant intel about the site(s) in a system as you jump in, you know whether the site is fresh or not, whether there are people still in the site, etc. etc. Whether itâs safe to warp in your salvage destroyer, etc.
In any event, GG event ends on Monday, so you wonât have to deal with this âspamâ for much longer.
The inventory is completely messed up. Sometimes the items moved from shipâs cargo to the storage move to the top with the red (BLOODY) dot and bleeping (BLOODY) sound, sometimes to the place where they should be in alphabetical order after stacking without any sound. That is SO inconvenient.
Would You please quit this stupidity and roll back the inventory to the good old system, when new items were falling to the end of the list, where they could be easily found and retrieved/packed/stacked? And also kick out that idiot who suggested that storage system change, or at least make him PLAY EVE HIMSELF!!!
Still getting random disconnects, both from the chat servers and the game itself.
In abysses when meeting tessera resp, their natural sound like reactive mine thrower is not muted when zooming out. It REALLY hurts the ears. This issue I have since december, I did report it 2020-01-22 in EBR-188056, today I did report it again in EBR-191961, because the answer âto reduce graphics settingsâ, when I have audio issues, sounds to me a bit⌠aaa⌠retard, I supposeâŚ
I had no possibility to play since september till mid of december, but before september I did not have such artifacts in abysses.
ba ha ha haaaa⌠))) you were killed isd or isd bh They killed me like that too. and then I had two capsules. ))))
Some lovely observations today:
- I ran a data site and looted the stuff as normal. Most items from the loot containers (datacores and decryptors) did not get the red dot and did not end up on the top of my cargo but in the middle. Then some items (datacores and decryptors) got the red dot and got pushed to the top of the cargo. Lovely.
- I traded someone for a ship earlier today after DT. I received it and it was at the top of my hangar and had a redd dot. I just did the same and now it ended up nestled in the middle of the hangar. Lovely.
- I just dropped 4 stacks of missiles into my cargo from a shot wreck. 3 stacks got red dot, the 4th stack did not.
The experience with this feature gets better and better by the day.
Iâve been hearing the ship atmosphere not muted when I turned it down to 0. I flip the sound off and on and it fixes it until I do something like dock/warp or something. Highly annoying. This with the red dot is killing me.
But I can lock 1 target and I had 1 target locked, the thing that jammed me. Tje text should be fixed.
Small issue regarding navigation (itâs not specific to this release but is at least annoying).
In the image above imho the last rectangle should be a triangle as the destination system (Itamo) is invaded atm. If the system before the destination it isnât invaded the route looks totally safe until you arrive there.
The only way to check is carefully position the mouse on all open rectangles and read the tooltip.
I think that you can still lock any ships that jammed you, to prevent situation when you cannot do anything because of jam.
I think he knows that, but heâs saying the error message says âyou have 0 locks possibleâ right now, which was only true BEFORE the ECM changes. Now you have 1 (or more?) locks possible depending on how many ships got a successful jam off on ya. The info box doensât match reality anymore.
Yeah, but you also cannot lock any 1 (or more) ships, only those who jam you, so straightforward change here would also be confusing.
And if an entire 10 guristas rats are jamming you successfully at the same time, you should be able to lock all 10 still, right? and yet the message will say 0. Thatâs all OP of this particular train of thought was trying to point out, I do believe.
You should (subject to skills and ship stats), but if there is another rat, there would be questions âwhy I cannot lock it? The message says I can lock 10 targets, I have only 0, WTF?â.
Something like âyou can lock 0 targets, except the ones target jamming youâ could clear confusion, maybe.
lol, true. So then itâs not the # that needs changing in the info pop-up message, itâs the entire message, yes.
Did any change happen to WH rolling mechanics? HIC rolling technique doesnât seem to have effect on WH mass, which is quite strage. However, closing with BS/cap still seems viable, the question is what happened to mid sized WHs?
Didnât I read somewhere that this red dot/crappy audio bong thing was going away? Or was we just being fed what we wanted to hear?
Is there at least a way to turn the bong off yet, Iâm looking and canât see one???
The market entry system as acting strange when you enter the digits for how much you want to pay , sometimes it shifts 1 digit to left or the right , for example adjusting a market order and changing it from 245012 when you type it in it will be 240512 the digit will shift one point for no apparent reason. so take market order and then try adjust it by one digit sometimes it works fine but other times - it goes into the other collem
I did check Battle ships and heavy dictors, with and without Higgs anchor rig, both with MVD and AB for mass change â all of them are still working properly. I did use them for closing 2bil WH â all works fine. After I heard that there is issue with the mass change, I did re-check next to the citadel, switching propulsion on/off next to the citadel and looking into shipâs outfitting (Alt+F) â still it works. Can not say anything about capital ships.