Feedback on Dr. Who Event

Note: I know very little about Dr. Who and I have never seen it, so I have no investment in the show or the story, but I’ve been playing EVE for 11 years and I’ve been part of Live Events since 2013 and Agency events since 2017, so I am drawing comparison between this present event and previous challenges such as Guardians Gala, Operation: Permafrost, Winter Hexus, and Crimson Harvest.

The following assessment and opinions are my own.

We’re all 4 days into this challenge, and I wanted to get my feedback down:

-SKIN and cerebral accelerator prizes and drops
-extremely visually pretty worlds
-variety of skill sets offered to pursue the event (i.e., combat, scanning, hacking, manufacturing, marketing)

-limited types of ships upon which these SKINs can be applied (i.e., I fly maybe 1 of the ship types out of all possible SKINs)
-bugged challenges that won’t reload or work properly (i.e., not counting completely numerical tasks in all cases such as Peculiar Ruins being analyzed)
-too wide a variety of objects which undermine the completion of tasks (i.e., Peculiar Ruins versus Peculiar “Debris”)
-extremely limited drops on materials to make Tier 2 filaments from high-sec sites (i.e., trapping players in a loop of being able to access only Curious exploration sites and extremely rarely Enigmatic exploration sites and Precarious combat sites)
-tedious, frustrating, time-consuming grind of cyclical performance requirements (i.e., find site, insufficient material drops, find sites until you finally get the materials, access next-higher tier site, repeat the process)
-too many tiers, too wide of a variety of material requirements, build-your-way to prizes is not new-player friendly (and lengthy manufacturing times are completely unnecessary)
-unclear if brand-new players will actually be able to effectively handle the challenges presented by the tier 1 sites
-abyssal-type environments might not be fitting for brand-new players
-comparable to War Thunder’s style of play to find materials to make the ‘event prize’
-no real memorable rewards, and no significant rewards of any frequency
-Dr. Who association is largely forgettable in the face of the frustration encountered with processing this event (i.e., attempting to earn enough points to unlock all Agency prizes)

Summary: To be perfectly clear, the SKINs and cerebral accelerators are nice, but the grind is so intense and the materials required to advance up the tier chain are so infrequent that I am burned out of this event on Day 4. I do not see this as new-player friendly. I am not enjoying this. I am more inclined to get this event over and done with as fast as possible so I can return to my preferred EVE activites.

I have been playing this event in high-sec since I started with the understanding and acknowledgement that low-sec and null-sec sites will likely drop better materials more frequently. Nevertheless, I have been able to run only a single tier 2 exploration site because when I finally had enough materials to make EITHER a tier 1 combat filament OR a tier 2 exploration filament, I chose the tier 2 exploration filament because that was the filament required by my current Agency points challenge; no further materials sufficient enough to make a tier 1 combat filament have been acquired at this time, and I have invested hours into this event each day since it launched.

This event is a grind for very little reward. In fact, the amount of time investment to trigger random material drops in an effort to “build your way” to earning the challenge rewards reminds me of War Thunder. War Thunder typically hosts challenges that require you to ‘build a tank.’ During said challenges, players receive random objects and items to apply to a blueprint or a building process, which devolves into a disgustingly long, frustrating grind that not only consumes the entire length of time that the event is available in order to complete the assembly process, but also seems to subtly encourage players to throw up their hands in frustration to put down real money in order to buy the top prizes so they could just get back to doing what they were doing. The event typically consumes the most time in having players continue to play for the rare materials or the very final components that the players of course have no control on acquiring, aside from going to the in-game market which sometimes involves putting up real-world money to buy what they need. That and War Thunder’s building process sometimes has players experiment to determine which process is the proper assembly procedure in order to finalize completing their prize assembly - if they’re wrong, the materials are sometimes lost, which means players have to start all over again.

The fact that a Dr. Who pack exists on the EVE Store alongside this frustrating event is actually quite disconcerting in the previous respect.

The SKINs look nice, but they’re infrequent to the point that they’re almost non-existent. In terms of actual material drops to ‘build your way’ to the next tier, the Curious exploration sites are little better in than the Warp Convergence scandown sites, which seems to trap players in this confinement to Warp Convergence scandowns and Curious sites because the materials required to build the combat filaments or tier 2 exploration sites are extremely rare.

Either way, it personally has taken me several days in high-sec just to be able to find enough materials to be able to build one “tier 2” exploration filament OR 1 “tier 1” combat filament to the point that I am ready to simply stop participating in this event and get back to incursions upon the activation of the next focus.

A friend was kind enough to grant me a package of the materials I was lacking, but this means that unfortunately we were forced to invoke the market in order to supplement the materials that otherwise should be dropping.

Update on January 27, 5 Days Remaining:

After completing 3 Mysterious Sites, I lack the materials required to make even 1 Dangerous Site Filament. The effort required to hack the massive containers even with max skills, an Astero, and a Frostline ‘Clavicula’ Integrated Analyzer (12km range, 131 coherence, 40 strength, with AIR Relic Range, Coherence, and Strength I Boosters applied) was significant and worthy of maximum trained skills; I completed all 21 cans with 10 minutes remaining. However, receiving salvage, even Tech II salvage, led me to conclude that my efforts were being rewarded with quite literal “garbage” and left me unfulfilled. Likewise, the required skills, assets, and aptitude leads me to conclude that this event, especially at Tier 3 sites, is absolutely not new-player friendly, which I suppose is the point. The upper-level tiers are supposed to challenge veteran players, but it was tough as hell to get out of “Tier 1 Hell” until you buy your way out of it on the Market.

The occasional SKIN was nice, but receiving duplicates of the same SKIN or novelty items with no value or use was off-putting. After failing 2 Massive hacks (one because I drifted out of range of the wreck, with that disconnect counting to the failure limit of 2 and destroying the container), I decided enough was enough and I should end this event with what I have. I earned over 900 points, but once I earned 900 points on Day 6, I had no desire to continue this event, even to chance receiving the cerebral accelerators.

In the entire stretch of this event, I made less than I can earn in a single day flying Incursions. The hacking was just as frustrating as scanning down the sites and left me literally exhausted and unmotivated to continue.

Recommendations For Future Events:

-Increase the material count drop rate; decrease material variety
-Increase the value of rewards; no salvage or garbage items; reward increased player effort by increase the drop rate of the better rewards, especially at the higher tiers.
-Less hacking and scanning, more shooting and blowing up targets; combat is exciting; scanning and hacking are boring and tedious.
-Decrease the number of tiers


T3 Explo drops a lot of skins.
There could be better drops to counter the high filament prices,
maybe cerebral accell would attract more newbies?
At the moment it’s very hard to make isks, also T3…

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I figured the higher-level filaments would access better rewards of course - the problem is initially getting to them in the first place. :confused:

Did you know that the Brainfreeze cerebral boosters are cheaper than the Whovian event cerebral boosters and offer the same benefits?



You are much more patient than me. I gave up after only 6 hours (about 15 sites) because I did not have a single BPC and it was very annoying . The only positive thing is that I was able to practice a bit scanning and hacking.
I am not sure (too) if newbies will enjoy this event but let’s say - nice try and nice graphics.

I think this kind of format can work.

Just needs increased drop rate. Also more scarves.

I was rather on the skeptical side on the Dr. Who crossover event when it was announced, though have come around on the lore implications since and are also enjoying the particular event mechanics.

On the lore side of things you (just?) have to accept that there is a multi-verse (which might be the case anyways :slight_smile: ). I would prefer not to have crossovers become even remotely the norm, however, a Dr. Who crossover is way, way better than having to deal with Fraggles clogging up the space-lanes or Love Boats shipping across the stars (I think :slight_smile: ).

Also, the specific in-game mechanics for this event work well together, in my opinion.
It’s a bit grindy at first, though once you get over the initial hump - with the materials to craft your first blueprint(s) - it really starts rolling to maintain itself and is a lot of fun.

It covers several different aspects of the game, exploration and combat (if you follow the event “flow” even more so than other, more regular events, as the different bits and pieces weave nicely together) and also requires you to look into ship fits and touches - at least on the very basics of - industry and trading.

All-in-all, not just very good for new players (in particular but not only Whovians joining EVE for this event), I think, though also coming with challenges for more veteran players, as the four different difficulty levels for each exploration and combat are actually scaling up.

The initial bugs (material calculations anyone? :slight_smile: ) were a bit of a bummer, though got ironed out rather quickly.

And last-but-not-least, the artwork is stunning (both SKINS and in-game space aspects)!

All-in-all, I am really enjoying it and the best event that I have experienced so far in EVE, I would say.


Enjoying this event, quite different from the usual events.

I have a question about Level 3 Explo sites - hacking in Minmatar space I am getting mainly Power and Micro Circuits at T2 salvage , and only 1 Intact armor plate -is it differentt in other Empire space?

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That’s very common with most CCP events. (The Raven skin looks pretty nice)

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The lack of SKIN drops is my main issue. And I don’t have the silly oversized scarf. I showed up. I’m doing the work. Where is my damn scarf? It’s a Dr. Who event and I have nothing of value that is screams Dr. Who. Too much work for little to no return. You have to go up to the T3 sites to reliably get a SKIN. And even then you’ll get like 2. Now think about all the relic nodes you had to do just to get there. And even then, both of them I got were from red level nodes (the massive types?). I have lvl5 archeology skills, lvl5 for my ship and T2 modules and those can still be a pain. New players need not apply. And the Y-97 mats for T3 filaments are ultra rare. I only found 16 from a single node in an Enigmatic site. That was it. So I’ve already made one Mysterious and can only make 2 more. One instance of Y-97’s in 4 days. And then when you finally get to Mysterious it’s full of red cores with damn spikes everywhere, massive amounts of distance between nodes and it feels like the 30 minute timer runs faster there.

I’m kind of a completionist type and will likely continue up to 800pts for the final Agency SKIN. I’ve been doing about 100pts per day. There is plenty of time. I recommend not going overboard or you’ll burn yourself out. This is not an enjoyable event. They gave 20 something days and I think they intended for you to use them.

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I’ve tried, I’ve really tried to get into this event the idea is sound and as stated previously the graphics are great but…
The drops are terrible and you can’t progress because of the lack of higher BPC drops. I’ve now completed over twenty curious exploration sites for zero BPC’s of any type. I know it’s the lowest level but how are you supposed to advance if you don’t get drops? Buying them from Jita is a non starter when you consider the payout from a site compared to the cost of a filament.

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Given Dr Who is nowhere to be seen, should I with the risk of compromising the Nether space?
If it was a space agent, that could trade in the material and give rewards, it would also add some pvp element whilst at it… heating up the already freezed market… at that point who needs to go mental?
Add fun value is better than microaccelerationsbreeze… Agree.
Something like the Sobek trials of ACO…? As mechanic could also be fun…

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So, when do we get a tie in with Blake 7?

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I just survived a T3 combat in a solo Moa… with 45sec. left to collapse…
I was pretty lucky to get out alive this time… not for the fainted of hearth…
pretty Hardcore… I really wish I could get a little better loot but it’s fine…
I’m going to do some relics sites for the next couple of days to recover
from this near death experience… lol…

Could the Moa get 5 Drones and/or converted to more of a drone
ship other than blasters?? Maybe out of topic but hopefully there’s
other thinking the same…

I have accessed a few level 3 exploration sites… and I have found a handful of skins for my troubles. But I’m really questioning if it has been worth the effort so far. From the perspective of making isk, which to my mind is half the point of any exploration sites, I’m thinking that normal exploration/mining/ratting is more profitable. The copious materials which I collect in these sites are only useful for making more Dr Who filaments will no doubt be worthless once the event is over.

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Those scarfs only come from packs. So either get the pack or buy off market vOv

I’d like to know, is there any new player who managed to complete the t2 combat sites ? And if so, what ship, fit and which skills and levels does it require ?

I was able to do the t3 combat sites solo in a t2 fit caracal passive shield/heavy missiles. You just have to be able to survive being neuted out.

I didn’t even know the blue objects in there buff you until I had finished several. Once I found that out they were incredibly easy.

You just have to make sure and kill the towers first. Heavy missiles or other long range weapon means you can hit them immediately and get rid of them. Then next take out the daleks and then the saucer.

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The event will at least teach new players to take the estimated value of things with a pinch of salt lol :laughing:

So far, I’ve mostly learned that I should have started playing Eve a month before the event begins to be really ready for it and able to do most of the content and making money out of it.