This is the graphics inside FW plexes.
- It is made up of a bunch of static ‘gas/cloud’ images that just ‘rotate’.
- These ‘gas/cloud’ images are not actually dynamic in any way.
- There is no shadow cast in the cloud between the star and the ship.
- I am sorry to say but it doesnt look beautifal to the eye or good in any measure of the words. I would liken it to PS1 limitation graphics I am afraid.
Given that this is what most people in FW see day to day, be they farming for LP or using plexes as pvp hubs, it would represent a M A S S I V E quality of life gain to make this actually a beautifully designed internal complex, rather than this rush job style rotating image.
But it will put too much stress on player computers!
Vamping up the visuals is clearly a good move, as I suspect many pilots nowadays play eve on max graphics rather than in ‘potato mode’. That being said, any new and beautifully designed complex interior could simply be turned down into potato mode if required.
But the legacy spaghetti code prevents it!
I have heard several comments that desirable changes cannot be deployed due to some issue with legacy spaghetti code, but such desirable changes have been made with other things:
- Asteroid belts received a significant upgrade and as a result look absolutely great but unfortunately this is wasted as nobody goes to belts anymore in lowsec.
- The close proximity to a systems star also received a significant upgrade, and this is well received as it is a common location to be, although not for long as there is never anything of interest there except by chance.
- The activation gates that lead into the plexes also received a small upgrade which is very well recieved.
I am only trying to help, hope this is useful.