They are not removing tackle or counter. They will just change it to something else. Since no one likes the numeric counter versus numeric counter, it will probably be some hair brained RNG nightmare.
If the person making that threat has only lived in highsec, I’m not sure how much that “experience” is worth.
For example, when it comes to Warp Core Stabs, most highsec carebears will have “experience” getting pointed once or twice on a gate, but beyond that, anything else? Ganking Catalysts kill far too quickly for Warp Core Stabs to really matter, and Freighters can’t even fit them on due to the CPU requirements.
I’ve seen some haulers use them, but almost all of the time, they don’t even fit proper tank, so it doesn’t matter if they have Warp Core Stabs or not if they get alpha volley’d as they try to dock in Jita.
Again…not a threat. Stop with the drama. You might also consider not distracting from the topic, shifting the goal posts, and practicing your straw man skills.
It would work better, rather than blanket-nerf all WCS because “hey, boring”, to define where they are a problem and where they are a viable player choice.
I can see that WCS have been a problem in FW, where the behaviour is “cap points mostly AFK, run away if anyone else shows up”. So basically the design of FW encourages zero-conflict, avoidance behaviour. To my mind that would call for a re-design of FW rather than a nerf on WCS - unless it was a WCS nerf specific to FW space.
Where else is it a problem? Is it a problem because people Exploring might escape a lone hunter? (They are unlikely to have enough WCS to escape two hunters.)
Is it a problem because a miner with 2-3 WCS fitted is giving up mining yield in order to have an escape option on a non-combat ship?
Is it a problem because some few hauler types might use them?
I’m just wondering what the situations are (other than FW) where people find that WCS are being extensively used to cheese through content/avoid conflict? If we know the primary situations, it would be easier to design a more targeted approach that ends up with more conflict, rather than simply more frustration and fewer targets.
Well, I agree that HS gankers have it way too easy tbh, but I don’t see how removing stabs would be a gift to them. They don’t give a ■■■■ about stabs, freighters already don’t have them, and anything else will either have enough points put on them that it doesn’t matter if they do have stabs, or they’ll get alpha’d.
Right whatever, your idea is terrible and it really shows how limited your experience is. If you had REAL experience you would not have even proposed this, except maybe has an attempt at humor.
They are on specialised haulers like the epithal and miasmos.
You can fit a full rack of stabs and still have a full ore/pi bay and mids for tank.
As much as i use a stabbed epi and have fun knicking ore in a stabbed miasmos, we should probably do something about it. But like you say, the problem is the haulers themselves, not the stabs.
A stabbed epithal is one counter to that guy lurking in a stealth bomber, the only other counter I could think of was to escort the epithal with an alt. (why do the industrial even have the ability to fit turrets/launchers?)