I had considered the Epi’s myself, although that was why I tossed in the line about ‘extensively used’, as I am not certain that multiply 'stabbed Epithals are flooding space with people doing PI and escaping warp blocks due to their stabs. An Epi with stabs on board won’t have much tank, and will still be somewhat slow to reach warp speeds.
Miasmos would be in a similar situation although at least I can see that the niche for Miasmos out there would be larger - I assume there are a lot more regular ore-haulers out there than people making their twice-a-month PI runs.
Maybe another way we should look at it would be, “what are the legitimate uses for a warp stab?”.
I’m not really expert here as hunting/escaping isn’t my thing. Is a Venture with an extra warp stab aboard to provide a little safety margin when mining in risky areas a problem?
Is a T1 exploration frigate with a couple warp stabs something that should be an option?
Are people using warp stabs to beef up their comfort zone with poking into a new area - if they encounter NPCs or PvPs they have a better chance of fleeing. So this seems like it might actually encourage people to poke into a new area until they learn the risks, then come back and make better use of the area in a more effective ship.
As one of the posters above mentioned… I’m wondering if this ‘WCS are boring and bleh’ is just a reaction on the part of people who’ve had an easy target get away on them, or if it’s a real problem (outside of FW of course, where it is a known issue).
Gates and transits arent the only place for hunters. And warp stabs provide real results against lone wolf’s bored and looking for kills at Pocos. Or the quick drop trying to stop you until the rest of the pack arrives.
Warp stabs definitely cover that gray area that exists outside of gate camps and suicide ganks.
I know from experience that there is a positive correlation between the amount of abuse I receive / smack in local and the number of warp core stabs fitted.
The former if I’m in my HIC and the latter if not.
Sure, why not. Remove warp stabs, local, low and mid slots, concord, mining, hauling, market, production, stuctures, missions, shields, armor, WHs and all systems except one. Let 'em choose a free ship upon respawn and let loose.
Because we have shortage of shallow battle-royal shooters here in 2019. Now in speeeisssss!
No. A normal hauler with stabs is. Or having your own back up is.
Or A nereus or battle badger can take a bomber.
An epithal that can use 5 stabs and still carry 65k m3 of pi is stupid safe and plain broken.
Cruiser-ish tank with 4 stabs. And still 65k m3 of pi stuffs.
The question is, why use any other hauler for pi? And that’s the problem.
I am actually ambivalent about the miasmos.
It’s a specialised hauler that makes other haulers useless for the purposes of hauling ore. But its good for letting noobs haul decent amounts of ore (because ore is fat) and doesn’t obsolete the orca or porpoise.
I guess i only dislike the miasmos when it’s used for hauling crap loads of compressed ore.
You use stab fitted DSTs specifically to haul pi in system. But I (for cheapness) have favored just not loading pi into cargo until you’re already ready to warp. Less reaction time of attacker always beats brute force.
There really is no need. You get a faster hauler with a better align time and the same m3 and warp core str from an epithal. The only thing you need to worry about is a couple nados, which you can see coming 14au away.
I dont necessarily disagree which is why I prefer the epi. But statistically you’re going to survive longer in a maxed stabbed DST for the sole purpose of getting pi to safety before rebottling them and long hauling them with traditional fits
You do realize without miners or transports you wouldn’t have your ship to fly to kill people … right… or did you not realize it takes industry to make items. Just saying. If the game makes it impossible to produce then you won’t have anything to fly.