The overwhelming majority of posters here may express such a preference (although I doubt it), the majority of Eve players don’t bother with these forums anyway, so their opinion is unasked.
The game is 17 years old FFS, is nothing allowed to change ??
competitive games have a ranked mode , and a “brawl” mode were the wacky formats live, to enter and chill sometimes , i suggest that one serious ranked mode like cruiser 1v1 coexist with a wacky fun for the lulz mode at all time , so the pvp aficionado could have a good mode to play and the more casual audience a mode to have fun
im saying this because it appear that only one mode will exist at a time , and I’m finding the filaments very gimmick as i said before
Excuse me, but can’t we just slaughter the winners when they come back?
Then truly everyone’s going to be happy.
yes you use a filament that will take you there and its supposed to be by class from what i read on it.
instanced stuff is frowned upon, it ruins the “sandbox aspect”, i cant just jump into your instance and pod you in the middle of you fighting someone else.
dont worry though this will fall by the wayside very quickly if it cant be gamed like anything else.
Where?
This so much
B-b-b-buttt muh sandbox?!!! Cry more.
Lots of things are changing and most of the changes of the past 5 years are dumb. This arena feature falls right into the same category of CCP working down the meme list that forum/reddit people with limited mental capacity have created over the years. Memes like “everyone needs capitals, it will be awesome”, “turn off local”, “remove .01 isking” or “we need arenas”. All great ideas and marvelously implemented without any negative impact.
This is an experiment to test the waters.
The problem is that it’s been done before in other games and the arenas draw players from the open world making the open world pvp less viable.
Catering to the instant gratification crowd hasn’t gone well for eve in the past and i expect it to be the same here. Even if the arena draws a crowd this crowd will not play in the sandbox and they will feel that the game design be centred around their play and not the sandbox.
Think of it this way; either the arenas won’t be popular and it’s a waste of time. Or they will be popular, they will be made permanent and sandbox pvp (eve’s essential core concept) will suffer. Eve loses either way.
I’d make an eve MOBA before i put arenas in eve. Less to lose.
You’re right.
The only way this works is if it fills a space like the AT. It has to be infrequent, special, and meaningful (that is not endless, meaningless matches) and cannot serve as a real alternative to open-world play most of the time. CCP just won’t be able to make these arenas entertaining enough to be a popular and permanent, and even this current one is not going to hold players interest for very long. Opponents appears to be randomly paired with no match making. That means players will routinely get placed in “unfair” and “unfun” fights where they our outclassed by bling or skill or get put up against a fleet composition that is the hard counter to their choice. Plus, the leaderboard is a function of how much time you put it, not skill, so even the truly good likely won’t be pleased with their position unless they also are able to no-life these all weekend.
Eve just isn’t a very good arena game, or at least it isn’t balanced around that. Ships are purposely designed to be very strong and very weak against each other meaning at least at the most casual level, wins will strongly be determined by the random number generator pairing people up, not “skill”. CCP will have to invest a huge amount of effort and time to try, and I’m guessing the player interest in that just isn’t there. After the first few events, there will just be a couple hundred people regularly using these, and that isn’t going to merit the work to make these better. At best, we can hope the tech isn’t a complete waste and CCP settles on a yearly, or maybe quarterly tournament series to focus interest and quietly shuts off the arena.
Or maybe, these can evolve into Albion-style Hellgates with a presence in the open world. Or find a use as replacement/complement for Faction War complexes as a way to balance the sides. But unless CCP cheats and stuffs these full of unbalanced loot to attract farmers, I don’t see enough interest in a queued arena to spend the effort to solve the real game design issues around balance and matchmaking.
But maybe I am wrong. I guess we will see.
Hello pot.
You are correct about the differences. Yes there’s a difference between a field soldier and a gladiator. That’s nothing new. So when the guy with the high arena score thinks he’s Mr. PVP and ends up in your bubble camp, you get a much better kill than some noob in a T1-fitted caracel who gets raep-caged and quits. The former might go back to his arena, or having already known fighting, see it as a new chapter. Either way he does not quit. The latter you lose forever. He won’t be providing future “content”, he won’t be consuming any player-produced products, he won’t be an F1 monkey in goons (sorry, couldn’t resist) and he certainly won’t be subbing.
Neither player is going to care about our opinions, BTW.
That was the point.
Well if we’re going to make stuff up…
anything ccp does an “experiment” until its “old programing holding the game back” “takes too much work to upkeep” or “not enough people use it”
I know you’re better and smarter than this, so …
Why would we lose him forever?
Additionally …
You are not considering that that would push this particular player to ragequitting.
Instagank PVP is a turnoff to noobs. Remember Guild Wars? I seen a lot of newcomers there to try it out, get swamped, and decide that was it. And they move on. And that’s without Eve’s learning curve. I’m not talking about somebody who goes traipsing into lowsec and gets surprised. I’m referring to those who want to fight. What they end up with is not fighting from their perspective. Sure you can argue against that all day, but the viewpoint of the noob has not the same context nor background. There’s a fellow in my corp who was a noob like this: I directed him to all of the major publications and guides regarding PVP and I watched the stats roll in. This was back in 2014. I even supplied the new player with everything he needed in the corp hangar and gave him ISK.
He did try, I’ll give him that. But one day he stopped logging in and has not since 2014. The losses stack up: every loss was the same. And what would your answer be? I hope you are better than “well, just do what everybody else is doing! Hurf blurf!”
Yeah, so sitting on a gate waiting for something to come along and shoot at… .that’s just as much a buzzkill as being the thing getting shot at.
So they move on.
The arena player might have tasted victory already. He also stands a higher chance having been in some modicum of PVP so there’s no cherry getting busted. Yes he might go back to that arena. So what. Many will be here solely for that arena and if they pad a stat once in a while who exactly is harmed by that? I though the lowsec parking lot zombies would like an occasional morbidly obese victim to gang up on, no? Yet they still complain, and want to hate a playstyle.
Heck even on that alone, a new playstyle to hate should also be welcomed, no? The wording in your post indicates a head start. Yet you seem angry. Go get another tattoo or something.
I think an arena player would be more likely to stay than ragequit. They’ll look up what they did wrong and make a decision there, and who knows if they will quit or do more arena - and in the latter case still enjoy the game. Does that bother you?
But you might still get some rage quit or two that you can self-gratify with. There’s always hope.
It is definitely not as appealing as getting can-flipped, but you’re generalizing too many people with too many different attitudes and perspectives into a single, definitive outcome.
Okay.
Indeed. That’s all the delusional, short willied morons who believe they’re real PvPers. It’s very helpful that they’re all saying the same things, that makes it really easy to put them into an easily recognizable “bucket”.
“Why are you doing this, when you know it isn’t working like that?”
Gatecamping is for groups and alcohol, or overly enthusiastic newcomers to the activity, of which I once was one. It’s not worse than mining. There is a constantly hope and thrill as soon as the gate indicates an arrival.
The players’ ego would be harmed due to him wrongly thinking high of himself.
Anyhow … regarding my posts about the matter …
You are mistaken.
Look at my posts.
There is no harm in making sure that those, who run this content,
are constantly being reminded of the fact that they’re losers who can’t handle “The Jungle”.
It will also make sure they’re going to the forums to whine about it,
further exposing that their balls never actually dropped.
That’s only valid for the reasonable ones who do not think high of themselves. The rest comes to the forum and whines about how great they are and how bad the others are, despite them killing him.
Maybe you should ask yourself this:
Are those, who require Arena gameplay really fit for EVE, which is the opposite?
But don’t you want a delusional short-willied moron to have this experience?
Gamma mindset. Sorry life is so hard for you that you have to expend brain energy on hate for strangers.
Given your posts that I know well, I’m sure you know exactly who is fit for Eve and who is not. On the upside, they don’t care about your opinions.
Speaking of…
Oh, nono. That’s not the issue.
- I don’t want delusional short-willied morons around.
- I don’t want them to loudmouth while being able to hide inside undeccable corps.
That doesn’t mean I’m going to ask CCP for having them removed. You’re also not seeing me actually complain about the feature or wishing it not to get realized. You’re reading far more into my words than there is.
The upside is that, the more loudmouths hide in undeccable corps,
the sooner CCP will give us back appropriate ways of smacking them in their face again.
What are you even talking about?
Why do you need to invent words and meanings that aren’t there?
Well and I don’t care about them not caring. You probably know that, but for some reason feel the need to point it out specifically. You are taking this far more personal than it makes sense. It really doesn’t.
It is for everyone, including yourself, to see who is and isn’t fit for EVE. We have all seen it on the forums, sometimes every single day. This is neither magic, rocket science nor prejudice.
When someone complains about the game lacking “real PvP”, while actually talking about arena PvP, then he does not indicate that he’s fit for this game and the mindset that goes with it. Rather the opposite.
Maybe stop taking this personally … (which you really seem to be doing)
… and maybe stop offloading all that anger about the other people … (which shouldn’t be happening)
… on me?
You’re suggesting that everyone that’s killed in the sandbox is being insta-ganked in gate camps and making assumptions you’re in no position to make.
Suicide ganking is pretty much insta-ganking but it doesn’t have the effect on noobs that you think it does.
I disagree.
In the arena all the options for a new player to become more powerful are restricted to: bling it up, SP inject, ‘git gud or gtfo’.
A new player in the sandbox has all these options and more, like having the option to wait for more fleet members and/or fly a bigger ship.
Actually, having an easy life leaves lot more time and energy to hate strangers with, I find.