They’re no longer the people that dared to make a game for the minority, they’re now the people that are desperately trying to monetise all of the things and play with the big kids.
There’s been a noticeable drop in communications between CCP and their player base since the PA purchase, and I think that may turn around and bite them in the arse in the future.
I’m in a similar situation to @Qia_Kare, I haven’t played for months but I still lurk on the forums. I have yet to give someone my stuff or liquidate my assets in order to drop a few billion on someone.
New players still come in with the wrong expectations. Maybe the game needs truer advertisement.
Just a while ago, the CCP devs called EVE “hard but fair”… To most people, fair means symmetrical. Just not to us.
Colloquially speaking, EVE should be rather described as “totally unfair, but pretty forgiving”.
Can’t really blame the newcomers for getting the wrong idea. From board games, to sports to MOBAs, games generally pit teams of the same number of players against each other, often picked from the same leagues, weight classes and age groups.
EVE is the odd one. It’s the game for patient hunters and slippery grazers, not so much for tournament fighters. There’s some exceptions, but the alternative paths aren’t open to fresh newbies.
@Mike_Azariah It would be to make other players aware of it. It does not matter if the forum is full of trolls or not. It matter that one or two newer players see it and are warned about how this game changes quickly and that all the CCP devs don’t think twice about kicking your legs out from under you at any moment. It is not like CCP asks players why they are leaving Eve. Post on forums or R/eve is the only why to give any feed back. It is also nice for players that have left to see that CCP or Eve continue to decline.
Thanks @Mike_Azariah for all the attention and time you spend here of the forum. I wish CCP cared about miners/indy players half as much as they cared about gankers. Fly safe
Aura once said “Most people say the world is nearly completely full with honest people, but I prefer to say the world is completely full of almost honest people.”
Thing is, in what way were you seeking engagement? Quite often a brickwall in EvE has a tiny, easy to open door hidden in its structure somewhere if you know where to look.
Think you hit the nail on the head for one of the major causes of people leaving.
EVE has always had a reputation for being a tough game when it comes to gameplay and in regards to the planning and discipline needed to succeed. CCP downplayed the PvP aspect and the needed time commitment in the majority of their ads. Instead, they focused on what a solo pilot could eventually accomplish via ads like “The Butterfly Effect” and print ads touting a player to build their station or even an empire. The building aspect of EVE was emphasized too much; perhaps it was too focused on trying to attract new players who, eventually, discovered that advertisements don’t always represent reality in a product, especially if flying solo or in a very small group… They entered into a game on the promises or emphasis of one aspect and discovered the real EVE.
Some may feel anger at themselves for “failing” at EVE, while others feel that the game they were promised via ads doesn’t exist.
Course, it is always easier to blame others, real or imagined, in today’s world. Rest assured, however, their anger is real.
I am not excited by the activities available, I now play chicken with gankers while scanning on the odd occasion I am not just trading. I have zero interest in doing triglavian stuff, I think it is toxic to the health of EVE and it is imported content from other games (Path of Exile’s various instanced dungeon stuff).
I also miss my 15 fighter thanatos, it had a certain charm to it that is missing from the game now.
Yep. Watered down, streamlining, accessibility, whatever term you want to use for catering to the lowest common denominator. They’re trying to sell eve to people who don’t like eve, instead of making it a better experience for the people who liked it for the game that it originally was.