Freighters are too cost effective to suicide gank. Need HP increase

The risk of getting ganked is small given that hundreds of freighters make it to their destinations via the chokepoints that gankers frequent, every single day,

Freighters can be cost effective to gank, but that’s not the fault of the game; which segues to the only real buff needed, that being better players flying them.

Managing the little risk there is, is easy; don’t be dumb, don’t be greedy and don’t be lazy, because doing any of these things makes you more cost effective to gank.

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Which is more than the Orca by far.

The ultimate irony here is that even involuntary PVP is mix-max/mindless farm-able.
CCP thought about everybody at least. How inclusive.

This would be awesome. Yes.

Like any AOE weapon in highsec, it would then also be a criminal act to use illegally. So all the gankers need to do is use a neutral alt to disrupt one of their own ships when they go criminal and then the freighter will be CONCORDED too when it uses this module.

Great design. Not exploitable at all.

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If only there was a way to fit an escort ship with modules which do pretty much EXACTLY what you’re asking for here, and could then act as a scout ship when entering into potential ganking territory and warn the freighter when there may be an active offensive being staged.

I’ll give you some time to think that over, let me know how it goes.

I didn’t say it operated like that.

You should be able to see whose in local on the other side by approaching the gate within 5km and touching a button that displays such info in a window.

I have spoken

Yes, but that’s the only way you’re getting your stupid idea implemented: if using it immediately CONCORDs you. Otherwise you are not getting a magic “automatically escape from PvP” button.

You should be able to see whose in local on the other side by approaching the gate within 5km and touching a button that displays such info in a window.

Alternatively you could stop being terrible at EVE and use a scout like everyone else.

Only if they code it that way. Not my fault they live by made up rules like a religion. Maybe it’s you. I didn’t envision the idea like an AOE like a smart bomb. Plus, it’s not a magic get away button if you need one module to counter disruptors and another for scramblers. That’s two low slots right there and if you sit there. Using both would cost you 66% cap. Not only that if someone immediately applies point, unless you have another module and didn’t turn on a module (that includes defense ones and let’s be real, most people travelling around don’t have 100% cap and pvpers neut). Plus, let’s say you use the module for scramblers, now it’s on a thirty second cooldown while only the breaks have a 12 second cooldown and if your mate didn’t apply their scrambler, they can easily apply it after they use the module. Problem solved. And there are only so many low slots to fit so many of those modules and you ain’t gonna have the cap unless your fit is like cap boosters and three of each. Quite frankly, they deserve to put up a fight if they’re literally setting their ship up for escape. And considering you can bump people off alignment. It levels the playing field. Ships like the orca are screwed either way. Like if you have two scrambler breakers, and they use a disruptor, it will have no effect other than draining your cap.

It is a magic get away button.

They engage with you, now CONCORD has them on radar to engage.

You want 12 seconds of freedom, plenty of time for CONCORD to sweep in and take care of those pesky gankers for you.

How exactly is this NOT a magic get away button in this case?

So? That’s what you get. No where in life do people tolerate this kind of ■■■■ where there is the impression of structure like empire space. And nations that do, they crumble over time. Much like eve. The lions can go close to 20 hunts without a single kill but in eve, the lions are catered to. Imagine if a lion caught a zebra every hunt it goes on? The freaking zebras would go extinct much like eve’s player base. And if the lions never restrain themselves, eventually. they’ll starve themselves out as well.

You’re missing the point. It’s not about coding difficulties, it’s about the fact that your idea is profoundly stupid and never going to be implemented except as a suicide button. That is the only possible balancing factor for a module that literally negates all tackle and lets you escape.

TL;DR: stop trying to get magic “make PvP go away” buttons and learn to be better at EVE.

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You’re the stupid one. You people make this game ■■■■.

Hmm, it already exists, it’s written uninstall on it…

This is Eve buddy, HTFU.

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Only for people like you who suck at EVE and want to turn it into a mindless PvE farming game because you can’t cope with adversity.

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I agree with you there, people (and nations) who fail to put even the slightest effort into what they’re doing tend to fail miserably.

Existing resolutions have been proposed numerous times to this problem throughout this thread, and all you guys keep coming up with is more new ways to make it so you have to put ZERO effort into playing a competitive game.

But since things seems to get lost in here, I will help:

  1. Fit your ship properly, this will mitigate MOST ganking attempts.

  2. Scout your route, AFTER planning it. Sites like DOTLAN can help make sure you pick the safest way to your destination.

  3. Do not carry more than you can afford to lose, because eventually you WILL lose your ship and cargo.

  4. Do not carry vast amounts of high value cargo, you just make yourself a target.

  5. Bring along an escort crew when transporting high value cargo. Some logi support will go a long way in keeping them from bringing your ship down.

If all of the above fails, it just wasn’t your day. And I would ask to you point out which of the steps above is an unreasonable amount of effort for you to put into the game?

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It also can just prevent warp for 30 seconds.

Yes you did. Here’s what you wrote:

module that uses a lot of capacitor (like 33%) that breaks all current disrupts and a second one for scrams

That’s an area of effect weapon. Essentially a modified version of an ECM burst that breaks point and scram instead of target lock.

As an AOE weapon, that’s exactly what would happen (ie. you’d get CONCORDed). CCP don’t just put AOE weapons in the game without consequences in highsec.

Using your weapon, there might be a duel going on at the Jita undock and you break the point/scram of one player while trying to save yourself from a gank. That could allow the other player in that duel to warp off when they were going to die. Same for an engagement between war targets that’s happening on a gate, that allows one of the ships to get away, or a player activates a killright and disrupts another player and then you assist that other player to escape. Or as per my example above of how exploitable the idea is, one character engages another suspect or criminal and then you break their tackle illegally.

In all of those scenarios, you have no legal right under Crimewatch to get involved, hence you’d get CONCORDed, as per the explanation of your proposal and how the game actually works.