Freighters are too cost effective to suicide gank. Need HP increase

Lucas is being realistic, you are not. He said it right

“That’s pretty much why people just keep the value low, chuck it on autopilot and roll the dice on there being better targets about.”

If you chuck it on autopilot and roll the dice, don’t come complaining to the forums that your ship got ganked and now needs to be buffed into oblivion.

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Because it’s the only realistic option for someone who hauls a lot. It’s the most boring, unrewarding activity in EVE, only ever done out of necessity.

I think groups like red frog would disagree with you on unrewarding

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What are you hauling that you cannot know the things people are telling you?

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Full hold of metal scraps bro

I was thinking unprocessed ore :rofl:

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He’s bringing ALL the veldspar

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@Chribba would like a word, all of the Veldspar belongs to him.

I’ve got a cargo self destruct module that says otherwise.

Lmao that idiot hasn’t said non stupid thing the entirety of his life

If you want to be realistic, you can look at zkill and see that about 10 freighters have died in the last week and all of them have been 3bil or over in value with most of them being fit with expanders

Out of the thousands of freighter trips every week, you have almost no chance of being ganked if you’re at your keyboard, fit bulks, cargo under 2bil and you scout each gate. It’s a fact

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You’re the one being unrealistic. 10 freighters in the past week? I can find a single corporation who suicide ganked 10 freighters in the last 2 or 3 days. That’s without adding up all the others that died to other gank groups.

Yeah the single corp that’s the only group that’s killed any in the last week lmao

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Out of how many freighters flying around hisec?

You can’t postulate that too many freighters are dying without knowing how many freighters are in transit at any one time, or what percentage of the total that those that do die represents. I’d wager money on the percentage exploding representing under 1% of the total that wander around hisec.

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Could be useful to lurk at a gate or two and count the number of freighters using in over the course of an hour. Maybe, I should do just that this weekend.

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No it isn’t. Not even close.

It’s not only possible, but commonly done successfully, to haul high value cargo (multi-billions of ISK in a single haul).

It’s not a roll of the dice. It’s playing the game and being responsible for our own safety. It works.

As an example:
Here is the type of normal contract that can be moved easily (not only because this is low volume, but because it’s actually easy to do safely). There are 3 of these contracts available now and normally I’d just take all 3 and make 180 mill ISK in under an hour:

Today I’m hauling elsewhere, but moving high value cargo through highsec isn’t just a roll of the dice. It’s the use of smart play.

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Now there’s a thought; the results would be interesting to see. As an example of just how out of whack the OP’s claims are Uedama, a well known stomping ground for gankers, has had 24305 jumps in the last 24 hours according to DotLan, with 166 ships exploding in the same time period, as far as I can tell (zkill) none were freighters.

That’s .68% of ships transiting the system dying in a blaze of antimatter; realistically the figure is even lower because IIRC Uedama has 5 gates and the jump number recorded by DotLan is for total jumps on all gates. Any freighter kills, if I missed them, would be a subset of that .68%.

:effort:

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Then don’t do it and leave it to people who enjoy that, and pay them for the risks they take.

Calm down, miner.

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what the idiots that ask for this kind of thing do not understand is that CCP nerfs the ship stats then add the asked for “buffs” so that the resulting HP balance remains the same.

OP, you are not going to get what you want.

I think the age old phrase is “Carebears get what they deserve when they cry about mechanics and playstyle(s) they do not understand instead of learning how to play.” or something like that, at least it is historically correct.