Seriously CCP? Adding content is welcome. Adding new ships and modules are welcome. Reinventing the wheel (game mechanics) is not.
About the only thing you needed to do with this update was up the resource amounts that you “cut back on” during the starvation times, or whatever you called it.
Players that have been around for any legitimate amount of time are getting super annoyed with these balance passes or whatever they are called after the fourth/fifth time. Noobs, haven’t caught on to how irritating this becomes after a decade of loyalty.
Stop!! It’s demoralizing!
We hate relearning something we’ve already gotten good at and have through understandings of. Stop reinventing the wheel! Think of new stuff… like tank treads, or propellers, if you must disturb the norm…
Again new content welcome, reinventing fundamental game mechanics, not!
and just before this huge nerf to industrial they decided to release crab drone sites which yields ~ 120mil in bounties for a 20 mins event + 240m up to 1.5 bil in “drone salvage parts” + potential rare spawn of a carrier that drop officer module(purple) worth in billions. ← per events that cost 30 mil to create. Literally printing money out of thin air for zero effort.
Not sure if this has been brought up, but with the changes to mining crystals being merged what will happen to BPCs/BPOs of the current ones? I just spent a couple hundred mill on about 12 of the current mining crystal BPOs a couple of weeks ago and am just wondering about their future.
You said you would end scarcity, not bring on even more! You have destroyed the mining capability of the most used mining ships in the game, the orca and the rorqual and you have NOT compensated by significantly improving exhumers (especially not their defenses, which must be significantly improved for them to be useable in nullsec), and even worse you have made it worse for new players by making them waste much more resources… how is that going to make them welcome to mine high end resources?
that is there on purpose so that a player can really mess up a belt or anom very easily by mining with those type C crystals and setting so much to waste very quickly
The only thing that concerns me is the loss of Pyerite and Mexallon from Highsec moons.
My little group of Carebears has an extremely social game anchored around weekly moon-mining fleets. There is a sufficient quantity of minerals to support our industry activities, both as individuals and as a corp. We are not raging capitalists who scour over every 0.1 isk, nor do we have a “sell this to buy that” mindset. We are a weird little group (across all TZs) that found it’s niche, and that has been severely disrupted.
Then you’ve done a bad job at making that the case. As long as you can multibox Rorquals on the field, they are the go-to-choice regardless whether exhumers mine more. That’s simply because they are easier to save than a fleet of exhumers. Good work.
Plus, why is there no explanation in the dev blog about the unreasonable nerf of the Prospect?
Seriously, I haven’t mined anything in over a year… this isn’t going to entice me to start again.
If I did start, I sure as hell wouldn’t want to have to figure out all this new crap. Like seriously what’s industrial waste?
I was perfect at mining before. I made zero waste for years. I thought waste was bad. Now suddenly your adding a waste mechanic that I’ll have to keep track of? But alas, that’s not the only mess up your adding.
How many times must you mess with things? Are you really that insecure with what you have created that you must keep “balancing” it every few years?
Maybe we’re looking at this the wrong way. Maybe the dawn of prosperity is really for the Devs…on the soup line… when everyone gets tired of the crap they are spewing out.
flipside is using Type C mining crystals for kill enemy’s fields, turning it into mining dust with covert-op mining fleets, attacks on industry side of enemy’s forces.
a lot of these changes are good, i know a lot of old/elite miners will be pisssed as it’ll force a minor meta change, with the Orca and Rorg, turning them more into command ships and support, than primary miners.
one thing i don’t see anyone talking about is the j-space mining fleet changes.
The Endurance gets a few nice changes and in the data appears to gain covert-ops cloak.
The Porpoise gains some really nice beneifts including compression modules, this alone means wormhole diver mining fleets can mine for longer and for larger amounts of gas, ore and ice in j-space and just compress it, this also provides a juicier PVP target, so be sure to provide fleet protection or have good eyes on DS.
only other change is the Rorg being exclusive for moon ore compression, will this mean Rorq’s with the massive reduced mining capacity be allowed back into K-Space as a industry command ship to help with moon mining operations and other similar operations to provide compression and fleet support over mining???
as for new players and mining fleets, there’s no real issues, unless your a greedy player that want as much of the extra ore from rocks.
remember a new player will mine a rock and get as much ore out of it as they did before this update.
now if you have better skills and modules, you’ll get the same ore as before and bonus ore from the rock due to less waste dust production.
think about it all resources gains 100% on top of what was there, so moon rocks has a massive amount, with new update you’ll be able to possible mine up to 98% of this, but at the cost of double the old time without Type B crystals and other enhancement modules.
so in theory you can get 175% of the ore you used to get beforehand for 2x the time from one rock, now think about this, you mine more for more time without having to relocate your fleet.
and having new players in fleet doesn’t affect what you used to mine only what extra you could mine, so unless your a greed bastard they is no reason to exclude new players from fleet and help them get better.