Is the endurance meant to have 1 turret slot still? Based on the new bonuses it looks like it should have 2 like the Prospect, but currently it has 1 on the test server. With one turret it mines less than half of a Venture now.
No, thatâs not how the math works on this. Once you factor in everything (ore hold sizes, drone travel time, warping to athanor to dump fuel, etc) 1 pre-nerf Rorq = 2 post nerf Hulks (if you have boosts). So to replace the yield from 1 Rorq, you still need that Rorq + two alts in Hulks. The Hulks will be BLOPs hunted and youâll eventually down ship to procurers to replace losses easier and will need more alts. Itâs cash grab requiring mining to use stupid amounts of multiboxing to achieve the same ISK / hr they can now. Without subbing more accounts mining makes HALF what it currently does. Do the math or find someone like Angry Mustache that did if you canât.
Thank you all for the feedback so far. Keep it coming. We did push everything to the test server for a reason!
Below you can see a non-exhaustive list of things we will be looking into immediately (well from Monday on):
⢠Revisiting all cycle times for all compression modules
⢠Reducing the Orca Industrial Core cycle duration
⢠All Waste Probabilities will be revisited. We will be looking into using the same profile for drones as in modules
⢠Ways to bring back gas harvesting bonuses to frigates. This might have a further effect of introducing Barges/Exhumers gas bonuses
⢠Potential increase of fitting attributes for Barges/Exhumers
⢠Adjusting the Porpoise main and specialized holds
⢠What the implication would be if we allow moon ore compression with a 90% efficiency in structures
⢠Adding a PvP timer when Type C crystals are used in highsec.
⢠Changing the pre-requisites for Gas/Ice compression skills
⢠Potential increase of high slots for the Orca and the Porpoise
Here are some answers to frequently asked questions:
⢠We havenât made a decision yet if waste should be taken into account in the industry index calculations. Feel free to discuss pros and cons in this thread.
⢠Mining Missions will be addressed before release. Finalizing quantities will be determined by where we will end up on the waste probabilities profile for T1 modules.
You were veering off, far from base, and responding to me as though Iâd said or implied things I never did. You still are. Seems little point in continuing.
The waste comes from the asteroid, not what you harvest.
With t1 strip miners or lasers, or mining drones, the waste is 100%. If an asteroid is 1,000 m3 that means you will end up with 500m3 and 500m3 will be lost as âspace dustâ (If my math is correct.)
If your module mines 100 m3 per cycle, you still get the 100 m3 in your ore hold at the end of each cycle, but 100m3 is lost from the asteroid. But, they are doubling the size of the asteroids.
I would like to say thank you for listening to us. Even if not all the changes to the plan weâve posted here are acted on, you are at least showing that you are willing to listen. Thatâs what weâre asking for, so again, thank you.
Clearly you have not properly listened. Rorquals are still being hit hard, And why should my 10b investment, 5 min pin cycle, And 6 - 9 months training mine LESS than a Covetor that takes 2 weeks to train and is 50mâŚ
A pleasure to see these additional changes and adjustments @CCP_Psych , thank you for bringing them forward, and I look forward to more. Keep pushing, keep taking things into account, but keep seeing it through.
Not sure what all that was about. You appear to be responding to imaginary words I never said, while quoting ones I did say like theyâre the same thing.
Irrelevant, since the definition of efficiency will now change.
Irrelevant. I donât care what benefits them, or whether what they believe is true or false. You seem to have me confused with them. If theyâre wrong about it hurting them, go tell them that if it bothers you that they misunderstand. Again, youâre acting like youâre responding to me, but are basically just sounding off on a straw man of your imagination.
Rorq, maybe, I havenât really looked at the rorq because I donât care about it. Your point on this one may well be valid, but itâs best directed elsewhere, than at me.
The Orca is fine with the compact core mod. Itâs not crippled at all.
As for your specific playstyle and all that stuff about range, I already addressed that previously, which youâre just ignoring. Not everyone is going to find it as difficult to adapt as you, or come to the same conclusions.
When people start going in circles like this, itâs time to close off. Thank you for your replies. Itâs a shame we couldnât see eye to eye, but that tends to happen if you ignore what they say and just project on to them. Have a good evening.
tbh it seams like the only people this update effects is the null indy guys that muilt-box 5 rouqs, and it seam like there the only ones getting mad over all of it. i myself am a pirate so this effects me in the least amount, so maby im not seeing the whole pic
Hey, Iâm happy that youâre seriously looking at changes to this. In the future you may be able to reduce the amount of headaches by coming to the community publicly about the change. Just put up a public post about what youâre trying to do (then itâs fair, no one got any pre-notice), and a couple of the best ideas, before you even invest dev time into it. Youâll probably have some spreadsheet warriors do half your job for you.
PS get rid of waste. I hate that part of this because it punishes newbies.
And fix gas huffing, thatâs the real problem in the supply chain for capitals. You could just literally lower the Cap component BPOâs requirements for the Fullerite items, without having to deal with complex ripples from changing gas huffing. Lower it 40%, see how it goes. Lower it more if needed. Those knobs were put into the system for a reason, use them. You could not do any of the other gas changes if you just change this one knob.