From Extraction to Production

Actually, there are groups in hisec removing small corps athanors in space (and also citadels and engineering complexes), Ive seen systems have many and a few months later, none. Just be careful out there.

that’s the style of play of groups of that nature, really. Its nothing new. just another fact of life for smalleer structure holders

I run a highsec mining and indy corp. We have a number of highsec moons and the minerals from these form the backbone of our activities. Our weekly moon mining fleets are a big social event for us. Removing the minerals from highsec moons will break the game for many of my friends.

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My 2 cents…

I dislike the waster mechanic. Just leave the roids as it is, you make it less confusing. Also, what will the ML3 scanner see… a 50km3 rock in space or a 25km3 rock (discounting the loss automatically), as you would expect an intelligent module to give you a real count on ore so you can plan how you mine this rock and that rock and then the next. If the ML3 is going to say the whole rock, then its a useless module.

I understand the problem with rorqs and orcas being the top dogs, but I also understand the pain that it is to train into them to see them nerfed this hard.

I dislike the change on the procurer losing the 2 mids, not because of tank. PvPers like to hit miners, and for a change, I outfitted my procurers with dual scrams and webs, to lock attackers in place, and be whoever brings the most friends the winner. Now, with 2 slots less… yuck.

CCP… I honestly dont understand the way you think things. You introduced this dev blog as part of the Age of Prosperity… and nerf the big boy mining ships… and nerf the ore with waste, and make it more complicated for everything.

Ah yes, I see, it will be prosperity because we get back the skillpoints and money for the stuff weve trained that wont be of use… I will try to adapt, like I know you will not give us any other choice anyways, and PvP folks you dont understand it neither.

The Ore nerf got rid of many wormhole miners, and thus wh hunters stopped finding targets and moved on to other space regions (or games), and now you are getting rid of the many rorquals and orca miners… and the whalers will have to step down and enjoy killing less big oponents. I’m not sure that’s enjoyable, as it wont be as big game as it was.

PvPers will find ways to have fun, all they needs is a ship to blow up. But you are reducing the target rich environment they had…

Thats my take.

4 Likes

(psst. I think you mean prospect.)

None of that really matters, honestly.

They want Rorqual to be a mining support vessel, NOT a mining vessel. Dedicated mining ships should outpace it at mining. This is logical - and with such a high current rate of mining, Rorquals contribute to the problem of massively excessive resources in New Eden which has been the target of CCP for over a year now.

Now, should there perhaps be more expensive mining ships beyond Barges and Exhumers? Maybe Exhumers should be significantly better miners than Barges and more expensive/harder to train into? Those are separate questions. But Rorquals have needed to be massively cut back for years now, and both the Orca and Rorqual are in a better position with these changes.

As an aside - more belts is a BAD thing for New Eden. Larger belts? Fantastic. It encourages fighting over resources, which is a critical part of the game that is largely untouched at the moment.

6 Likes

Y’know what would be a cool addition to this whole waste system? Mining Burst charges that manipulate/reduce it. That way there’s at least something a player can do about this.

No I mean the Primae. It’s part of this update too, though totally not in a way it should be. Thing should be an Epithal competitor, not this trashy ice and gas hauler worse than a tanky fast align frigate called the Endurance.

Some of the crystals and new skills would reduce the waste - so that’s something to look forward to.

ahh cool :slight_smile: Sorry bout that.

" Expected Waste Volume Multiplier Expected Waste Probability
Tech I Modules 1 100%
Tech II Modules 1 34%
Faction Modules 0 0%
Tech I Drones 1 100%
Tech II Drones 1 100%
Given that a significant portion of mining is done using T2 modules, this is an overall net boost to global resource availability."

What? How is doing a massive nerf on one of the most used methods of mining in high sec(mining drones) and t1 harvesters an overall net boost? Do you guys not want new players to mine, or am I missing something in the math?

Also why nerf PI? Seemed like a good opportunity to revive it. I’m confused, this update seems like all sorts of bads.

What kind of PvP timer? Suspect timer where other players can shoot you, or is concord going to come after you?

2 Likes

it’s just weapons timer, you just cant dock, refit,nor jump. weapons timer is not the same as suspect criminal and combat log off timer

It says PvP timer, not weapons so I dont think we should be stating assumptions as facts currently.

Thank you for a response. most of this looks good but can we seriously ask why compression modules instead of just copy pasta the Rorq Compression system this feels like a waste of Dev time as a whole.

mostly everything else is number or database changes this… this confuses me as to why we would waste time making modules for stuff that already exists…

would rather see this added to orcas if you are going to open it to structures. The only benefit to locking it to the rorq was making it so you can’t compress the moon ore you mine in HS. If you are just tying it to structures there is no reason to turn it into a ā€œblack duckā€ for people years from now to wonder why its the only one that is exclusive to rorqs

any chance for the compression array to survive the patch and have station level efficiency? I see it is disabled on sisi. Many people including me still rely on it.

I’ve now had the opportunity to test the compression apparatus in the rorqual and I will largely keep my comments to that.

Having a module for each type of ore, in moon goo each class is terrible. Having to have multiple modules loaded or swapped out on field is a pain.

The modules only pull ore from the main hold. Not from the fleet hanger or the ore bay. I could not drag and drop from the holds to load it as well.

The module will attempt to load a partial load but the module will not cycle. Is that the intended behavior? Are you requiring 10,200 m3 to run the compression?

Adding additional holds is honestly terrible. The rorqual has enough holds as is. Can you not simply make 1 hold that allows ore, ice and gas?

The module shuts down on warp, but allows you to warp. Didn’t expect it to shut off but honestly seems the best to do it this way.

The module info says it disallows tether, but I was able to tether.
The module info says it disallows docking, but I was able to dock.

I refilled my main cargo after loading the compressors, and when finished they deposited the ore leading to cargo that exceeds the capacity of the hold. Is that the intended behavior?

The fitting room with 2 compressors and the new changes was noticeably tighter, but appears otherwise balanced.

The cycle time seemed excessively long. With all mining boosts, core, tractor beam and panic, I have room for 2 compressors. This seems inadequate for even a small mining fleet as solo support. I would need 3 or maybe 4 to support a moon pull. Throughput with the 2 is laughably slow. I recommend considering a total reduction in cycle time drastically, to between 5 and 20 seconds. This can be accomplished by either direct cycle time or as a bonus to industrial core.

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You forgot your badge.

REDNES

Also, how does cheap gas hurt you when it’s for corp use? I mean, it will discourage competition, and make it easier to buy it if you wanted to go that route. So, wouldn’t that be a good thing for you? Plus, why do you need to use an expensive ship now? Wouldn’t a barge work?

Look, I’m not saying that everything’s fine as is, and that no tweaks need to be made. But it feels like a lot of the guys are putting as much of a negative spin on things as possible.

1 Like

May I ask this, this wastage mechanic has me nervous for another reason…depending on item will it be like an RNG generator…ie you get bad rolls and lose all the ice? [The most possible item to be the most problematic with this.]

Could it be possible someone hits a really bad streak and basically wastes all their time?