Boo hoo. If you don’t like someone “holding your missions hostage” then deal with it. This is all happening in lowsec, CONCORD is not going to stop you from shooting them and taking control of the missions. But, like most farmers, you are weak and can only succeed if someone removes all the risk and hands you a mindless farming activity.
Interesting. So you have no idea how FW works then, huh?
Oh boy, you really should have checked my comment history.
Yes but you have to look at the big picture. They’re mad that the people who live in their region aren’t providing them content (aka, easy ganks to pad KBs at the end of the day: FW pilots follow the same paradigm as everyone else - engage what you can easily kill, run away/upship/get friends for any questionable engagement).
They’re mad that people are running missions and not paying “content tribute” to Ye Olde Guarde. So they locked down the mission hubs out of spite, like angry children, demanding that CCP makes it easier for them to gank PvE fit ships.
Bla bla bla.
Bla bla bla.
I know exactly how it works. Everything here is happening in lowsec, and anyone is free to assemble a more powerful group, take the systems, and do whatever they want with the missions. The issue is not that missions are somehow magically removed from the game, it’s that farmers are too weak to do anything but whine on the forums when faced with a PvP threat to their farming efficiency.
“Providing PvP content” was the entire reason FW was created. The missions are there to provide incentive for you to go out into space in lowsec where PvP can happen, not to be risk-free farming opportunities.
So then you know that “shooting them” won’t affect system control and enable access to the system. I’ll be charitable and assume you misspoke. It was early in the morning, you hadn’t had your coffee yet, you were feeling emotional, or some other understandable set of circumstances.
But there is no PvP threat to their running missions. Systems aren’t taken by PvP. They’re taken by plexing (PvE) and then blowing up an NPC structure (PvE).
PvP is actually completely optional in FW. System control provides access to missions, which is incentive to take direct action (PvP) against players engaged in the (PvE) activity of taking system control, and to compete for control of systems.
PvP action (beyond Daredevils warping into plexes to trash Atrons or fights over contested iHubs) is completely irrelevant to the “war effort”.
Is that what CCP has stated?
No, but shooting them will accomplish the goal of making them unable to contest the plexes, by that slight inconvenience of them being dead. If the farmers want their system back they can show up with a PvP force, plex control back, and shoot anyone who tries to stop them. They won’t, of course, because they are farmers and unable to do anything but whine and cry if someone hinders their farming.
Is that what CCP has stated?
Yes.
As true as this statement is, you couldn’t be more wrong about the content active plexing creates. The objective to begin the timers might not involve pvp, but they certainly invite it in an activity that is bold faced and unconcealed.
As for the activity of blowing up a pve structure, the ihub I’m assuming, brings more pvp to the scene than plexing does. In a healthy warzone. The fact that farmers have deflated the entire idea of these objectives incentivizing pvp is the reason why the warzone is becoming stagnant. Why pvp corps lie on there side and play the fake tug of war that has become the pendulum of giving way when you’ve gathered enough. I myself left because of these reasons. Because system control is the Sisyphus rock. It’s meaningless when it has no bite or boon.
The fact that you think system control is about access to missions seems to underline the perspective these players have organized against. That they would rather starve themselves of missions just to spite the farmers who come to FW just to take advantage of it.
That is exactly what we want to change, ye? That is the problem. One of many.
Giving them the content they want is hardly conducive to plexing the systems into vulnerability. A much more effective strategy would be to plex and actively deny fights.
Post the link then.
Except I never made any such claim. Try to read more carefully.
I never said system control “is about” access to missions. Are you straw manning on purpose?
There are other incentives to take systems. For example, when I was in FW, some of the best spikes in PvP activity were because of “pushes” that were done to increase Tier in order to cash out LP. The ~elitepvpers~ never really cared about such things and actively looked down their noses on people who wanted to make ISK. It’s funny how the “farmers” actually did more to generate content than the actual ~elitepvpers~ did.
Well, that change is up to you. Stop roaming in Daredevils…
I was in FW during this period. Now… I can’t remember too many people who pushed the warzone who were farmers. The farmers always benefit, but there was a lot of activity in a push. It was work and it was fun. I wonder at what you consider a farmer when the best pvp’ers at that time all contributed.
Lol. What’s wrong with pirate frigs? They die all the time. You can make the attempt to deflect what are sound assumptions of what you really mean, as seen with the quotes below. How you snake yourself out of a simple interpretation is pretty amusing, but not admirable. Again. What’s wrong with pirate frigs?
You’re probably underestimating how many “farmers” are just alts of people who PvP a lot.
The same people who complain about “farmers” and “risk averse” are the same people who bring pirate frigates into plexes to trash Atrons and Condors.
I do know that dplexing alts are a thing, but I also know dplexing as an activity is also awful enough to make mining look entertaining. Dplexing needs to require NPC clearing. This would require dps to be brought to the field and keep people semi involved with periodic spawns. On top of this, there needs to be a passive relief of some sort that reduces contested levels over time. I’ve pitched my idea of adjacency bonuses which would increase or decrease something like this to the point it’s not interfering in an active assault, or significantly reduce farming in backwaters surrounded by defended systems. But that’s another discussion.
The people in the pirate frigs who complain everyone’s running away from them aren’t the same as those running away. It’s a blanket statement at best. Farmers will run away from t1 just the same as they will run from a pirate hull. Getting people to stay is a discussion in itself as well. But getting rid of pirate frigs is not the answer to this problem. Incentives, rewards, and reasons to dedicate to the defense of a system are.
It sure says a lot that your only conceivable solution is “continue to avoid PvP and hope that they let you farm the plexes uncontested” instead of taking back the mission system(s) by force. Why do farmers always have to be helpless perma-victims?
Post the link then.
Go find it yourself. It was all over the discussion of the initial release of FW. The PvE elements exist to provide incentive to participate in the PvP system.
IOW, “farmers are weak perma-victims, make yourself weaker to let them win more”. I think the present suggestion is much more appealing: take away their ability to farm until they either grow some balls and fight back or ragequit and go back to WoW where they belong.
No need to exaggerate and be hysterical.
Well, as I pointed out, shooting them has no direct effect on system control/mission access. Giving them the fights (aka easy KMs) they crave would only serve to positively reinforce their behavior (aka, “locking” mission hubs and making childish demands on others).
PvP is an optional part of FW. To take systems, players have to PvE the system control slider and then PvE the iHub. Plexing while denying the ~elitepvpers~ the PvP they crave (aka, easy KMs to pad the KB) would be weaponized boredom and denial of content. Their morale would eventually break and they’d abandon their whole “mission denial campaign”. All it would take is time.
In reality the ~elitepvpers~ could just form fleets and go fight each other but then there’d be a risk of losing. I remember those roams back in the old days. The scout would finally find a target that wasn’t running away, and the FC would just be like “don’t engage. they’ll just jump their fleet into system.”
So no link then, got it.
So you’re saying people actually came to FW for the PvE, because if the whole goal/attraction was PvP then they wouldn’t need any “incentives” other than access to targets…
Except no. Stop straw manning, or I’ll stop giving you the privilege of my attention.
If you roam around in a Daredevil or Imperial Navy Slicer, don’t expect people in tech 1 frigates to wait around for you to enter the plex and destroy them. They’re not obligated to give you a fight feed you easy killmails. If you want content, be engageable. People often forget how important being engageable is to finding fights.
Give me KMs or no missions for you!
K.
I never said to get rid of them. Please read more carefully in the future, thanks.
Yes, I know how FW works. The point is that the PvP players do not have to sit idle and watch the farmers plex, they can put PvP forces in every system and camp every plex so that the farmers can either fight or go back to WoW. And conveniently your best solution is for them to refuse to engage in PvP and hope that the PvP players give up and let them have the system back.
In reality the ~elitepvpers~ could just form fleets and go fight each other but then there’d be a risk of losing.
Why isn’t there a chance of losing against farmers? Are you admitting that farmers are pathetic perma-victims who can’t do anything to defend themselves?
So you’re saying people actually came to FW for the PvE, because if the whole goal/attraction was PvP then they wouldn’t need any “incentives” other than access to targets…
Yes, and that’s the point! FW was intended to be a PvP-focused system and it is being abused for zero-risk farming. That’s what needs to change. CCP needs to do something about the ability to farm FW content with negligible risk and zero meaningful interaction with other players. Except now the PvP players have fixed a significant part of the problem by removing FW missions from the game until the farmers retake the systems, which we all know they can’t do.
Give me KMs or no missions for you!
Seems like a great strategy to me. Farmers can either submit to the demand or ragequit and go back to WoW where they belong.
Or, alternatively, they can fight each other. Instead of demanding that people make themselves readily available to provide content for them, they can provide content to each other.
But they won’t, because they’re scared of losses. Which is why they roam around in Daredevils and Fed Navy Comets chasing after people flying Atrons and Merlins. While at the same time hurfablurfing about the “stupid farmers” who run away from that engagement, and then blaming CCP/game mechanics/“farmers” when really the only ones they have to blame are…
… themselves.
Again, calm down with the hysterics and stop straw manning, or you will no longer have the privilege of my attention. Strike two.
Because the typical player plexing is in a tech 1 frigate and by themselves.
Thanks for kind of agreeing with my point about ~elitepvpers~ just wanting easy kills. Heh.
Except it’s not going to work out the way you expect it to. The “farmers” are going to leave (and take away 80% of the population they fund with them…) leaving just the ~elitepvpers~ to avoid each other’s fleets and whine about “lack of content”, thus proving that all they were after was easy ganks against plexers.
That doesn’t accomplish the goal of making a point to CCP about how FW farming is broken. Removing FW missions from the game does.
But they won’t, because they’re scared of losses.
Then perhaps the farmers should stop being helpless perma-victims and inflict some losses?
The “farmers” are going to leave
Good. PvE-only players are useless parasites on the game and should be driven back to WoW. EVE is supposed to be a cold and merciless world where the strong survive and the weak are used and abused for the benefit of the strong, not a PvE farming game where the weak are pandered to and handed risk-free farming activities so they can pretend to succeed.
The sexual tension between the two of you is unbearable.
Why not take a room?