Sounds like you’re the salty one. You make a lot of claims with zero evidence. And I know you are lying because well, after 13 years of EVE, I kinda know my way around the mission system. If solo mission runners were able to make 100 mil an hour, then CCP would be jumping all over it, as that is about just under the income rate for a fleet of vanguard runners. So you are either illegally exploiting the game, or you are lying. I believe it’s the latter.
And it’s sad, because all you can see out of it is isk income. I want these changes for so much more. Yes, mission runners should be making better isk. And people who illegally exploit the mission system should be banned. Average income for a fully fit marauder with implants and skills is 20-30 mil an hour running L4’s. I don’t know how you manage to cheat the mission system to consistently get the most lucrative missions one after the other. Because a lot of your 100mil/hour is based on getting specific implants from Zazz and Scarlet, over and over and over. So like I said, YOU ARE LYING. And I would like to see a 2 hour video of you running missions, solo, with 1 box, NOT multibox, pulling the missions and only turning one every 4 hours down, and you tell me. If your mission run breaks because you get a couple faction missions in a row? Well sucks for you then doesn’t it. There goes your 100 mil an hour. That’s why I say, for someone who lives the mission life, yes. You CAN get lucky. But most of the time you are running the crap missions you get 80% of the time. You are wasting your time flying around, you are not that well rewarded. Yes it takes 5 minutes to run them. But if you get 6 or 7 a row, there goes your income.
The thing is, the only real steady and stable income generation there is IN THE GAME, is nullsec anomalies and moon mining. Even incursions, while fleeted and running which makes steady income, also has its shortcoming. Some incursions are far away and it takes time to get to them. A lot of times fleets will pause for half an hour/45 minutes. Then fleets go down. You get there, run for 30 minutes and the fleet shuts down till the next day. There are other communities but now we are talking different ships and different tank types, it all costs a huge amount of money and time spent setting up. Whereas in null sec, you can undock from your citadel, warp to the nearest anomaly, and harvest bounties. And THAT is a steady 60 mil an hour.
The income rates from missions don’t need to be boosted a huge amount. Just stabilised. If being able to select the best missions over and over nets you about 60 mil an hour, then hell with it. Why not??? Because to get that kind of income you basically need to be flying a marauder. You need to be a very skilled pilot to get that income. Out of missions, through my proposed changes. In the meanwhile…
Now corps are able to keep newbies entertained. Fleets will be going up a lot more often within corps. You will start seeing corp run incursion groups. People will be coming to this game for the first time and getting in one the fleet action. People will be interacting with people a lot more. Corps will grow stronger as newbies learn how to work the game. Yes there will be abyssals and anomalies, but you are missing the point of the matter. This is to get people working together, increasing player retention. New players who can see they are able to make consistent money will actually feel like they have something to compete for. Your ideology of rejecting anyone from playing EVE who wants to run missions and do the PVE content is sick. It’s no wonder the player base is shrinking. Too many people like you want people who the PVE to suffer. And BE FORCED to run the pvp/solo side of the game.