Many of the games I once found great I still enjoy. The old Stronghold and Stronghold Crusader games are still as fun as they used to be for me.
Other games that I once found great and magical shifted themselves. As a kid I really enjoyed RuneScape with it’s medieval fantasy world, well written quests, killing of evil goblins and demons and fighting players for their loot in the lawless Wilderness. Over the years the direction of that game shifted away from what I found fun where the focus became more and more about grinding, events were ‘temporary better xp rates for better grinding!’ instead of fun quests and the full loot PvP part was taken away.
Years later I realised it was the game that had changed, not so much my taste.
Give me immersion and PvP combat with stakes, not an MMO about grinding and achievements so I can show off to others how much time I spent more than they did.
World of Warcraft had a similar shift away from what I originally liked where I saw the transition of travelling to faraway dungeons in distant lands in a huge world with a group of people we had to get together, to getting teleported to the same dungeon with a bunch of randomly assigned others at the press of a button.
Where the old system caused me to end up with others I enjoyed playing with on my friends list because knowing people who also know how to play was valuable, these social aspects had been coded out of the game for the sake of convenience when groups were automatically formed. And the size of this big magical world stops mattering when you get teleported everywhere.
A bigger focus in MMOs on grinding and convenience is what has driven me away from those other games.
I’m glad this part isn’t present as much in EVE. Not yet, but even now I see people ask for changes in the wrong direction like ‘more achievements to grind’, or ‘more convenience against evil PvP’.
I realise different people may want different things from games, but I wouldn’t like seeing EVE take the same steps that made me leave other games.
Until now I’ve only mentioned things that changed in games, not in myself.
There also are preferences in games that have changed as I got older.
For one, I cannot see myself play matches of League of Legends like I used to. Not because I dislike the game (I really enjoyed it for years and also have been watching the Arcane series based on it), but simply because I cannot commit ‘the next 20 minutes but perhaps it’s 90 minutes’ to one continuous match often enough to still be any good at that game.
Games with pause buttons are preferable these days, never know when the baby needs attention.
Talking about games with pause buttons, big solo open world RPGs is another genre I like. While it’s lacking the community and PvP aspects of MMOs for me, it can give a lot of immersion, exploration and storytelling in return.
Skyrim, Witcher 3 and Red Dead Redemption 2 are my favourites.
And Baldur’s Gate 3 too, which was mentioned in that article.
A big plus of these games is that you see the developers crafted wonderful worlds with many memorable characters and events.
Great games are a single contained immersive game without the distraction caused by cheap ‘fear of missing out’ tricks to increase engagement through ‘log in rewards’, ‘daily cooldowns on actions’, predatory microtransactions or monthly tracks you can feel bad about for not completing. For some reason even some single player RPGs have taken on these systems, I’ve seen them in the a couple of Assassin’s Creed games I’ve played.
The gaming industry sadly has taken on many dark patterns to artificially ‘increase engagement’ beyond simply making a good game that people want to play, and EVE disappointingly also did so.
I hope EVE won’t go further into the wrong direction, and will enjoy the occasional gem of a game that comes along that doesn’t have any of these bad aspects.
Now if only EVE would scrap these gaming dark patterns, I’d be really happy.