Vertical Opto Kinetic After Nystagmus Junkie ?
You have zero idea of most of what I even get up to in Eve. You’re just an industrialist who watches the haulers come in and rakes in the ISK…without ever once grasping the hypocrisy of being so anti PvP yet enabling it with every haul. You are like those ‘nothing to do with us’ dealers who pretend it is all just business as usual as people blap each other with the very weapons they supply. You are as up to your neck in the very stuff you claim to detest as it is possible to be.
Nah…the true needy people with inferiority complexes are the ones who haven’t actually DONE any PvP or PvE for years yet feel the need to denigrate everyone else’s because all they’ve done for years is sit in Jita and rake in the hauler ISK.
Somehow I can’t even manage to get ganked hauling 400m ISK worth of implants from Jita. Or I sit there in a Venture in 0.6 asteroid belts thinking ’ for God’s sake will someone gank me so I can feel like a victim’…but no…not a ganker in sight. Or I deliberately fly gankworthy ships for 20 jumps in ganker territory…but no gank. I am thinking of naming my ships ‘Please Gank Me’…as I’m suffering from severe lack of victim status and Lucas inclines me to think that is the real currency in Eve.
We came in force the other night, but JT never came, others said he’s a ■■■■ scared ganker that would not show.
I gave him the benefit of doubt and said it must be time zones not lining up, so we got bored went back to jita and tried to kill market Tycoon, at least he will fight.
[quote=“Zaera Keena, post:108, topic:382894, username:Zaera_Keena”]
You got that back to front. Getting a scout is actually p2w, not suggesting you get one. Why is it p2w?[/quote]
Nope I got that correctly.
When the game requires to have more alts to be viable, then this is a video game P2W strategy.
Why ? It’s the definition. Please read what it means.
Why are you claiming there should be no difference between HS and LS, NS or even WS ?
This is nonsense.
good risk vs reward means the gankers should be at the same risk for the same reward.
When people who are ganked risk way more than the gankers, they should have much higher reward. Because gankers risk nothing. They only pay for their operation, which costs much less than the gankee ship (otherwise they would not gank it)
This is a good question. This question needs to agree on facts, goals and constraints on ganking.
And may note lead to a correct answer anyhow ^^ But first we need to decide on those points.
Lucas is right, take JT for example he says on the forum that we can’t stop him so I offer him some content, tomorrow night I say, he replied catch me if you can.
Our Locata agent spots him and off we go but he’s not anywhere to be seen, we spend time scouting and chatting to locals about the dangers of gankers. But no JT.
I think that ganker more than anything fear us stopping them. The ganker then says haha AG fail, yes because you log off or move location.
So if we show in force they dock up or go afk or move to a new gank spot rather that try and gank around us, in actual fact they would in all possibility still get by us, how can we defend every belt in a group of sys from a one shot kill on a venture but we are willing to give it a go.
Like I said we may have got our timing wrong with JT or he simply had to log (happens to us all). He’s now mentioned AG twice on forums and the lack of fight he gets, when faced with it, it’s a no show, this happens to us time and time again, we will try again but I don’t hold much hope.
What ever anyone says if JT logged, for the hour and a half we spend in his gank systems no one died and we got a bit bored.
No…you have it totally bass ackwards. Nobody ever claimed that gankers vs miners was balanced…and it is absurd to suppose that it would or even should be.
The balance actually lies in the fact that all roles in Eve are a matter of choice and all roles are open to everyone. The miner chooses to me a miner. He does not get some permanent mining role handed out to him on joining Eve. It is his choice to mine…and there was absolutely nothing stopping him equally having made the choice to gank…or any other role. The fact that anyone can choose any role they want in Eve, and there is equal opportunity for all, is what makes everything balanced.
Personally I mine and gank. Perfect yin and yang. Total balance.
You are correct, those cowardly gankers always run away from AG.
But seriously, why is that? You used a word “fight” many times in your post, but there is no fight to be had due to the facpo.
I might be mistaken as at least one of your members is flying expensive ships, but you usually show up with very cheap ships like frigates or interceptors. Cheap and also fast so gankers don’t bother to gank AGs as that is either waste of ISKs or waste of time. We can’t use positive standing characters either because said AGs are not brave enough to fight us without us being criminal, or at least suspect or having killright against us to turn us suspect on demand. And said AGs are war-dec immune too.
So there aren’t many options really. They way EVE works it is either or that and gankers have two choices:
- avoid AG
- try to gank them
There is no fight. For example, Jaohl got my alt in coercer as I was not paying attention once (wp). Since he stopped my warp device I attacked him and I killed him, but I lost my ship anyway because killing him took longer than 5 seconds so I got warp disrupt from facpo. I don’t call that a fight so I avoid that, there is no purpose in trying to fight you especially if you are always bringing counters - if Jaohl didn’t make a mistake he would survive without problems because his ship hard-countered mine and I am sure next time he won’t. So basically you are accusing gankers of not taking any risks, but you are also not taking any risks by using ships that hardcounters gankers. But I don’t blame you, it is logical and I would do the same, that is EVE about, it is not about fair fights with same ships where only player skill decides winner.
Anyway, if you want gankers to “fight you” whatever are you expecting under this term then you have two options:
- Bait them on a juicy ship they will want to gank, for example bring Marshall to AG with
- Wardec them. Then you should get a fight as many of us have positive status chars to fight with and there is much higher chance of getting an actual fight.
It’s absurd for you, but not for most people who want a game that is balanced.
Then they shouldn’t carry so much in cargo.
Actually I agree with you. Game is not balanced. The rewards in high sec are too high too easy. And lowsec is empty (except fw). I started PvP in lowsec using astero, but after a while it took so much time to find a target it became just waste of time entirely and I had to come to highsec where there is plenty of targets and they are unware of the danger or even completely afk while doing anything.
Nullsec is a ghost town too, NPC null is empty and sov null is a blue donut with just players of that donut there so very hard to catch someone. Most whs are also empty, at least if you just randomly enter there is nothing on dscan. There simply is not enough content for PvPers and wardec immuity feature and turning wars into structure bashing on 3 timers didn’t help it either.
Untill CPP forces carebears to go to lowsec OR remove red safety from highsec entirely, gankers will keep ganking no matter what.
It’s not really fighting, as you explain there is no real why for us to fight with game mechanics, but my point is if we are ineffective then carry on the ganking, why avoid us.
Your not really the same type of ganker I was referring to. It’s more of a cat and mouse game with you, waiting for one person to mess up.
Was looking at the coming faction warfare changes , once that’s up and running maybe the new mechanics could be used for AG v Ganker.
So a ganker group has to control a group of sys before they can gank in them we then have to fight to get back control, in ganker sys they can dock and tether.
Also it puts the onus on players to stop ganking by there own actions and not ask CCP to do it, people know if a sys is under the control of criminal gangs they may be in danger.
A bit like our real cities where gangs control areas of the Underworld but life still goes on but it’s not as safe in these areas.
So you give you allegiance to one side or the other and fight, if your not interested you carry on as it is oblivious to the under world conflict going on around you
What do you
I’m surprised you haven’t blocked him yet. Keep doing your thing and enjoying the game.
Because gankers risk nothing.
They risk spending more on than gank than the goodies that drop.
most people who want a game that is balanced.
How do you know this. Do you have proof?
Our Locata agent spots him and off we go but he’s not anywhere to be seen, we spend time scouting and chatting to locals about the dangers of gankers. But no JT.
I think that ganker more than anything fear us stopping them. The ganker then says haha AG fail, yes because you log off or move location.
Accusing me of avoiding AG when I successfully gank with Thotamon, Wah Huren, Codename Razorpleb and other AG in the system is laughable. I’ll put it down to forum sh*t talk though.
When you showed up I had exhausted my batch of Thrashers and cleared the system of targets, so I went to attend to RL stuff.
It’s been the same thing in Verge Vendor and Genesis too. NEPF can be seen buzzing around but never where it counts.
When you showed up I had exhausted my batch of Thrashers and cleared the system of targets, so I went to attend to RL stuff.
That’s ok I thought it must be something like that, Eve is about timing and damn time zones, look forward to more encounters
Maybe Githany realized she has no permit thus technically an outlaw criminal, being the law abiding citizen she is she willfully surrendered her vessel (and pod… and frozen body) to the local authorities (and its enforcers) accepting responsibility for her crimes.
Yes I was lol
I love that ship
They risk spending more on than gank than the goodies that drop.
That’s not a risk, that’s an investment. That’s what anybody does in the game. So besides that initial investment, there is no risk anywhere.
How do you know this. Do you have proof?
If you can’t understand that games that have balance issues end up losing customers for this sole reason, then there is no point considering your opinion.