Gankers and freighters, a request for discussion. Not a BJ RANT

Because its too easy to kill them compared to other freighters. Lack of balancing.

Then you are either blind or can’t read.

Just because it is more vulnerable to one specific tactic does not mean he is to all of them. Not everyone uses torps to gank

I request a QQ Salvos video

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Yes, I too like to move other people’s goal posts. I already stated that they did 2% damage…so one could kill a freighter with catalysts and not draw CONCORD and maybe not even lose the catalysts. The point is that this is just bad design in that people will find a way to game it and we are basically back here with alot of hand wringing, whining, complaining, and tears…and of course those collecting the tears and laughing, and pointing, and joking.

AND lets not forget that those who are complaining, whining, and crying also made a sequence of bad decisions. If you are getting bumped it is in preparation for a gank and that typically happens when you have made several bad decisions and taken on too much risk. People who take on too much risk should indeed suffer the consequences. That suffering is what will teach them not repeat the mistake (hopefully).

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Easy fix. Makes ships invulnerable to bumping when it initiates warp.

No more exploitive bumping for a high sec scram.
If gankers want to kill it they will have to gank it the old fashioned way.

If an auto pilot goes afk they will have to deal with the consequences.

I had my fleet sitting in the same setup I would be killing the other 3 JF hulls with… 5 Rheas was purely coincidental and it wouldn’t have mattered if they were 5 Anshars.

I don’t know if you’ve noticed it, but all the jumpfreighters are weak to a certain resist, a 300-1million ehp ship with a get out of jail free teleportation card isn’t safe enough I guess.

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In your example, yes.

But it is not set that they would cause 2% dmg, each.

You know by not reading the rest of the post you really do come off looking really bad.

The point is that such a system can be gamed. That is what people are trying to tell you, but you refuse to consider this point.

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What if ramming Catas cause 0% dmg?

Ofc all systems can be “gamed”.
Nothing new about that.
The bump system is also currently “gamed”.

Which was noted awhile ago…all that would end up happening is we’d be back here with the same whining just for different reasons.

And I like how your proposal is morphing to constantly morphing to handle all these special cases.

“Okay, that ship won’t cause any damage…and that ship too…and that one too…”

If you have make up special cases maybe it is just a bad idea…that has been discussed to death.

I know you won’t drop this…so I’m dropping out. You can spam this thread to death until @CCP_Falcon decides it has run it’s course.

That’s how proposals are developed/improved.

Doh!

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Keep this thread on topic and cut out the personal attacks, discussion of moderation, and talk of reporting people.

Keep it in line, and within the forum rules.

Hate doing it, but respect the forum rules or you’ll all get you asses handed to you.

Thanks.

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This wouldn’t happen if we just had a block feature.

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Nobody is forcing you to submit offensive/abusive posts as you did above.

OP, I think the perception you have is a common one, but the actual rate of freighter loss overall in highsec is low.

Since the end of Burn Jita, I started saving off killmails from zkillboard’s redis feed. The dataset is a touch under 50,000 killmails (not all killmails since burn jita, just periods I’ve saved off), but enough to still see the trend:

analysis

That’s freighter ganks (not includng war losses or killright scamming) and for a dataset of almost 18500 highsec killmails, less than 100 of those are freighter ganks (including freighters, bowhead, orca and jump freighters).

Over 2500 gank ships on the killmails, to kill less than 100 freighters in that dataset, with an average of 27 gankers per freighter (and range from 12 - 39).

Only half of 1 percent of ships lost in highsec are freighters being ganked and a lot of what you were doing with your freighter (eg. using Dotlan, killboards, webbing, scouting) makes it unlikely you’d be ganked.

So, I think you’d probably be ok to not sell your freighter, but DSTs are even safer.

  • Worth noting that zkillboard records approximately 50,000 killmails per day (total for all regions of space), so in the last week, the total data available is about 7 times what I’ve recorded, but the dataset is good enough to be representative overall.
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This.

If anything, there is nowhere near enough freighter destruction in HS, not its inverse.

Both of you knock it off, and stop behaving like a pair of children.

Last warning.

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