Ganking has gone too far

Doesn’t matter if alliances are protecting you or not. The point is, you can be attacked and you can have loss. If you made High-sec immune to being attacked and low-sec and null-sec not immune to loss, then you are not balanced.

You cannot have everything and everyone else have nothing. You also cannot use what PLAYERS DO as part of your logic. YOU CAN STILL HAVE LOSS in NULL SPACE or LOW-SEC SPACE. In your logic YOU WILL HAVE NO LOSS IN HIGH SEC where EVERYONE ELSE WILL.

That’s unbalanced and broken. Please again, stop posting.

Immunity from war comes at a cost, that being an NPC tax on the majority of transactions. Many player corps have higher tax rates and none get immunity, be thankful that you get it at such a low cost.

Daily threats from High sec gankers such as code, marmite, and pirat who use disposable suicide style ships to negate losses.

I’m sure Marmite and PIRAT will be pleased to know that they are now suicide gankers…

Harassment and labeling as a “carebear”.

Harassment and harassment policy are clearly defined by CCP, if you feel that you are being harassed report it; although I reckon that your idea of harassment is pretty close to CCPs idea of legitimate gameplay; which makes you a carebear.

Inability to engage in open hostilities, because a person who lives in High Sec needs to maintain their security status, unlike someone who travels in and out of high sec.

The inability is entirely yours, most gankers have a sec status that allows you to engage them freely without consequence. Dealing with bumpers requires you pay the same cost as anybody else that engages an unflagged ship, you’re not prepared to pay it.

But the arrogant types can only understand “consequences” that appear in the form of a killmail.

Speaking of arrogance, have you read your own posts?

Immune to attack?

Me thinks your reading skills are on par with your lose everything statement.

Kid dismisses all points without any hint of admitting to facts, calls the person he’s responding to arrogant. You seriously think this mentality of yours promotes the game, and helps the population grow? In reality being an arrogant dismissive douche just serves to increase the size of the smug cloud around you and yours. For the 100th time, all players matter equally, all player experiences matter equally, focusing on a small group of openly arrogant players cannot foster growth, focusing on your type of player has only served to decrease the game’s population, this is a fact. No matter how much you keep insisting that you’re right, the numbers don’t agree, the only people agreeing are other arrogant cowards who are afraid of the game changing and growing beyond their limited capabilities.

This sounds like you tbh, and is definitely a case of the pot calling the kettle black

You seriously think this mentality of yours promotes the game, and helps the population grow?

You mean the mentality of accepting the game for what it is?

all players matter equally, all player experiences matter equally

No, they don’t. Eve is not for everyone, this is fact. People who don’t like Eve because of the nature of the game don’t generally matter, because for the most part they don’t play, those that cannot accept that Eve is not for everyone and do play provide us with endless amusement on the forums.

focusing on a small group of openly arrogant players cannot foster growth

Constant year on year growth between 2003-2010 would like a word with you.

focusing on your type of player has only served to decrease the game’s population

Please do expand upon the type of player I am, it could be illuminating.

this is a fact

No, it’s your opinion.

No matter how much you keep insisting that you’re right, the numbers don’t agree,

What numbers? Source please.

the only people agreeing are other arrogant cowards

What were you saying about dismissing the posts of others and calling them arrogant?

Physician, heal thyself.

who are afraid of the game changing and growing beyond their limited capabilities.

The only limited capabilities on display here are yours, you wish to restrict the activities of others because you lack the ability or will to deal with it yourself; meanwhile others manage just fine.

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You can literally outfit a tornado and go shoot any transport ship anywhere and get a blue killmail.

This is the EvE we are all proud of right? Lots of thought there right.
Its right up there with giving catalysts the easy dps to harass mining ships.

CCP you need to step back and ask what damage would be done at this point if you just made all hisec mining ships able to mine with basic safety. Years ago you might have an argument here about easy minerals and the damage to the game but the Rorqual changed all that and requires a reexamination.
It is quite possible you are intentionally chasing players away for an activity that would virtual do no damage to the game anymore.

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It’s not a PvP game.

Eve Online is a Player Versus Environment game.

Players can:

Mine : non-PvP environment
Rat the belts: non-PvP environment
Run missions : non-PvP environment
Explore Ghost, Data and Relic sites along with Sleeper and Drifter space : non-PvP environment
Run Abyssal sites: non-PvP environment
Manufacture modules, ships, ammo, etc. : non-PvP Environment
Planetary Interactions : non- PvP environment
Burner Missions : non-PvP environment

Players also can:

War dec player corporations in High and Low Sec : PvP environment
Engage in open warfare with limited repercussions from CONCORD in Low and none at all Null and Sleeper space.

So as you can see Eve Online is more geared towards the PvE aspect of the game.

Otherwise it would have failed long ago like Valkyrie did.

Even if there was hardly any PvP from war decs or ganks CCP would simply upgrade the NPC’s to be harder to defeat.

Your notion of PvP providing most of the content of Eve Online is fault line at best.

Cute, but I’m not arguing for an ability to disrupt others without consequences. Notably, I’m arguing that failure to take responsibility, be it for your own safety, or your own actions, is a result of a piss poor attitude. I suggest, if you have a counterpoint to that argument, you provide that, rather than the strawman you created.

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Mining? You can get ganked, baited, and compete for ore/ice. That is PvP.
Ratting/Mission Running? You can get ganked or baited. That is PvP.
Exploring? Go try exploring in low/null/wh. At some point, you will get PvP’d. People camp relic/data sites.
Abyssal Sites? You can get ganked upon completion, the high tier ones make you go suspect upon completion. PvP.
Manufacturing? Market PvP, get ganked moving goods, etc. PvP.
PI? Market PvP, get ganked whilst doing PI or moving the PI goods, etc. PvP.

Dryson, go home. You’re drunk.

Ganking is fine. If u fly a Covert in HS you just are inexperienced

I’ve removed some off topic posts. Keep it on topic and more importantly, civil. I’ll be over here, cloaked.

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But those are all PvP activities?

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No, Eve is a management game. Every aspect of Eve needs planning, logistics and procedural security. If you take security management out of the equation, you become a target and you start loosing things no matter what you do for a living.

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Some people really need to stop drinking their hardline Big Buck coolaid and acting like alpha hulks with just some blood among the test in their veins.

I’ve noticed that as soon as someone (reasonably or unreasonably) points out (or complains) something to merely be (just) CONSIDERED about HS security, a lot of pseudo hard soyboys start pouring out of the woodwork with the “HARDCOREGAMEURSHITGETGOOD” stuff.

They’re like clockwork and theres always the one particularly hardcore. And these people are pretty much worse that the ones whining about ganks, mostly because of their pitiful, seething insecurities.

And I say that as someone who spends his time exclusively in null sov block and visits Jita only seldom to buy and ship datacores and moon goo and hasnt been HS ganked for a long time.

And I’m more inclined to agree with OP. I can put two VNIs on Havens for about 40 minutes, watch a Netflix episode and then come back to around 80m ISK or something. That can trash fit what, 40 glasscannon destroyers? 4 Caracals? With 40 Catalysts I can gank highsec for days on end. Null ratting gives me pretty much permanent 5.0 Sec status so that is no issue. If I’m bored, I can easily just gank stuff without even scanning it, just for killmails and fun.

And I’ve really seen quite a few empty Freighters and haulers ganked on ZKillboard. Or some shitfit mining barges mining Veldspar.

Ganking isn’t easy because of what you can do it with.

It’s easy because the targets make themselves easy targets.

It takes, at most, a half-wit’s intellect to keep your high-sec mining operation completely safe, with just a little bit of vigilance. And don’t pretend all that f1 pressing is sapping all your attention until none is available for the occasional dscan or local check.

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Dont you find it even a little bit ridiculous that nullsec is about infinite times safer than highsec?

I can leave Mackinaws, VNIs and other shiny gear in space for 40 minutes at a time with no attention (dscan or checking local) and watch Netflix, while also yielding about twice or thrice the income of highsec mining/ratting. Highsec needs a tune.

Oh no! You might actually go shoot some space ships for killmails and fun! The game must be broken.

This. Highsec is so very safe, that unless you go out of your way to put too much in or on your ship, you are not a profitable target for pirates. And if you spend any effort, even if you decide to YOLO it and make yourself a profitable target, you can evade any attacker in all but a handful of cases.

This game would be better off if you did what you threatened to do and fit up some gank ships and went to serve up some risk on some AFK highsec miner or haulers for giggles. At least that would create content, stimulate the economy and incentivize people to interact and play the game. Instead, both you and the target are going to sit there with your client open, watching Netflix, gathering resources for no particular purpose until both of you get bored and stop logging in.

This is what happens when you make your game so absurdly safe (both in highsec and nullsec) not to mention flooding it with wealth so that losses become near meaningless. This applies to both the person who gets ganked as well as the ganker who loses their ship. Oh well, such is the Eve we live in now - I say make the best of all these cheap ships by turning off Netflix, going out and making some pretty explosions and some new friends along the way.

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I don’t know. If someone shows up in local, is your first reaction to dock up? It’s not in high sec.

It’s all about perception. You’re ‘safety’ in nul sec is predicated on the population density. ‘Safety’ in high sec is an illusion afforded by CONCORD. But in both, you actually make your own safety, and by the same means - vigilance, and teamwork.

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