Then they bring 2 more Talos.
Your idea does nothing to actually make a difference in practice.
To make it actually interesting and a fighting chance you have to increase the timer to lower the number of talos they bring. Lower numbers and more time actually make it possible for you to fight back.
There are other changes that can be done alongside this to make it even more interesting and uncertain for both sides, but the core principle is that the longer there is to react, and the lower the ganker numbers, the more chance to do something.
No, we donât âact likeâ itâs ridiculous. It is ridiculous. Your post is ridiculousâŚ
Which mechanic? There is no suicide ganking mechanic other than CONCORD, which is unstoppable and unavoidable. Are you asking for CONCORD to be removed or what?
And where does the ganker reward come from? Sure it doesnât come from some NPC rats, does it? So why donât you tell that to the players that provide such rewards to the gankers?
That shouldnât happen - there is an invulnerability timer for a reason. This would be one of the few cases where I would support a reimbursement by CCP for a PvP loss.
Of course no one should be 100% safe even if they do everything perfectly, at least while they are generating or moving resources in this game. That is poor game design. If you are perfectly safe, you can carry infinite value with no thought or trade-off breaking the core idea of this game. Someone should always be able to explode you, if they are willing to pay the costs.
An insta-lock point still requires ~2s to lock you. Ok, it is a race to click your 100%-guaranteed-escape-PvP button before being tackled, but unless you are on some small South Pacific island with a 1500ms ping time, you have such an advantage you canât lose.
I agree, Jump Freighters should be quite safe. Moving stuff through dangerous space is their raison dâetre. But they already are. If some enterprising player or group is able to catch a pilot napping, and burn a couple billion in ships to take a shot at killing it, then they have earned the kill. Kudos to them for enforcing the risk that is suppose to be there everywhere in space and teaching the lazy/greedy/bad jump freighter pilot a lesson.
Just because freighters canât fit guns doesnât mean that the deck isnât completely, and border-line unfairly, stacked against the hunters of jump freighters. The only real risk of losing them is either negligent inattention or server instability, combined with the bad luck of being in the wrong place with the 1 or 2 players that even try to attack them.
I guarantee you none of these pilots are lazy. The logistics and risk involved in moving cargo through out the game requires a ton of alts, an expensive ship, a ton of fuel, & a lot of time to make the trips. Itâs not an easy space job & the rewards are oftentimes not really worth how much your risking. Most pilots do it because they enjoy feeling like they are helping other players. 26 Jump Freighters have died to this group in the past 7 days, more if you go back even further. Iâd be interested to know how many of them had webs, how many were able to load grid, & how many of them had a chance to escape before they got insta-popped in a 10B ship. All Iâm saying is that gankers need to be punished in some meaningful way aside from getting their trash ship popped & security status lowered neither of those are meaningful in anyway.
It isnât though. Your one of the people blowing smoke to justify a system that is unreasonably stacked against the defender. The equivalent of shooting fish in a barrel and bragging about it.
Bollocks, a blanket statement like that is just utter horseshit.
Some were lazy, some were greedy, some were unlucky and some were not even at the keyboard.
unreasonably stacked against the defender.
More uninformed crap, the odds are actually stacked in the defenders favour; itâs hardly the gankers fault that their victims donât take advantage of that by making sensible choices.
Do stupid shite in Eve, and someone will take advantage of it.
Have you considered the possibility that the rewards are so bad because so many people are performing this activity, that the market for the service is entirely saturated?
Why would anyone take a 10-billion-ISK ship equipped with a jump drive through high-sec?
Iâve lost stuff to ganks before, but if I ever do anything that batshit, I want @Archer_en_Tilavine to take me to the shed and put me down like Old Yeller.
Talking about ârewardsâ is meaningless, because they are set by the players themselves. No one forces someone to put 20B worth of stuff into an uninsurable 10B ship, and then fly it through the pipe, when they could put 1B worth of stuff into an insured 1B ship, and make multiple trips. Or contract the job, even just partially, out to someone else for a reasonable fee.
Itâs like if you decide to take a stroll through the downtown streets with your willy hanging out, and someone yanks on it. Should you be provided medical attention? Sure. Should the yanker be charged as a criminal and suffer an appropriate penalty? Absolutely. But the onus to understand that such a preventable outcome was going to happen, and to emotionally deal with the fact that it did, is entirely on you.
Because Freighters donât have meaningful fitting to increase their tank (Yes they have low slots, that is not meaningful with 0 PG & CPU). So JFâs are required to be used to increase the tank involved.
Also I like your quote cutting the TWENTY off how many have died⌠Very sneaky.
I think what she means to say is that the instant you enter HS, you might want to switch from JF to regular freighter to freight the rest of the way, thereby minimizing your financial liability by orders of magnitude.
So does any freighter. Because they can cargo scan you with ease either way.
So the JF is more likely to get a cargo of a given value through because the isk/ehp ratio is more in your favour.
Edit; Obviously provided that the cargo value is low enough.
In most configurations, this is hardly an apples-to-apples configuration. A bulkhead freighter vs a cargo expanded JF have comparable holds, except that the freighter has more tank AND more capacity AND costs orders of magnitude less. Start tanking the JD and its capacity goes to â â â â - what can it possibly carry that is worth carrying through hisec specifically in a ship that itself costs 10b???
If you feel the need to carry something (of relatively low volume) in a ship that can withstand stupid high alpha that a JF can withstand when ultratanked, you need an escort. For better or worst, most JF pilots in HS donât use escorts.
The opposite is true if you toss cargo capacity into that ratio, which cannot be ignored. If it didnât matter, then you might as well use 2x DSTs instead.
So while Iâm not saying âyouâre wrongâ, I am saying that the points have to be made and kept in context.