Ganking, or rather the Right to Gank

I laid it out above and what I would do to reduce those advantages. LOL, as soon as I mention bumping, threads tend to get locked…

I was working not so much on broken, more like too much of an advantage.

Understand that totally.

I can certainly understand that.

Well adding to the cost of the gankers is always a win and does seem to produce some salt, but that is about the only strategic level reason to do it for me at least, not the salt of course.

While bumping is just a very old and crude mechanic and won’t get touched for this reason by CCP, unless it becomes a major problem, is there also not much wrong with it.

But why not allow refuge for criminals in high-sec? It’s not at all unrealistic. Many criminals live within our society. Some await prosecution, others have long records but are currently free of any charges, and some do get away with crime. It’s unrealistic to think that criminals in RL would always have to face consequences. They don’t as a matter of fact. It’s then Hollywood, which even promotes this, where men in movies regularly assault (i.e. punch in the face) and nobody calls the police over it. Many victims of crime in our society don’t actually press charges.

Many people do not understand the strategic implications of freighter bumping and the way it adds on top of other advantages. When you have a mechanic that enables you to pick the time and place of your attack with total immunity from reaction it is by it’s nature too strong for effective opposition.

The advantages are pretty easy to understand, bumping itself is something that we use in other areas of space and is a method to stop people getting safe in areas of space where the person being bumped can use force to defend themselves, so in affect it is a tactical tool in those areas of space . However in terms of Hisec ganking it is a strategic tool and is used that way and why not.

If you have been in a situation where you have a fleet of people ready to rep and you have six freighters being bumped and the gankers in small fast mobile ships able to pick which one to hit you are already in a lose situation.

Being able to stack up multiple possible targets with impunity and being to keep them there for as long as they want is a huge strategic advantage. Anybody who thinks otherwise is a blithering idiot…

I suggested a module that fits in the lows, it removes the cap at which your cannot warp because you are going too fast, it also open ends the max speed of the ship, so continuous bumps means that it goes faster and faster. Of course you have to have something to warp to be able to warp out, be it a bookmark or a fleet mate, but it adds a chance to get out more than the bumper getting lazy.

For a long time I wanted to find something that would not harm bumping in other areas and this suggestion does it. I am now going to raise it in Features and ideas to see whether CCP will do a HIC on it…

The other strategic advantages of the use of NPC stations is to force fights around bases, be it their own or those which allow them access and no I do not require it to default to exclude -10’s on player owned structures. If this was to happen, that Fortizar in Uedama is going to go down and all the structures that allow gankers to dock in Niarja too. I though you liked content, or do you?

And this loot scooping through DST’s is just lame, because it removes a key vulnerability for counter play.

So the gankers will continue to gloat over their easy play and massive strategic advantages, and I will continue to point out that when there is a more level playing field that smile will be wiped off of their faces which is why the gankers will attack anyone personally that threatens their easy play advantage.

TLDR: Bumping offers too much of a strategic advantage for freighter gankers, a module that enables the freighter to warp at any speed and which builds up the speed from bumping to put a cap on what is physically possible would add more counter play

Another thread, another dracvlad cryfest about bumping

Do you know how easy it is to counterbump someone into warp? or kill the bumper

Hows a freighter defending itself in low or null?

Lol, lets just choose a situation that never happens. 6 bumped targets lol, maybe 3 rarely, 2 sometimes. It’s not our fault ag are trash and fall for a warp to bookmark off grid then warp to different gate.

lol that would never happen. Your failure ag friends have already tried like half a dozen times on the fort in Uedama, guess what? It’s still there :rofl:

Looting already sucks, we have multiple thieves every single gank trying their hardest, you just want everything to be so hard nobody wants to gank anymore

“Strategic advantage” against who lol?

The simple fact is, is that bumping is balanced by the fact freighters are so tanky and hard to kill, remove it and freighter ganking won’t exist anymore. Highsecs already too safe

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Rubbish…, loads die.

A classic change the discussion point, I am not removing it, just adding a module that makes it less certain.

That is also rubbish…

You are stuck on easy mode mate and it shows.

I was talking about bumping used in other areas of space, I thought that would be obvious.

There is more to it than that.

Already explained in this thread.

That certainly did happen, it might not be happening so much now, but it did.

why do I even bother? You just type rubbish when you’re wrong and be retarded

and?

@ISD_Norros
Can you just close this thread, just look at dracvlads posts

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See as I said you try personal insults, throw comments like you want to end ganking and then you call for the thread to be closed. What a wimp…

Edits his 2 quote no answer post to look less stupid lol

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And what exactly can your refute, nothing, just insults and hot air and calls to close the thread.

I had to do something in RL, gave an immediate answer and then added more answers to your no-points…

Go look up above and think about it (I know its hard)

It’s just the same as the last thread that got locked (and the one before that), 10 people explaining how you’re wrong and you saying it’s rubbish

Yeah sure, and I’m Donald Trump.

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You say I am wrong and yet, nothing to actually counter what I said anywhere, hot air mate is all you have. Oh and plaintive wails to lock threads…

You are certainly not Donald Trump… Another attempt to close the thread…, so obvious…

Prove it. He could be, couldn’t he?

Who would carry the cost of the war dec?

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His posts are coherent, so he can’t be.

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I have never used freighter in low (at least yet), but even with dst/br I have no idea how they defend themselves in low… may have something to do with using brains for hauling and scouting known chokepoints. It is worth noting that I haul a lot through low sec and I rarely lose anything – and all my losses there were before I skilled into transport ships (with exception of one empty epithal at poco… what is the problem with losing empty epithal?)

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Loads die? How many max dps ships you need to take down even antitanked freighter?

He said hisec was safe :rofl:

wimp? haha, from some carebear ager, cute.

It’s the whole thread, like 10 people against you (even an antiganker), and you don’t want to do anything but troll and give non answers when people actually converse with you. Why should this thread even stay open? theres no point.

It’s okay tho. Another thread will open up soon enough and the same crap will happen with you and salvos turning it into a sewer.

That’s the point. You need to scout at a minimum, and have a fleet escorting preferably if you aren’t just jumping it with a titan as it can’t defend itself against even a single combat ship.

Why should it be any different in highsec? Why should my 50 person fleet not easily kill a lone freighter? Most antigankers just don’t get it.

10s of thousands of freighters get to Jita, and a couple die. Sounds pretty safe to me

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Please use the exact terminology, I do PvP in nullsec, you could call me a F1 monkey but you would be wrong because I have been skirmishing against BSOD in HAC’s a lot recently, you could call me a nullbear, but I have a Vagabond with 19 killmarks on it, mostly small gang with some solo in there. So calling me a carebear is incorrect.

You however are a gankbear.

So if 10 people are equally wrong what do I care.

It stays open because in it I have detailed the strategic advantage that you have and what I would do to change that for better content.

Once again you and the other poster miss the point and go off in another direction, hint I was talking about using bumping outside of hisec which does not mean that it is just about freighters outside of hisec… Yet again going off on weird side tangents and making yourselves look foolish.

I am not the one who goes into personal attacks and gloats over RL stuff, the sewer is of your making. :lollipop:

Mad rant coming back at me in 5 4 3 2 1…

The answer is that I was actually talking about bumping, he decided to talk about freighters in lowsec and null, obviously you fell for his brain fart.

So you are replying to him on something I did not raise.