The pirate factions(Blood Raiders, Serpentis, Guristas) have stolen ship designs from the four empires, and upgraded them, but when are we going to get a pirate faction ship, and then one of the four empires steals the design, and upgrades it?
We have seen similar things were the empires/edencom/concord (or whoever it is that does that stuff) took the trig ships and modified them so capsuleers can fly them, but besides that, there hasn’t been anything like what i am thinking.
Or maybe an event like the gate building, but it is ship development, where you need to do missions and collect items to help fund a ship development project, and players that choose to work with/for opposing factions(pirate factions, or the empire’s fw enemy) can go blow up “research centers” to slow down, and maybe even undo some parts of the development of the ship’s shield/armor/weapons/power/propulsion units
This was how the t3 destroyers were implemented.
Donate sleeper blue loot to the faction of your choice, whoever got the most was the first one released (The Amarrian Confessor iirc).
We’ve recently had a whole suite of new empire faction Navy/Fleet variant ships like destroyers and dreads released into the game.
There are too many ships already and its gotten so out of hand that in order to make them stand out they give them like 3 pages of role bonuses and modules that are exclusive to that class, and so on. Its not great.
Yeah, well there could be some really big war between the empires and a lot of the ship tech people get killed, and a lot of the blueprints get destroyed, so now there are are a lot less ships cuz you can’t make any more of the old ships, only the currently existing ships stay, and then we slowly get new ships again(maybe combining roles/bonuses of current ships and giving them new hulls) as the empires rebuild
I daresay there’s far more fully researched blueprints out there than there are collectors prepared to buy them.
And that’s a pretty flippant response when we’re talking about something that will comprehensively wreck the playstyle and asset base of a significant chunk of the playerbase.
Do you understand how long it takes, and how much it costs, to research a Battleship or Capital BPO all the way to 10/20? Capital Parts BPOs? Nevermind a Titan BPO. We’re talking years here. Not a month or two like for a frigate BPO. Literally years.
I have friends in the ship production game. Their blueprint collections are worth many hundreds of billions of ISK.
And let’s not even talk about T2 BPOs. Those things can trade hands for a couple hundred billion a pop.
It is called an idea, and it was my attempt to come up with a fix for the fact that we already have a lot of ships(possibly too many), and the only place where there is room to reasonably add more is as pirate ships, or creating more factions
Edit: and the original idea was to have player driven ship development, not having ccp be like, ok, let’s add this navy variant of some random ship that doesn’t have a navy/pirate faction variant yet, why are we doing this? Because we need more ships
Yea, it might only affect the order they are released in, but I think it will be more interesting than if we just get the ship, there will be people collecting the resources, and people killing the resource collectors and slowing down the progress