I have seen this happen a lot. Here is one example, regardless on how you feel about the topic, just stating facts
March 2020 Patch notes:
“Hull Reinforcement Duration for War Headquarters structures reduced to 24 hours (down from 4.5 days). This is intended to give defenders a realistic chance of taking down the HQ within 7 days.”
So now, that Hull reinforcement is removed on medium structures. Why can’t War HQ get their 4.5 days back? or at least 2 or 3 days. The whole reason they reduced it was so it could be taken within 7 days.
If I understood correctly, that older change was done to make sure it was possible to take down a war HQ in the duration of a war.
The new changes specifically mention war HQs as having their last timer (hull for large, armor for medium) to be 24h.
I do not see how those rules conflict with eachother.
And while I do not participate often in high sec wars, I do not think that war HQs need extended durations between their fights, because as I see it these extended invulnerability periods are meant to give your corporation time to prepare for the next fight after your shield got down in a surprise fight.
With a war HQ there is no surprise when people fight you - after all, you declared war on someone and told them which structure to shoot. So I imagine it shouldn’t be hard to already be prepared for a counter attack.
It don’t conflict. What I’m saying, is that with the new changes you can take down a war HQ in 7 days even if it had the same timer as non war HQs. With the new changes, there would not be any reason for a reduced HQ timer.
Simply put. They made the change for a reason back i. 2020, with the new changes. The reason stated will no longer be there, so revert.
If a group wants to actually fight then they wont go for the HQ to end the war. If a group doesnt want to fight/be in a long war, then they have a decent chance to end it relatively quick if theyre able to blow up the HQ.
On the flip side, for groups like RIOT, it now forces you to consider spreading out your War HQs as now itll be much easier to ■■■■ you guys over (not a bad thing) with wars if you decide to continue putting all your wars on 1 or 2 structures.
I think there is no need to change this timer. War decker needs to put something on the line and as he is declaring the war he needs to be ready to fight. If a longer timer is wanted - well just use a Fortizar or Keepstar as your war HQ.
The problem is that it’s sometimes really difficult to be able to show up for a defense within 24 hours if you’re employed and have real-life obligations. Even with a Fortizar, you get 2 timers, but they’re basically within 48 hours of the initial attack.
It’s perfectly fine to expect war aggressors to undertake significant risks, but those risks shouldn’t be determined by real-life, out-of-game considerations. Giving medium war HQs a 2-3 day timer would be perfectly fine.
You should also be ready to expect an attack on your HQ at any given time you put a war in. we have at any point 75+ active wars on our fortizer. In matter of fact we want people to hit it. So far no one has taken the shields off. If R I O T can’t handle it, don’t dec groups that can take it down. Very simple.
I guess that’s the difference between our organizations, Stephan. We’re willing to go after groups that are a genuine threat to us, even if that means we’ll occasionally lose a war HQ, instead of limiting ourselves only to those that can’t get past its shields. Very simple.
We have 2 to 3 times the amount of wars RIOT has and yet you don’t hear us complain about anything. Most wars RIOT puts in are trade hub groups anyway from 0.0 space which your kb deeply reflects. A threat to RIOT? Hell a 1 day old new corp is a threat to riot, y’all run the moment a red enters system. Again, don’t dec groups that y’all don’t have to numbers for then. You can always ask your CEO to contact us, we may or may not help lmao