Nice video, and an accurate one too.
(Warning: long text about WoW incoming)
One of the things I loved about World of Warcraft back when I started end of vanilla was the huge world with other players.
The things I find fun haven’t changed much: where these days I like flying cloaky ships and killing unsuspecting players, or flying in groups providing remote repairs to my team, those days I was a Druid sneaking around stealthed and ambushing horde in that wonderful world that I got to know during some of my first computer games of warcraft 1 and 3. And I liked healing (and tanking) back then too, which was why I played a Druid, not a Rogue.
Details of WoW aside, one of the things I fondly remember of those early days was the adversity of doing dungeons. I loved dungeons, grouping up with other players, filling any role I could (Druids were good at that) but that meant our group had to travel to the physical location of those dungeons on the huge map. Also we’d need a group.
Finding a group could be hard, especially if you needed a tank or healer. Since I loved doing those dungeons I made sure I could do either of those roles, so I usually just messaged a group that was looking for either of them and we could be on our way.
In the earliest days summoning stones didn’t exist: 5 people had to travel all the way over to the other side of the game world, especially for some of the more remote dungeons. And if that dungeon was in the middle of horde territory (we were alliance) it often resulted in the same thing that would happen in EVE if your ‘dungeon’ was in 1DQ in Delve and you were not imperium-allied. PvP, fights and lots of it.
But we did it anyway.
You got to learn the layout of the land, the tricks to avoid enemies, you got to know other players who went with you. And the next time they’d ask you again, and you them.
Then came the convenience of summoning stones at all dungeons. Only 2 people had to move instead of the full group. It was a nice change.
Few years alter came the convenience of auto-grouping. You pressed a button and you’d be matched with a few random other players. And you were conveniently automatically teleported to the dungeon as well! I never got that many dungeons with random players that easily before, it was awesome!
… yet I also completely forgot who I was playing with, and didn’t really care either as they’d be replaced the next dungeon. You’d suddenly see the worst players, both in mechanics and in attitude, because there was no penalty to being a dick. Worst case, you got kicked, pressed a button for a new group and continued.
In the end, I completely didn’t care who I was playing with and didn’t know what the game world looked like, because team members and world were both made irrelevant by the game for the sake of convenience.
Apathetic convenience.
WoW as a game had some really nice elements, but the convenience they kept adding over the years really took out the soul of the game and I stopped playing. (I and many other players loved playing Classic again for that reason – it really had the right amount of adversity and none of the soul-killing convenience yet.)
Back to EVE
I’m glad EVE isn’t far on this path yet to convenience. Location in the universe (mostly) still matters, your name and reputation still matters.
Or is it?
EVE is already on the path to this apathetic convenience: instant travel to PvP fights with random enemies has already been added to the game! As well as PvE fights in the form of abyssal filaments that take people out of the universe. Because of those things, location and players stop mattering.
Why would you roam the universe to find out where other players live, group up with other players and befriend other players to play with, if you can get random easily replacable ‘friends’ and ‘enemies’ at the press of a button?
Please CCP, when you add more convenience, keep in mind the heavy drawbacks that more convenience can and will bring.