Triple iStabbed Sunesis is my favorite.
Throw T2 hyper rigs, a cargo s’pander, and tank in the mids and you’ve got yourself a courier.
Triple iStabbed Sunesis is my favorite.
Throw T2 hyper rigs, a cargo s’pander, and tank in the mids and you’ve got yourself a courier.
It can be more than just a simple hauler:
Of course with proper skills you can refit it with at least one or even more cargo expanders and T2 versions of the low slots and still align sub 2 sec.
Also it can be turned into a great smartbomb blockade runner:
Yep, my mids are two RF Shield Extenders, a multispectrum hardener, and an EM hardener.
Even though the Sunesis gets balanced shield resists, most Smartbombs are EM, so I tank for it. If I get caught by a non-bombing camp, I am dead anyways.
I have never had this not work in my 8 years of playing eve. Must just be getting lucky.
Or maybe you don’t have anything worth taking.
I’m not often in high sec and pretty much always use instadock bookmarks when I fly anything worth keeping alive.
But when I once warped to dock at the Amarr station on a scout alt in a shuttle (which was flying the route ahead of my loaded DST), that alt didn’t have instadock bookmarks at Amarr.
It landed outside the docking ring and got popped by some war targets before the shuttle managed to dock up. They probably hoped for some blueprints, I guess.
If you frequently dock at NPC stations for years without the use of instadock bookmarks, yet never lost a ship because of that, I guess you got lucky indeed.
Sure, it doesn’t happen often that you land just on the wrong side of the docking ring just when a ganker (or in my case war target) is waiting for targets, so you don’t have to be very lucky.
But it’s little effort to warp to a bookmark instead to avoid those scenarios.
I lost a slicer like that. I was very sad. Especially since it was like 50 mil, which would have made my zkill stats basically even. As a solo player, having a 1-1 kill to loss value is a big milestone.
Especially as an Alpha clone.
@Gerard_Amatin yes just lucky I guess. I have made ten of thousands of jumps and never hit an issue with landing outside…yet
Perhaps you’ve landed outside many times, just never noticed the small delay it caused because 1 second of vulnerability is pretty much unnoticable… until someone locks you up and blows you up in that time.
Jita is the armpit of New Eden.
Yep. Just yep.
If you spawn on a sphere 3000m across from the warp-in point, right on the perimeter, (assuming the docking ring is a flat plane, to make the math easier), you have a small probability of being outside the 2500m interaction radius. The surface area of a sphere is 4pir², and when taking a sphere of radius 1 (where 1 = 3000m), the probability that you will land outside of the docking radius is the curved surface area of the solid formed by all the points within 5/6 (2500/3000) of a plane bisecting the sphere, divided by two, since one of the remaining two bits will be inside the radius. It turns out to be a little more than (the square root of 11)/48, or between 7 and 8%.
Then you have to accelerate to slowboat into the docking radius.
This man @Nujenif_Talvanen spreadsheets! I’ve never seen the actual math on how often that will happen. Nice work
The best bit is, it might be wrong. If the warp “target” is at 0m perfectly on the structure, my math holds. If it is 2.5km from the structure boundary, the probability reduces to 1/2, as the sphere sits exactly on the interaction raduis. If it is different than that, I really don’t wanna do that work again.
I do school math competition-y things, so I really enjoy this stuff.
Was disappointed to find a comprehensive study on heat damage before I could do it… lol
It’s this stuff that puts people off playing the game. Why aren’t the mechanics changed so “warp to station” warps you to the station rather than a distance away? Why are players expected to make a ton of bookmarks to safely dock? It’s not gameplay or skill, it’s just annoying mechanics. It seems like a relatively easy fix. There shouldn’t have to be a discussion about the mathematics of a sphere when someone simply wants to warp to a station.
You were carrying 2 bill in a t1 destroyer, seriously?
If you are carrying that much, either use a covops ship or one of my favourites, an insta warp hecate for which you will need implants, the align time under a second making it untargetable. As mentioned elsewhere, setup dock and undock boomarks and engage the autopilot when enroute to your dock bookmark.
Game not easy enough? In days gone by, you could not even warp to zero at a gate, landing 15km away . Pirates had fun using slowboating whinebabies for target practice.
Is that really how you want the game to be difficult? Because warping to a station doesn’t actually warp you to a station? You instead have to set up bookmarks for each station? For me that’s not fun difficulty that’s just a poor user experience.
Well now, that depends, doesn’t it, on whether you are the ganker or gankee?
Maybe have the lore team involved and implement that due to space aviation regulations ships have to warp no closer than 100 km from a station and have to slowboat from there to maintain safe space lanes around stations. Nobody would like an accident with some civilian vessel you know.
I get what you’re saying but no I don’t think so. If you’re wanting to play the ganker/pirate character and your only option for content is to look for people who have “warped to station” but haven’t actually warped to station then it’s not exactly brilliant gameplay for you either.