Got blown up outside of Jita

I don’t think you understand: this has nothing to do with stations in particular.

Warping anywhere lands you in a sphere of possible points, not literally on a target point. This includes gates. It is one small factor that separates people hauling naively from people hauling skillfully. Falling just short is part of the what makes up the rare stories of haulers, lowsec gate campers, highsec gankers, lowsec station-games folks, lowsec jump freighter bumpers, highsec freighter bumpers, etc. IMO it leads to a richness and “just unlucky/lucky” instead of a stale monotonous universe.

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This.

Most people don’t know and people (including myself) usually don’t care…

but I have made sure my usual HS gate has a nice insta-jump bookmark in the middle on my Jump Freighter pilot. While the chance of getting bumped off by a Panther while trying to slowboat the last meters to the gate is rare, I don’t mind taking an extra precaution like this to reduce the chance of losing a jump freighter.

Always the extra precaution helps you cross the bridge. It also helps to always have a scout and to transport during early morning hours on EVE time.

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Theory is right, but it doesn’t seem to me that the ships would land most of the time in the center of the sphere thus 0km to station. Is it really a sphere? What I see matches more for cube as the real chance for my victims to land in a danger zone is roughly 1:6, ie. every 6th Leopard docking without bookmark is killable (and since it is so fast, they really must end up 3km away, maybe 2km too not sure about that, but possible).

That’s not a surprising number.

Whether it’s a sphere or cube doesn’t really matter that much I think, it results in similar chances:

Let’s say ships can land on any point on a 3km radius sphere or cube. We can see 6 main directions: left, right, top, bottom, front, back.

Most of these will land on the docking ring (top, left, bottom, right), one lands safely within the docking ring behind the warp destination, while just one direction lands just short of the docking ring.

One in 6 is in danger.

aww… :frowning:

One: look at any big fleet coming out of warp anywhere.
Two: It may be that it is offset. I find the probability of me instadocking on landing is pretty high. Even in my RFMSE-hauling Sunesis I don’t instadock to Jita. I have never died to a turret in the Sunesis (I lost an untanked empty one to smartbombs once though)

Yep. 3km.

It is quite a lot more complicated than that.

This is the key here.

Haha! Now, don’t get me wrong, they certainly could have deliberate mechanics like that! But warp to station should warp to station. Making simple mechanics like overly complicated and obtuse only drives people away. The complexities of the game should be in real strategy and planning, not catching people a few metres too far away from a docking location because they hadn’t set a bookmark.

Isn’t setting a bookmark at a station exactly an example of strategy and planning? If you know how it works and how to do it, why wouldn’t you want the advantage it provides over your competitors who don’t do it?

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It was a simplification.

To get a better insight of the chance to land outside the docking radius, we’d need to know exactly how far the center of the sphere people land on is within docking range.

Say, it’s exactly on the edge, then the chance can be approximated by taking the intersection of the docking range sphere with the landing zone sphere. Since the docking range sphere is massive compared to the other, we could consider it a flat plane around the docking point, cutting the landing sphere in half:

This suggests half the time people land inside docking range, half outside.

This is not what I experienced, as usually, at least more than 50% of the time, I land within docking range.

So I assume that the center of the landing sphere might be a little inside the docking range. How much? No idea. Or does the radius of our ship matter to see if we are in docking range? No idea.

I feel like an exact calculation like this only works well when we know such those factors.

If we want a more useful answer more easily, we could just test it instead. Perhaps try docking a hundred times after warping to 0, count how many time you cannot immediately dock and take that number as your chance.

It certainly is a strategy within the current system. But taking a step back, would you design the system like that on purpose?

You are out of your mind if you aren’t safe docking into Jita.

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Yep. Details and nuance allows degrees of skill to result in a flourishing skill gradient.

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No, I probably wouldn’t. I would make it so you are actually never automatically in the docking ring and you are always attackable as you slow boat in. If you want perfect safety in that station, make a bookmark. Kind of like how autopilot drops you off away from the gate instead of right on it. If you want safety, make a bookmark or build a station to tether to when you land. If you want safety, do something to earn it.

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I get your arguments I really do. However, there are at least three reasons why this is a good mechanic or even needed mechanic.

  1. It rewards active players / it punishes lazy players.
  2. It creates fun situations which wouldn’t happen otherwise.
  3. We cannot apprehend specifics ships anywhere else than there.

In ideal world, there wouldn’t be this danger zone at docking, but there would be other ways to catch ships at gate or during warp. (Ways that doesn’t involve scripting 5+ suicide ganking smartbombers.)

But it is as it is and I find it fun mechanic that allows shiet to happen, which otherwise wouldn’t happen. Honestly, if this worked the way you want, 100% safe, the game would be so boring. I understand your argument, but you want to dumb this game just like all these gank-haters crying for removal of ganking. (If you aren’t one of them at that…)

And again, it only punishes lazy players. Sure sometimes you forgot and then you realize midwarp you messed up and your heart will race as you carry 5bil cargo in your BR. That is EVE and that is why I love the game.

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How about having a carebear status enabled when you select dock that makes you invulnerble incase you lose your stuff and quit EVE because you were too lazy to make a bookmark and blame CCP for greifing you instead of taking responsibility for your actions or lack of them?

I would have laughed so hard if you warped to a gate in the past landing 15 km away and got popped by snipers. You would most likely have rage quit , come to the forums to cry and threaten CCP, then quit EVE because CCP didn’t alter the game incase you leave.

Crybabies are narcisists that think they are so important that CCP will alter the game just to stop them leaving because everything revolves around them and their feelings.

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I mean…didn’t CCP alter that mechanic because so many people cried and threatened to leave? That’s the problem with cry babies. You give babies things to make them stop crying.

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The 15km added to the game. You either had to buy bookmarks, be given them by the org for common routes or make them yourself when the snipers were asleep or docked. Now sniping is dead thanks to the babies.

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When they added warp-to-zero, they added warp bubbles.

only to null sec

Jita has a new station at 44 and so.e of the undock location direction has cha ged etc, if you dont warp to a bookmark you are risking being popped on landing as there is a delay, with INSTA DOCK BOOKMARK my understanding is there will be no delay upon landing at/on station, but idk because i have been blapped before by smart bombing battleships so reader beware
I advise paying someone 2 mil per jump to INSURE the delivery,rather lose 40 mil than 2 bil any day of the week.
Contracts are awesome.