You dont need a scout to tell you JITA 4-4 HAS GANKERS , waiting for people AND SCANNERS scanning your ship at the warp gates around jita
IT ALWAYS HAS THOSE
âWarp to 0â was one of the worst things they ever added to the game in my opinion. Itâs up there with ECM.
Being in a small fast ship used to be a huge advantage because you would land 15km from the gate and crash it with an MWD. You travelled 10âs of times faster than battleships for example.
It also meant people in large slow ships could be caught travelling and it would start fights. The game was just generally more interesting. Especially because it means you could split fleets in half when solo/duo flying because the big slow fleets would fall behind their tacklers.
But there was a problem: An industry was born of people creating âinstaâ bookmarks. Every object had a corresponding bookmark for each other object in the system that allowed you to warp to it âat 0â. These bookmarks were sold on a region by region basis for tens or hundreds of millions so that people could travel safely around.
Why did they add warp to 0? Great question: not to make gameplay more interesting, but because the volume of bookmarks being generated in players journals was straining their database. So they deleted all bookmarks within about 100KM of any celestial object and then added âwarp to 0â.
Standard game developer: When faced with the issues created by shoddy database architecture, instead of fixing the DB, they try and code around it.
Honestly solo PVP died that day and itâs been on life support ever since.
Now we have jump bridges, jump freighters and carriers with huge bays. We wouldnât need filaments if they just either:
A) Fixed their bookmarking database
or (and this would be the best option)
B) Disallowed bookmarks within 150km of stargates or stations and removed warp to 0
I use to roam for hours solo before warp to 0. After it was released it honestly was like over half the game stopped playing eve and the only way to get fights was in gangs with gate camps or logon traps.
It was way worse for eve overall and absolutely should never have been implemented.
it should have been in-game from the start . in what universe is slow-boating 15 km. every jump fun ? it discouraged travel , unless you had bookmarks , discouraging new players from exploring .
did you not make and use bookmarks then ? what changed about gate camps was you catch folks on the outbound side instead of sitting on the warp-in . you can still use bubbles , the only thing wtz changed was waiting to see if someone had bookmarks and got through âŚ
Warp to zero is a convenience that reduces time spent in space. Itâs bad for eve. Period.
the reason WoW has tanked so much in recent years is because, in a not-shocking-completely-obvious-to-anyone turn of events⌠making an MMO more casual friendly and more convenient reduces the player interactions⌠which burns people out and leaves only people playing a clicker-game and watching their ISK number go up from a station.
People seem to confuse âquality of lifeâ with âmaking things take less timeâ. In an MMO the time you spend playing it is the only thing of value.
I think CCP went the right way with ECM, but I kind of agree with you on warp to 0.
While I was not yet around the days before warp to 0 became a thing, I see how âtravelâ these days is: you undock, warp to 0 at a gate, jump, warp to 0 at the next gate, jump, warp to 0 at the structure you need to be, dock.
Thereâs no âflying in spaceâ anymore in travel. Itâs all warping from A to B, which means the only possible point of interaction with other players has to happen during those transitions from warp to jump to warp.
If CCP had simply made it impossible to warp to 0 even with bookmark at a gate, the bookmark problem wouldnât be there anymore either, except now propmods and sub-warp speeds are part of travelling around, as it should be in my opinion.
Sure, you could say that combat, ganks and gatecamps would become too simple if people cannot warp to 0, but thatâs with the current gameplay situation. The game could have evolved much different if sub-warp gameplay was part of travelling.
Itâs a missed opportunity and too late to change now, I fear. People would go crazy if warp to 0 were removed now.
I was writing a post where I was writing about how this cannot work and that I am not sure about that being healthy. However as I was writing why and what would change, guess what? Changed my opinion completely and trashed that post - it would be better and you nicely summed up why. You even came with same solution to bookmark issue that I came in that post.
I like to do distribute missions and I was trying to think how to make that activity a little more active, enjoyable and interactive. Yet I couldnât think of anything⌠But if warp to 0 wasnât the thing, well that changes a lot.
It is not that simple though, it would required complete rebalance of warp speed, EHPs, speed etc. however if that would be done I can see it how it is much more enjoyable experience. The key here would be to make warping faster globally to offset the time âwastedâ on slowboating. Here is some theorycrafting how could this work:
jumping to gate and warping to less than 10 is equal to warp to 10km
all ships receives 2AU bonus to warp speed
shuttles should warp to 0 as it is now due to their inability to fit propmod
freighters needs to have their align time cut considerably or their warp speed needs to be increased even more than 2AU
all gates like amarr gates ie. they are fat and thus one cannot easily sit at 0 and have all ships arriving from any direction or jumping in within 20km
we change none of the stuff youâve said because youâre trying to speed up the game again.
Stop trying to âsave timeâ. Accept the upside and downside of each ship class and hull.
We donât need a massive rebalance - and if anything this would allow rigs like hyperspatials to be MORE popular instead of just damage and tank rigs.
it reduces time spent traveling in space . you have no idea how long every player is going to spend in space at their destination .
absolutely . some of the time is more enjoyable , and has more value .
burning 15 km. to gate on every jump , not so much .
so to you , new players without the knowledge and skill to make bookmarks are âdummysâ . experienced players traveling to a new area without bookmarks were very limited in ship choice , as well .
wtz doesnât work for me while AFK . how did you get it working ?
This is of course the main reason for the change. Player retention. Bookmarking skill would have taken me a long time to learn. I fully support the warp to zero button.
players traveling without bookmarks werenât dummies , daft , lazy , or whiners . gate camps are alive and well , all throughout new eden . the only whiners are complaining about losing an easy-mode pvp , popping new players , explorers , and sightseers (one of the reasons ccp gave for making the change was to encourage those groups of players) as they approached a gate from 15 km .
Give us a source. Because the stated reason they removed it was due to strain on the servers primarily. When WTZ was added eve had zero issues with player retention - it was growing constantly.
Because the stated reason they removed it was due to strain on the servers primarily.
which shows there was more than one reason , as i stated . your source ?
The real talent would be to be blown up inside of Jita.
Has anyone still saved their inside Jita instant docks? No matter what fitting is being used I donât think it can be blown up while it is dancing around the way it does if you sit idle after warping in and not docking.