Let me repeat: Building up relations, trust, good group organization and competing against other groups is what makes the game interesting. Entire wars have been fought over people betraying each other or stealing loot and assets. THAT IS EVE.
All your single-player mentality trust issues are irrelevant. Go play a single player game if you trust no one. All your ideas sound like a goddamn boring WoW hell.
If you make the reward drop as items without changing anything else youve literally turned the game into singleplayer. Case in point FW BFs after Cradle.
You are better off multiboxing the site or sticking to sites you can do solo after Cradle.
It’s that way for ages in wormhole space, it works perfectly fine, no worries. Having such a system, without local, without cynoblobs, without gated- or deadspaced-farmspace has created some of the most tight-knit and skilled communities the game knows.
On the contrary, most of the absolutel risk-averse solo-players dwell in HighSec, where 95% of the value is in auto-pay rewards like Bounty or LP. So your theory is absolutely foolish and disproven. You know nothing Jon Snow.
Developers are generally not satisfied with the current player distribution, as long-term player numbers in wormhole space have dwindled to roughly 3% of the active player base.
Btw. Why are wormholes tight knit and skilled group of people and pochven is just multiboxers. Im not saying either is true but thats the narrative apparently