Guardian Gala sites

Again you’re missing the point. It’s not about me or the fact that cooperation technically can be done. It’s about the need for this game to facilitate it in a way that randoms actually WILL cooperate. Having randoms actually play with each other is KEY for the long-term survival of this game. And this event just illustrates how pissspoor of a job CCP is currently doing at it:

  • No decent description of what to expect
  • No instant raid forming system
  • No loot distribution system
  • Etc.

This game is so behind in covering these very basic raid/dungeon mechanics that any modern MMO has figured out ages ago, it’s not even funny.

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No, I’ve got the point, you want EVE to be like every other MMO.
The bit you are missing is that it very deliberately isn’t like that. And given how it’s older than nearly all of them and still features strongly in relative player numbers… It’s obviously doing fine by not being like the others.

No ‘raid’ forming system is deliberate, there is no magical matching in EVE, you have to talk to people.
The same with loot, you have to talk to people, negotiate, and then make it work.
The whole point is that you work with others. And that there aren’t magical systems that force them to keep to the agreement, it’s about real interactions, and if they break their word it’s on you to make them pay for it.

As for those ‘randoms’ you keep trying to talk for, there is a corp chat for EVERYONE. If you aren’t in a player corp then you have thousands of people in corp with you that you can talk to and ask if anyone wants to work with you.

The only bit you might have a point on is giving a bit more information about the danger of the sites, and I’m pretty sure Dragon acknowledged that about 200-300 posts ago that more information should be available.

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Please, don’t give me the “Eve is special” argument for an excuse to keep key multiplayer mechanics unnecessary retarded.
There is no reason whatsoever to deny players key mechanics to better play with each other. For the simple reason that the alternative is that these players will simply not play together at all and just uninstall. You should really check a Fanfest presentation about the NPE in that regard. The statistics they’re presenting there are absolutely horrifying. This game has basically zero retention, which is just absurd.

This isn’t WoW and no one wants it to be.

All MMO’s have virtually zero retention. Just because most of them don’t publish it don’t be fooled by how bad MMO retention is even for the ‘king’ of MMO’s like WoW.
EVE has held it’s subscription base better than WoW has in percentages.

These are the correct answer to your questions. Eve very deliberately does not hold your hand to make sure you get an equal share, because at its core Eve is a game about social interactions and trust. Why do you think CCP market the big heists and scams?

Eve is maybe not special, but it is different. You want equal and fair? then find people you get along with and trust, don’t expect Eve (the game) to protect you, because she won’t.

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Warp to site at 0 in a Loki.
1 shot kill frigs. 2-3 shot kill the cruisers.
BS or BC spawn click approach, kill, take loot.

You will piss of the noobs in Gilas and Drakes when you murder everything before drones arrive but fun and worth it.

Very easy to do. Had 700 points in 3 days.

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Build That Wall of text

how much experience do you have in high pop l4 agent systems? getting fleets together in Dixie was ridiculously easy for mr bears, or the salvage gangs

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link fit :smiley:

@Sindara_T_Soni startled the bittervet !! It’s very effective !

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You can fly a Loki but can’t fit one?

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my alt trained loki subs 5yrs ago, but i’m pretty sure i’ve never actually flown one.

I have run few of these sites, just for the hopes of getting some pvp from ninja looters and have gotten a Gila kill. Other than that, I found the new “feature” of NPCs warping around and being untargetable until they start shooting at you annoying. I pity the carebear peasants who log in to EVE just to run those sites all day long.

“Eve is not holding your hand” must be the single most used discussion-killer to stop any meaningful improvement to the NPE of this game. When are people going to learn that this game being challenging doesn’t mean it has to be unnecessarily frustrating? Denying basic social tools in a meaningful way to players simply means players won’t get social at all and CCP will end up losing way more players than is healthy for them. Because this very cancerous “Eve is not holding your hand” excuse is also the very same reason this game’s retarded solo PVE experience, with its ultra-boring wall-of-text missions, is still stuck in the 90’s and doesn’t do anything to make players stick to this game.

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Super easy to deal with, bring moar drones.

Because the silly warp invulnerability doesn’t fool drone logic. So its a matter of minimal management.

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@CCP_Dragon Was a very good event overall, keep your path! Looking forward to The Hunt.

I think what you are doing with the events is important for the vitality of the game.

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I second this wholeheartedly. Not only did the event present challenges to more experienced players in terms of ship choices and fitting options, it also encouraged newer players to seek team-ups, spurring interaction. Also, the event’s challenges stimulated discussion and debate here on the forums, with players comparing strategies and sharing their insights. Though some details may yet need to be ironed out for future events, that’s precisely all they are - details. I find the overall direction most encouraging!

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[My feedback on this event (and Rogue Swarm) as copied over from General Discussion.]

I have never participated in events until the most recent two - Rogue Swarm and Guardian Gala.

I loved them. They made me play Eve more, and more frequently. The loot was very motivating - SKINs, accelerators, and my personal favorite - the items with the inside jokes from Rogue Swarm. (Although I still don’t get the one about the stolen voting ballot.)

Perhaps most importantly, both of these ** events got me motivated to get out of high-sec. ** I’ve got 10 years of off-and-on Eve time, and that breaks down to 90% high-sec missions and 10% null-sec covops exploration, with nothing in between. The difference in loot between high-sec and low-sec was so striking (for Rogue Swarm, that is) that I couldn’t resist the urge to log in at odd times, do some scouting, and hang out in LS running events.

Now for some specific thoughts.

I ran maybe 400 sites for Rogue Swarm but only 70-80 Gala. But with the Gala, low-sec loot did not impress me relative to high-sec. I ventured out in LS several times, but after the 3rd or 4th site, I couldn’t notice a substantial difference between rewards / drops. Perhaps it was just unlucky RNG. But overall, if what I saw during the Gala event was normal, I would say please ramp up the differential between quality + amount of the good stuff in low-sec vs high sec. I can’t speak to NS and WH space.
Had Gala been my first ever event, the low-sec $$ would not have been enough to draw me out of high-sec after I ran my first 2-3 low-sec event sites.

I can’t speak to the VIP sites; never tried 'em. (Real life dictates I must be a solo player for now.)

I am visually impaired, so I target-lock exclusively through the overview, as opposed to in-space. It was a bit frustrating to have ships 20km away on the overview, but be un-lockable for upwards of 10-15 seconds. I loved the AI mechanics and strategy, warping out and in again, but would have been helpful to have a visual indicator of when a ship became target-able. This is just a minor nitpick though.

Spawn pattern for both events was great, but Gala seemed to balance things out. I appreciated having to move on after running two sites in a system. It prevented system camping for the most part and, to a modest extent, helped keep regular event runners from running over each other.

I liked the high availability of both events. What I mean is that no matter what time of day or night it was, if I was in the mood to do event sites, I could log in and be doing it within a few minutes. Low friction. I also think that 5 minutes is the perfect amount of time to be able to run a site in assuming a good ship.

It was important that there were agency points continually awarded for ship kills, given that the frigates were infinite-spawning. Running Gala sites would grow noticeably tedious once I earned the ‘100 guests defeated’ award, and then had to wait hours before that series of challenges would open again.

This is just my opinion, but based on the agency rewards handed out at the various levels for both events, I felt that earning points for Rogue Swarm was just a bit easier than need be, and earning points for Gala was just a bit harder than need be. Plenty of room for disagreement on this one. I also acknowledge that CCP needs to do events for all skill levels, so not all events will be the same. What is challenging for a new player will sometimes be a cakewalk for a vet with 100mil SP.

PLEASE DO MORE EVENTS. They make me play the game more and participate more in the following ways:
–> I’m thinking about getting into SKIN collecting, which might have me jumping on some of the Omega + SKIN offers, which I have never done before
–> I feel like I log in at least twice as often and play twice as long during events.
–> Those accelerators really keep me coming back. (I’m ridiculous - I even have a Google calendar remind me to consume them regularly, and other reminders when I need to take care of other event-related things. All of which gets me thinking about the game more and playing more.)

So, while others may nitpick or complain about certain aspects, I say Thanks and Bravo. Keep the events coming.

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Have to say, I’m a returning EvE player & I really enjoyed the Pirate gala sites. They were easy to find, fun to do & quick with some nifty loot in the end.
The point system was a nice addition, to get some extra motivation at times.

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