Heralding the Announcement of a "No Limits" Friendship

This is nonsense.

You imply content “dried up” because griefers “clubbed” all the so-called “dodos”. This is a logical fallacy, known as a “strawman argument”, which replaces facts with exaggeration. Nobody is clubbing dodos to extinction, because there are no dodos in EvE Online, and it is irrational to presume Highsec miners are “dodos”.

The players in this game are actually human beings, fully capable of playing a game. When these players “die”, they certainly don’t die in real-life, and they don’t even die in game. There is no need to worry about immortal capsuleers going “extinct”. In fact, many people will continue to play a game, even though they are losing. Some of these people will learn from the experience, and get better at the game. Believe it or not, but some people even enjoy a challenge. If you prevent loss, you eliminate the challenge.

The content in this game is not disappearing because of too much PvP, but because of this ridiculous notion that we must “save” losers from their own failure. Why? In any game, there must be winners and losers. If you prevent people from losing, you must also prevent others from winning. Consequently, by protecting losers, you prevent everyone (both winners and losers) from playing the game.

What happens when you don’t let people play the game?

Oh, they quit playing the game.

6 Likes

That might actually be a good thing for you, because if you had that frame of reference, you’d probably be at least somewhat sad like the rest of us. There’s a reason why so many vets keep bringing this up.

Well, aside from the overall smaller number of active wars, wars in the past were simply better because many of them were conducted by smaller entities, leading to smaller and more dynamic engagements than what we see today (big Leshak and Marauder fleets bashing citadels). And big wars (e.g. against large null-sec alliances) were available in the past too, so players had a choice of activities in terms of scale. Today, small wars are effectively extinct. You’ll probably never see two 20-man corporations beefing over control of a system again, and that’s a real shame.

1 Like

It is a shame.

CCP needs to make it easier to PvP, not harder.

1 Like

So how do we get groups of 20 man corp to fight over a system again.

Sometimes eve seems ass about face, its a space combat game players should be encouraged to leave the starter sys and go to war, to fight for mining rights or pvp rights or an advantage in that area. That would encourage people to join active corp and setup an area to operator from. You could apply this to all areas of eve so gankers could turn a system into a pirate haven and get certain advantages which could attract players into the system to be killed. Or even a way to slow down concord

Also limit what you can do in an npc corp, like no freighters, in real, countries would often go to war to establish profitable trade links, so our haulers would have to first earn the right to haul.
Stop npc corps being a place to hide, all freighters coming from null are never in a player corp which i feel is wrong

As a corps power and advantages grow make low sec the next move, with more advantages to be had, but at a cost of meeting low sec pirate groups.

To bring abyssal running into being part of the game instead of an almost stand alone activity, if you belong to an abyssal running corp you get a boost to your sys in loot or something.

Just speculating on the above but give players the chance to have an advantage ( especially the isk per hour guys) surely many will try, which in turn leads to more content.

Wars need to change and we need some way to separate merc from war deccers making them both legitimate trades.

Of course if you want to play solo you can stay in an npc corp but you will never do as well as a player corp that works together .

Just reading back i think it might be easier to make a new game, oh well

1 Like

You probably have the right attitude honestly. While it’s true the game has gone downhill in this respect, there’s absolutely no reason for someone like you, who missed the glory days, to sit around moping about it. Just enjoy the content that’s still there. There’s more than enough to keep you busy.

Sometimes I get nostalgic about the old days, but it’s still a great game. I wouldn’t keep coming back if I wasn’t having fun. And sure, EVE may be in decline, but it’s had a good run. I don’t think anyone ever expected that it would last this long.

Anyway, thread derailment over. Looking forward to reading more of Destiny’s war reports.

1 Like

Unfortunately I didn’t have a chance to play for the past two or three days due to real life stuff, and now the war HQ is dying, so this particular campaign was a dud. I think I’ll be able to turn this in itself into a story, but next week I’ll have to try again with better targets.

1 Like

ASOBU Recovers Stolen Experimental Technology From The Initiative.

“Game-Changer,” States ASOBU Navy Spokesperson


KOR-AZOR PRIME, April 23 - Senpai’s Afterschool Anime and Gaming Club (ASOBU) recovered an experimental Vindicator battleship-class hull during a routine customs interception at the primary Amarr regional stargate in the Kor-Azor Prime system of the Kor-Azor region early Sunday morning.

The fully-intact prototype was being transported in a partially-disassembled state inside of an Occator deep-space transport. According to the debriefing report filed by the ASOBU commander who conducted the interception, the Occator’s captain refused repeated hailing messages across all standard transmission frequencies, and ignored boarding intent signals conveyed through conventional visual cues. A decision was then made to scuttle the hauler through use of force, after providing its crew sufficient time to board escape capsules and eject for recovery by local Amarr Empire emergency services personnel.

During a press conference held shortly after the recovery of the Vindicator by a local contracting firm, and its subsequent delivery to the Amarr VIII (Oris) - Emperor Family Academy, the ASOBU spokesperson praised the actions of the quick-thinking commander who intercepted the The Initiative. smuggler, and hailed the recovery of the Vindicator as a major milestone in the war effort against the illegitimate Western state and its tyrannical regime, stating during the closing comments that the ship will be integrated into the ASOBU Navy as soon as its intricate design is documented and copied for production.

Along with the advanced battleship hull, five Ares interceptors were also recovered in the Occator’s wreckage. These advanced frigate craft are planned to be auctioned off in the coming weeks in order to raise funds for additional citadel infrastructure necessary for extending the reach and scope of the ongoing special military operation, and to meet its requisite CONCORD administrative obligations.

2 Likes

Which was setup to use the cloak/mwd exploit, sneaky bugger.

Now catching an exploiting Cloak/mwd DST equipped with a WCS II, not easy in a jackdaw.

image

image

1 Like

Could an ISD please move this thread to the roleplay section?

The roleplay section is where players pretend to be NPCs. This, on the other hand, is 100% pure PvP, and things that aren’t pretend but actually happened.

So buckle up, little doggie. It’s going to be a wild ride.

@Lord_Kalus What is with you and WeaIth Destruction, she dumped you or something ? You have killed her 100s of times.

@Lord_Kalus has just been awarded the EVE Darwin Award.

But I equally see vets bringing up bad stuff from the past, like losing SP when podded and stuff like that. It’s clear from many vet accounts ( when they are honest about things ) that the past was no paradise and that things get rose tinted just like in rl.

EVE was brutal, the way we liked it.

1 Like

I don’t see the problem?

CCP should bring it back.

1 Like

It appears to be a case of “gutter-tier player stat-padding kill board to achieve relevance.”

This person seems to be very upset by threads where people are having fun and creating PvP content, and tries to troll and bury them in order to try to boost their own ego. This is like the third time they’ve chased me into a thread to nip at my heels like a little yappy chihuahua.

Sometimes the simplest explanation is the one that makes the most sense.

Some of the changes were positive, of course. But if we take “quality of life” changes out of the equation, most of the things CCP did with the game after 2010 or so were not good for it or its players. That was right around the time when CCP shifted from being a small indie house trying to create a legendary MMO, to a soulless corporation trying to make a dollar by any means possible.

Reduce the cost of wars, do not guarantee the victor a significant chunk of change in the form of a ‘quantum core’ paid out by NPCs so that there has to be some incentive to fight other than for the cash.

Eve has embraced the idea of war as sport, or as a business, neither of which are particularly personal motivations. People either band together to collect cores with low risk due to being the only game in town, or they fight for sport in arena style combats where nobody really knows anybody well enough to care who’s who or what’s what. If anyone is forced to lose something they care about (unless it’s a station and quantum core), that’s intolerable. Gotta protect those newbros (unless they anchor a station, in which case Bob help them).

This is hyperbole to some extent. I know it’s not absolute, and some people genuinely enjoy the arena style combat, which I do not begrudge. To each their own and all that. I do think that raising war’s investment requirements and costs make it impractical to fight, and that impracticality means fewer people doing it for fewer reasons. Expensive wars made Eve (relatively) bland, at least from my perspective.