Hi-Sec NPCs that aggress indiscriminately and offer no counterplay are toxic content

but then hes coming in an orca and only think freighter are in danger … next post about the bad npc´s

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Vivien Sureflight:

“It’s my subjective perspective. Now you have to give your perspective, but make sure it’s backed with concrete evidence and factual data to support it, because as we all know, I don’t have to that that with my victimized viewpoint, but you damn well have to i order for me to even acknowledge it’s existence, but common, let’s get real, I’m just going to handwave it away anyway.”

I gave you my perspective. You handwaved it away. You have no intention of having a discussion in good faith.

I am honestly rather confused what all of your goals are in responding to this, aside from straight-up trolling.

You want to say the mechanic is fine as-in? Cool. Make your case. I’ve made a fairly comprehensive case for why I think the mechanic is not good as implemented. But you guys are attacking ME instead of MY ARGUMENT. Which… is really not useful? At all?

Did you consider the possibility that, you might just be wrong?

gasp!

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you even didnt know what the content is and you said its bad implemented ? xD

and btw … no you didnt ! you have cratet a cry thread without knowing which NPC did you killed and then you still crying about warnings then you cry about the implementation of the trikglavian content …

and you called 3 ppl forum troll ? only troll i can see is the troll who named : Vivien Sureflight

yes it is !

we have arguemented aganst you but you refuse to accept it !

No, dude. I acknowledged your point of view. But your point of view doesn’t address my point!

My point is that the current implementation of the mechanic has a negative overall effect on gameplay by stymying trade, and I suggested multiple ways the mechanic could be altered to lessen its negative influence while still maintaining the fundamental idea.

If I’m wrong about that – if you think my suggestions would ruin the core functionality – please explain! I’m listening!

no you said its toxic and bad implementet ! yes it has some negative sides … why shouldnt it ?

No, you didn’t. You wrote a 50,000 word essay on how it effected you and you tried to wrap in the collective player base, in some massive false equivalency. But we saw through it. You don’t care about the player base. It’s just your handle to give you “leverage” in the subjective view you’ve offered.

And yet, the player base itself is responding and telling you that your perspective is, well your own, and not shared by the rest of us.

It’s staggering to see the cognitive dissonance going on here.

If something is negative overall, that is equivalent to saying it’s toxic. I’m not saying is has a downside, I’m saying it has almost exclusively downsides, in the current implementation.

Ah yes, the old, “OMG, theres a consequence for my gaming decisions! It’s toxic!” Routine.

Another tick on the bingo card.

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no its not … xD everything has a positiv and a negativ site ! the negativ site does not mean its toxic !
if you want to call it "downside " then call it downside … still the same only other wording !

Have you guys actually interacted with Triglavians? Honestly curious. Do you actually have a basis for your points of view?

I have! We are friends. They’re pretty cool.

With honest regards
-James Fuchs

yes ! as they got implementet ! but now i didnt play this content !

yes !

Yes. They are a lot of fun. The constant looming danger. It was a blast when systems were invaded by them. The atmosphere was so foreboding. I wish they would bring it back.

People like me, enjoy this kind of content. It’s why I play this game, instead of, Elite not-so Dangerous. Where everyone is protected from anything that could be remotely harmful.

And there, sweetie, is my evidence. Some people enjoy danger. It’s what brings them back. The adrenaline rush.

But you’ll ignore this reasoning as well, because it doesn’t fit neatly into this bizarre narrative you’re trying to weave.

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Alright, that’s awesome. I’m glad you like this content, and mechanic. And I respect the fact that for you, the possibility of stumbling into a deathtrap is an upside, not a downside.

It’s very possible that I’m the only current player in EVE who has been at the confluence of “having a lot to lose” and “not knowing the risks”, due to the timing of my playing years (I played from 2006-2017, came back briefly in 2019, and only just came back in September of this year). Newer players may not have a lot to lose when they discover this mechanic, and older players can probably afford the losses. So I accept that this may be a “me” problem.

However. I still don’t see why a more intense warning message would be contrary to a feeling of “danger”. If anything, wouldn’t that enhance a feeling of danger? If the message was bloody? More… dangerous?

When I wasn’t friends with Triglavians yet, I just flew past them. Where is the deathtrap, I don’t understand??

With seeking regards
-James Fuchs

dont undock what you cant affort to lose !

why should it ? only you and maybe a few other lazy ppl cry about this… but everyone else can take the warning as a warning ! and a warning is a warning ! doesnt care how it looks like … if someone said “stop next system could you get killed” then you have all your informations you need !

They attacked my freighter on sight. No chance of flying past.

Did you try warping off??

With puzzled regards
-James Fuchs