High sec ganking...content ideas

There seems to be some system error as it cl appears that we are unable to send to you.

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As you command, Lord of the 25 Billions!

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I’m sorry Princess we are still coming up short this month.

Please tell your friends to stop ganking me as it’s only delaying your request.

Note we know it will be paid after the @Uriel_the_Flame ‘s due date (31st Dec)

Currently frosty is rather broke

We’re not going to take away from other pilots okay!

We need to Stop ganking Frosty!

/
That Plex needs to be converted to Isk then sent to @Happy_Shopkeeper for her to do her magic in Jita.

Remember that pilot cost us 6b?

///@Aiko_Danuja you do understand that @Uriel_the_Flame will block me forever!

////
Princess it is not just your friends that try to gank me, NPC’ are always dealing greater damage to Frosty and even though you don’t care to fight for us we lose ships all the time because pve is hard.

Almost lost another one on this silly combat site that needs fleet with others though frosty runs them solo, also delayed payments as you Princess refused to fleet.

/////



TRYING to Teach others about what Others had taught me

That is what Highsec content is all about!

//////oh my I had only just read fully the evemail that &Uriel sent and oh gee why so nasty? Claiming that you will ignore me?

It doesn’t cost that much to click ignore mate, I tried to be a friend and roleplay with you on your silly hive mind cargo container.

Remember that day? You told me to wait and not kill the queen?

I waited for you Uriel and did what you asked. And oh now you want to ignore/ block Frostpacker?

I’m not happy about that!

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Science !

The Lotka-Volterra Model

Its the understanding that Predators and Prey are interlinked. If Ganking wasn’t a thing, the super fleets and thus also botters become out of hand. What is mind also gets out of hand which negatively impacts the EvE ecomomy.

EvE RP at its best.

The James 315 legacy lives on in the vearious mainline HS ganking coprs EvE-wide. the brotherhood among these corps is strong, and in some cases, outlast the largest Corps ever to roam EvE elsewhere.

$$$

Incentive to “gank” is tremendous. SRP is litterally sitting in the loot crate of a blown up hauler.

Skill..

Yes, skill. Running from CONCORD (affectionately known as rogue drones or malfunctioning rats) they mangae to carry out timed coordinated attacks with a precise amount of firepower and carefully selected assets to carry out the mission..

Scalability…

You can be recruited in and only require basic skills to be a part of a fleet, or you can multi-box a host of destroyers and cruisers along with other fleets, taking down some of the most tanked up ships in New Eden.

ITs Just a game.

Some people forget this important fact. And the effect of this becomes entertainment for those who are fully aware its a game and are enjoying some PvP in EvE

Are you not curious why many alts are still mining in Caldari systems? Because Gankers aren’t winning.

-10’s can’t activate .5 gates and above -8’s can’t activate .4 and so on
Make it so they have to put a little work in to get their sec status up to gank. and getting sec status up should be a much greater task than what it is.

Make sec status hits bigger

Allow miners some kind of protection ability as they learn the game mechanics such as hiring NPC’s like Concord to protect them while mining.

Shield Modules that only work in .7 and above that can absorb a hefty volley or make it a system wide thing deployed by Concord, Forcing gankers to bring much more fire power on the field,

Concord confiscating stolen goods like they did drugs

Suspects have a major docking and undocking delays to curb insta docking griefers that have plagued dodixie for years

Smartbombs disabled in .7 and above

We need Things that would force them to be more selective in their targets and require better planning and surmountable firepower. They would have to work for the kill.

Remember not everyone grasps EVE game mechanics as easy as others they need time and a place to do so, it takes months for fast learners and even longer for others.
We need to retain our player base.
20k players is life support

How about we make it so miners have to put a little work in?

:woman_police_officer:t2: :oncoming_police_car:

Have you ever actually played EvE Online?

:red_question_mark: :white_question_mark:

We get it you need easy targets that don’t shoot back to pad your killboard and fragile ego with zero regard for the health of the player base, But we don’t care.
We care about the retention of the player base and not catering to you because your afraid to fight willing armed participants.

If you really were a PVP’r you would be in low and nul fighting, be honest with yourself.

You don’t care about the game just the joy of making others miserable and will move on when game is dead to rinse and repeat in your next game.

Proof…

There is a difference between ganking and grieving and 90% of it in hi-sec is grieving, no body is suggesting removing ganking but to make it hard, more challenging and less rewarding.

This isn’t 2003-2016 anymore where there were only 5 games to choose from, People just leave now and go play any of the 2 million other games.

If WOW or any game for that matter only had 20k active players like EVE has currently it would be considered a dead game and laughed at for failing.

Also This..

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I move from game to game, killing the players and the game. When I am done, the game development company is bankrupt, and I move on to the next.

No, you can’t make it impossible for lowsec players to traverse highsec.

They can hire players, and CONCORD already responds. If they need to “learn the game mechanics” there’s starter systems for that.

CONCORD never confiscated anything, that was customs agents.

So your solution is to make sweeping changes to the detriment of the current players in hopes of picking up new ones?

image

Taking any claim Aiko makes at face value is proof you are an idiot.

Never said make it impossible, stop being dishonest and making up things. re-read my post.

Seriously, what does it matter, you know exactly what i was conveying, stop being negative.
Be constructive.

Yes,

And its not a “detriment” end of the world change, You would have to put in effort and stop greifing people until they quit for your enjoyment.
there is a big difference between Ganking and Grieving

This isn’t the flex you think it is It has been averaging 20-35k for awhile and at 20k alot.. neither number is good.. Anything under 100k is unacceptable for EVE the best game to ever exist.
Again stop trying to troll, ragebait and be negative and help with suggestions to an issue that’s not healthy for the game.
Again nobody has ever suggested to remove ganking but to make it not 90% grieving and more challenging.
Defending Grieving is a bad look, it show you are afraid to PVP with willing armed participants.

When Aiko’s in game actions match her words, Not talking it at face value makes you the idiot.

You want to make people miserable enough to quit and laugh about it, that is not healthy
Defending grieving is proof not to take you serious.

That is a result of CCP buffing mining ships to the point you need fking 5 catalyst to take down Retriever in 0.5 and constant nerfs to ganking.

Also we believe that there are alphas multibox fleet bots. The ones that are doing homefronts and the pioneer consortium issue fleets with chinese names of ships that are now in pretty much every caldari system with asteroid belts. But gankers must be omegas which lowered are numbers and made killing these cheap ships too costly - we do need to earn our 500 PLEX each month for all the alts we must multibox, and ganking these cheap fiít botters ain’t gonna cut it.

You are describing Griefing not Ganking
you claim you Gank for profit but are attacking “retrievers” and “cheap Ships”
You sir are a Griefer not a Ganker

yea there is a difference between griefing and ganking… ganking is what is being described, griefing is not.. and CCP has clear rules on what griefing is.

you can polish that turd all you want it isn’t ganking it’s griefing that he is describing.
EVE’s player base is 50-70 year olds the player base is aging out young players steer clear, the reputation and mechanics of griefing needs repairs.
There needs to be a safer environment in hi-sec in .6 to .1 to attract and keep new players until they get their arms around it and get in a corp grow a bit etc.
I have nothing against Ganking just Griefing and by making Ganking more challenging it cuts way back on griefing
I care about the game and want to see people join and stay.

Actions considered actual “griefing” and potentially subject to moderation (warnings or bans) typically fall under specific, narrow definitions:

  • Rookie Griefing: Deliberately targeting players in designated rookie/starter systems or repeatedly killing extremely new players with the express intent of making them quit the game.

  • Interfering with Quest Items: Stealing mission-specific quest items that have no value outside of the mission, forcing players to abandon entire quest chains.

  • Exploiting Mechanics: Intentionally using game mechanics in a way not intended by the developers to maliciously disrupt gameplay for others (e.g., using a specific mechanic to permanently block a player in a station or area, though many forms of ‘bumping’ are considered fair play)

anything else..

you know who is targeting miners? other miners..

This is a common misconception. I’ve read your other posts, and you seem to believe that ganking only works because it targets players that can’t defend themselves. I’ll just link you two recent kills from Aiko that disprove that:

I want to stress that these are recent. Aiko takes down armed and dangerous ships all the time. We all do. Can you kill a Paladin in under half a minute? Aiko can.

In a later post, you repeat this sentiment:

You are using this narrative to imply that gankers are purposefully avoiding challenging players and instead go for easy targets and newer players. From that, you are inferring that the game is in a dying state.

I think you are attributing far too many of the problems that exist in the game right now to ganking. To me, it looks like you are trying to turn it into a scapegoat for low player numbers and for players losing interest.

You mentioned in another thread that you have observed many people, most of your friends included, leave the game, and you cite ganking as the leading reason why they quit. You say you have observed this since 2006.
I believe that even if ganking legitimately did not exist, they would have quit all the same.

If you zoom out of high sec and look at EVE as a whole, you will notice that destruction on a massive scale is going on everywhere in the universe, and very often in ways far more devastating than in high sec. Aggression, war, and conquest are core identities of this game. Ganking is, plainly put, one way warfare in high security space is conducted.

Outside of high sec, you can face devastating and crippling losses. Whole corporations and alliances with long histories are regularly erased. If your friends are already throwing in the towel because their mining barge was destroyed in high sec, then what future do you expect them to have in a game like this?

I think this question is not asked often enough, because most of the criticism of ganking focuses only on its impact on high sec and on the idea that it is driving players away.

I consider this framing manipulative and in bad faith, because it continues to imply that the rest of the game is fundamentally different and somehow safe. As if evictions from nullsec and wormhole space never happen. As if BLOPs fleets are not cynoed in to obliterate entire mining operations within seconds. As if massive gatecamps, dreadbombs, and supercapital ambushes are not routine parts of life outside high sec.

How does ganking compare to all of this? In my view, it barely does. And I think that players who quit because they lost a ship to a gank were not going to be a good fit for this game regardless. In the long run, it is probably healthier for them.

You also argue that ganking should be harder, something more “challenging.” You say you do not want to remove ganking, but the changes you propose are wildly out of proportion. They would effectively end ganking for most players.

It would be like “changing” mining by setting the distance between every asteroid and moon ore to a minimum of 500 km, with no way to warp to them. Technically, mining would still exist. In practice, it would be destroyed. In that case, claiming you are not trying to remove mining would be a very bold-faced lie.

You make this argument again, and here you are glossing over the reality of the rest of EVE. The entire game is built around loss, conflict, and people making each other miserable. Yet you single out ganking as if it were uniquely evil. That is an unfair assessment.

And that is good. I hope that my post helps you put ganking into its proper context, and that you can focus your efforts on the things that will actually help you achieve that goal.

With healing regards
-James Fuchs

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So file a support ticket…

:roll_eyes:

Then what i posted doesn’t apply to you.. learn to read seriously.. i stated griefing is attacking new players with low level ships

Again learn to read i have stated many times Ganking is different than Griefing