I run an 11 mil Arbitrator and don’t even try to hurry, and can still make about 50 mil/hr running the lowest end combat sites with drops and escalations. I have no idea how it is even possible to get that little bit from explo. loot. Lvl 4 missions, 7-8 mil/hr? Really?
OP is clearly inept or a troll. Please leave EvE and go play something else that is more suited to your ability.
No. He says truth. This kinds of drops are normal (sansha, blood riders have fairly low prices on modules) and you can do this sites in a destroyer with low SP. Just do few of sites. Don’t give up after one with no loot and rant about it in whole internet.
For how long you are hanging around in game help channels? I try to help there from my first login around 4 years ago. And it’s hard to see people complaining “oh, how do I fly capital ship on first day?”, more people complain about misleading career agents missions, bugs that aren’t fixed for years, mechanics that can be explained in game, force you to google them instead. Useless bounty system that only scare rookies because CCP still don’t do ■■■■ about people that trow bounty on you only because you talk in help channel etc.
I can give examples for whole day but what is the point if CCP don’t care? They don’t listen GM’s and ISD members that hang there to bring actual issues to them. But hey, it’s better to change whole game to instant reward or p2w like any other garbage on gaming market that fix actual issues and bugs.
Guristas 3/10 only has 2 modules in loottable a-type shield booster and remote shield booster, worm bpc also. Because of that you mostly see OPE box as a reward which is very discouraging. But SB is 200-250 mil due to frigate abyss demand so it makes it worthwhile. Other faction 3/10 too drop a-type frigate mods, so they reallly are very profitable.
Small note about this but, right now, Veldspar is worth about 78% of what Spodumain is worth (in refined value; compressed ore value may be even closer).
Spodumain is currently the most valuable “normal” ore in nullsec in isk per hour terms (mercoxit is worth more per m3 but requires special mining tools with lower yield).
The value delta between null ore and highsec ore is not so significant as to be the difference between space-wealth and space-poverty.
A 3/10, depending on faction, is either a 5 pocket or 2 pocket site with just frigates and perhaps 1 or 2 cruisers. The main target, again depending on faction, is either a frigate or can be a structure that needs to be destroyed.
Difficulty wise it’s only slightly more effort than a lvl 1 mission and way easier than an average lvl 2 mission. Easily done by a somewhat ok meta 2 destroyer and a player who has some basic experience with doing missions. Scanning for these sites is can easily be done with the starter skills, it requires nothing extra.
It DOES require some brain effort and initiative of course, perhaps this is where you falter.
Manufacturing is deceptive, and I think one of the biggest disservices to new players in the current NPE (or, at least, this was in it the last time I tried) is introducing new players to manufacturing as if it is a thing they should consider doing at the beginning of the game.
Many, many new players end up manufacturing at a loss, predicated on the belief that “minerals I mine myself are free”. To build, they need minerals, so they go and mine.
Now they have ore, but they want minerals, so they refine it. This is loss #1: With low skills, that ore was likely more valuable on the market as ore, and they just threw money away by turning it into minerals.
There’s a good chance that whatever they produce will also be at a loss over the value of the minerals, as well, resulting in additional loss.
Manufacturing at a profit generally requires quite a bit of spreadsheeting, and the flexibility to build “whatever turns a profit” instead of “whatever I need right now”.
I don’t want to take this tangent too far (though I surely could as manufacturing is primarily my thing-that-I-do in Eve), but the TL;DR is “You should probably avoid manufacturing initially as you will likely be better off, financially, selling raw materials and purchasing the goods that you need from a market hub.”
146 Mil. And again a 3/10 which, again, can be done by any newer player with a basic destroyer. The loot is all RNG based of course but if people keep stating that “it can’t be done” then at some point they have to start realising that perhaps THEY can’t do it, for whatever reason.