Personally I agree, but… There are those who can’t protect themselves from Newbie-bashers, and those who will bash newbies as they are too lame to take on real targets.
If the Newbie gets nowhere then they will head off to another game, sadly.
Hence me suggesting that CODE dial it back to when a character reaches a certain age. Make sure teh Newbies can bed in before you get a stick out and start to chase them around. PvP is expensive for ship losses, and learning to ISK is a big part of the Newbie game. You only really sort your ISK proper as you reach Yr 1 in age to my understanding ( I might be wrong ).
And not everyone can PLEX like this thing is a slot-machine.
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On Point 5:
And yet we have High Sec content now showing up that is for players with more SP’s. FoB’s etc.
Maybe teh tide is turning for those who like the High Sec storyline?
I hope so, as I like the Empires. I’m part of a group trying to crack FoB’s for example.
LOL I play several other games. I have been gaming online since 1994, so I have seen some real winners and losers in the online development world.
What I find funny in your response is nothing you have said, states that CCP doesn’t know what they are doing. They have made changes based on CSM guidance, which you may not pay attention to their meeting minutes, but some of these changes were discussed almost a year ago. Yes I looked.
There are quite a few indicators that “CCP DOES NOT KNOW WHAT THEY ARE DOING”. That is, if Captain’s Quarters didn’t already convince you of their general ‘Attention Deficit’ and incompetence.
There is also the fact … I said “FACT” … that the game is NOT what they want it to be and they don’t know how to transform it into what they want!
They want to create a PvP game, but they can’t! Poor planning, poor design and poor development have resulted in something in the game that is a far cry from PvP! No matter what “SEC” you are in, the lack of a ship hierarchy, the ridiculous modules, the inability to imagine Space PvP, have resulted in “N+1”, just bring more ships! No depth! No strategy! No thought! Just mindless ganging up!
Surely you’ve watched their “Tournaments”! It takes longer to assemble the players and ships than it does to actually fight the battle! Whichever team turns on the ECM wins! No Drama! No Depth! No Strategy! No Thought! a Far cry from PvP!
If this game did have PvP they would not desperately NEED High Sec which (try to follow this) they don’t actually want, and don’t actually want people playing in, but they desperately need people to be there and to play there in order to keep the money rolling in, the servers online, the company up and running, and ICELAND HAPPY! They need to market EVE Online as a PVE game, even though they want EVE Online to be a PvP game, but since they are too incompetent to design a PvP game, they need to market the game as a PvE game, despite the fact they don’t want anyone to PvE because they can’t produce PvP!
Because NOBODY would buy and play EVE Online’s "far cry from PvP!
Ships were destroyed, you say? I’m more interested in game MECHANICS, BALANCE and COMPETITIVENESS.
Yeah, CCP doesn’t know what they’re doing. They should take some advice on planning, design and development from one of those other companies who have kept an online game relevant for 15 years.
A laissez faire economy (or as close as we can get).
PVP (the pew-pew type) that has consequences other than just stats and achievement points.
Competition between players in all aspects of the game.
Watching an interesting socio-economic experiment unfold right before my eyes.
Long term strategy.
EvE gives me this.
When I want to do other things like smash someones face in a good tightly controlled tactical game, or just faceroll through quests to read the story, I play other games.
EvE scratches a few of my itches that other games don’t.
I would suggest finding what works for you.
Apparently EvE doesn’t, and that’s just fine.
Gonna need a source for the second one.
Or maybe your definition of PVE.
Because in mine, you are encouraged to do PVE in EvE. In fact, it’s built in - where do you think most minerals and ISK come from? Doing strictly PVE is of course player choice - sandbox and all that - but I don’t see CCP as poo-pooing PVE so long as the competition is still there.
All aspects of EvE involve player competition. Some also call this PVP - some take a more narrower view of PVP and only apply it to shooting each other. Nomenclature is irrelevant in the long run. I will repeat, all aspects of EvE involve player competition - including the PVE portions.
you only need to google “EVE Online, NPC Corp Tax” to find tons of hits that say what CCP intended to do with the tax was force players out of NPC corps and into Player Corps to increase PvP!
and of course, that also proves that Gadget is just your garden variety troll.
A Source!
CCP Ytterbium
The goal of such changes is to give more flexibility for Citadel owners to make a profit when charging their services to the public, while making sure they are profitable enough to compete versus NPC station services.
(emphasis mine)
Competition. It’s what EvE is about - no matter if you shoot rocks, rats, or each other.
11% tax was introduced in 2009 (was no tax before then) and the reasons are outlined in this devblog:
While CCP have a preference for players moving to player Corps, and do see NPC Corp membership as a temporary thing, the devs don’t make a distinction between PVP or PVE.
Both are needed to “shape the World of EVE”. You cant shape without building as much as destroying, and tax isn’t even required from a PVP perspective.
Additionally, it’s a tax on PVE activities, so arguably a motivation more for a PvE focused player to move to a player Corp.
Beautiful post! We are much indebted to your Web-Searching Skills! Hopefully, someone as talented as you already works at a competent and well respected IT Corp!
However, we only need to read the following to prove, without any further doubt, that the intent of the NPC Corp tax was to drive players OUT OF NPC corps and out of High Sec:
NPC corporations are meant to be temporary spaces where people can go about their daily activities while searching for a player corporation. Currently the level of comfort they provide, both in terms of war declaration immunity and 0% tax, give them an inherent advantage over player corporations which was never intended.
…Hopefully, this will let player corporations compete on equal footing with NPC corporations.
…That said, this change is not implemented to “destroy” NPC corps, they should be considered a small motivation to join a player corporation, where you can develop and flourish as a player.
Here’s the rest. Again, emphasis mine.
At no point do I see PVE is bad - stop doing it.
I see, EvE is competition. Make some friends - or don’t.
Allow me to remind you what is at issue.
The issue is the INCOHERENCE of EVE Online. The fact that CCP’s right hand doesn’t know what its left hand is doing. The Facts that CCP markets EVE Online as a PVE game and CCP doesn’t want players to PVE and wants to force them into PVP and Null Sec!
Of course there is no condemnation of PVE, it’s how they market the game!
But that Dev Blog proves that CCP views its game as a PVP game as INTENDED for PVP but can’t quite bring it about, AND that PVE is NOT intended, despite being the way it markets its game!
Nonsense. “PVE” is an integral part of the game and is even considered PVP “without shooting”.
Seriously are you so upset because you saw a piece of marketing that you felt was misleading? What was it? Actually pointing to some actual marketing material vs. just these vague whines and complaints would be helpful…but if you want to just be a cry baby…carry on.