I’m aware that this is a duplicate of my post here: High Sec Logistics Mechanic Adjustment Request/Suggestion
I was told by multiple sources to post it here. Since I’ve gotten no CSM/GM response on my other thread I’ll give it a shot.
I am requesting that the Limited Engagement Timer created from engaging a Suspect and engaging a War Target be separated.
Furthermore, I would like for the Limited Engagement Timer created from engaging a Suspect to allow the Suspect to receive remote support (namely logistics) from corpmates and have that remote support go Suspect instead of being Concorded.
This would leave the intended mechanic intact as neutral logistics would still get concorded when attempting to assist someone in War combat.
You allow War combatants to have in corp logistics and I would like Suspects to have the same treatment.
Currently: I am suspect, someone shoots me, we have a Limited Engagement Timer. If I receive remote assistance (even if it is a corpmate) the pilot assisting me will be immediately killed by Concord.
This has caused a massive rift in the suspect baiting community as we now have no realistic way to support each other. Furthermore it greatly limits the scope of suspect based engagements in that the person who engages the suspect can bring as many friends as they want (to shoot the suspect or even logi the target) but the suspect has no way of being assisted by his/her allies.
Previously: Remote assistance to a suspect would make the assisting party also go suspect. This was a much better system for multiple reasons.
- Suspects would actually have a reason to play together. This is an MMO afterall. As it stands currently, suspects have spread out as it no longer makes sense for us to play together as we have no way to assist each other.
- Suspects would actually have a reason to recruit new players and teach them how to be a pirate. CCP has greatly underestimated how powerful of a force the suspect line of play used to be for retaining new players, specifically those interested in combat. Furthermore, as it stands, suspects are incentivized to ransom a new bro for all they are worth. Whereas previous we were incentivized to recruit them and have them train for T1 logi (and over the course of playing with us learn the way of the high sec pirate).
- War Decs and Suicide Ganking are less emergent forms of gameplay. The sand-box is shrinking. CCP has to realize that War Decs and Suicide Ganking are very black and white. The engagements very seldom stray from the same few sequence of events. The goal should not be to funnel all of the PvP players into a few lines of play. Rather, to have the mechanics be as open-ended as possible so as to leave space for as many lines of play as possible.
The only thing I would CHANGE about the system we had previously, in regards to Suspects, is to require that remote assistance be in the same corporation as the Suspect.
<3 Kitty