High Sec Miner Ganking

nope .

-headpat-

Yes, people like me would greatly appreciate adventurous lowsec miners in the ass end of Derelik!

I disagree.

High sec is a perfect place for newbies to learn how different parts of the game work without immediately being thrown in the deep end of the pool.

Nothing wrong with learning how to mine in high sec.

And once they have learned how targeting and orbiting an asteroid works, they can move out of the kids pool.

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They could do mining missions for that.

Eww, missions.

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Yes, Gerard, they can move out of that pool, but the majority of them stay put!

Highsec is good for learning how to ‘Highsec’, but seems not to prepare players for other, more dangerous, regions of New Eden.

I wonder whether it’s just that different environments suit different temperaments?

I tried Nullsec, but found it too well organised - a necessity, I should imagine, for survival there. I prefer Lowsec, but it’s so…barren! Wormholes are just weird.

The ganking of Miners, and others, in Highsec does not appear to dim the attraction of the place for players young or old. It’s not just a good place to learn how to mine (or do other stuff); it also teaches the value of keeping your wits about you!

Or at least, it should.

your problem/thinking is is that everyone should play the way you think they should.

not everyone plays EVE to gank newbs (not many spaceship mmos also, basically just EVE)

the one most common thing in gaming/pvp… people who suck at the game so to stroke their dick they need to gank a newb so they can talk about how pro they are at the game and the gankee needs to get guud…eventually the game runs out of newbs and the game game dies a slow death when the gankers realize they killed their own game

this happen with another pvp resource game called darkfall, granted it’s development was questionable, the ganking of new players was so bad and scaring people away they added new player protection that made them immune from all PVP for a few days i believe unless they left the new player zone because players in the best armor of the game were waiting for them to spawn and kill at the bank teabagging them while the towers did no damage and it was no wonder the game died even though it had a ravenous fanbase like eve.

High sec imo needs to be dangerous for pirates and PUNISHING (darkfall did this with chaos stones, by spawning bad players in the wild with limit bank/npc access, and this wasn’t that bad as most people had clan cities to work out of anyways, but those were similar to how null sec works already
)

-5 sec status = no access to NPC stations in High sec, -10 = Attack on sight, but a fast ship will be able to sneak through quickly (frigs/interceptors) and maybe even gank a target here and there.
Could tie this to pirate factions to access cool new stuff for the gankers, but it will also punish them for even trying to get back.

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Interesting take. Most of the people who get ganked are not new players. They are longtime players that just do their PvE all alone and then have a conniption if somebody blows them up, helpless.

there is nothing skillful about a 1mil sp catalyst ganker.

ganking should be allowed…but it should cost the ganker more then it cost the gankee unless we are talking low/nullsec it’s all fair and game in love n war.

I would say losing access to high sec all together is pretty punishing and you will have to treat high sec like your running through low sec solo except the gankers are the npc’s

but gankers would always be against this because it makes their easy targets harder, when they still have plenty of easy targets in low/sec sec/gate camps, but those are RISKIER FOR THEM!

gankers just want a free win, not one they have to work for.

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Have you heard of the faction police?

Gosh, what a great idea! Too bad CCP didn’t think of this! Golly. You know what would also make this better? The NPC faction police can find you in Safe Spots, and they shouldn’t be allowed to cloak!

CCP, get on this right away!

{citation needed}

Stupid comment.

They are avoidable.

it’s stupid satire. The problem being, stupid.

Mmm no. There is nothing skillful about flying around a blinged ship without practicing opsec :smiley:

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Except he is, therefore he must have them.

You aren’t so good at the smack talk huh?

Why??

As someone who runs what is arguably the only completely public mining fleet I am a huge proponent of ganking. I would argue that what we need right now is to make ganking easier and more profitable, not less. Risk-free mining only helps bots and bot-aspirants. It does nothing but hurt real miners by lowering the price of ore, and devaluing teamwork. A core design tenant of Eve Online is that it gets better when you work together. Why should mining be any different? Yes, it only takes five cheap ships to bring down your Hulk but it only takes one buddy in a Falcon to stop them.

I actually covered a lot of this in my blog post.

https://roguecorp.space/2022/02/01/the-predator-prey-dynamic-or-how-i-learned-to-stop-worrying-and-love-the-gank/

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This right here!

+1

I’m also a huge proponent for miners learning how to gank, so they understand the mechanics behind it and are more prepared to handle a ganking situation. Or more appropriately recognize a pre-ganking staging, and how to detour, withstand and survive one.

It can also help them remove competition, driving up the value of the ore they mine.

Smart miners have ganking alts.

Come to Kothe and try kill my hulk with your 1 catalyst. There are allways plenty of hulks mining the ice there so see if ya can figure which one is mine. BTW didnt think 1 cat with t2 or polarized guns could break 50k ehp in 9 secs. PROVE ME WRONG