High sec needs more war decs

Please do not post in my forum threads. You are low quality content, and my posts are reserved only for quality members of the EVE community.

:point_right: :nerd_face: :door:

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I will have the last laugh on this.

Oh, I’m sure I’ll live to regret this.

It all starts here: I WAS A CODE. SPACE BULLY

Before long, it was here: I was also a CODE. space bully

Eventually, it will be here: https://www.james315.space/

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Again you come over as massively confused, do you want people fighting back or not? You stopped in 2014 and are just recently back, or so you said you are, but there is nothing recent on the character you post on since May 2014.

I just see you as ranting on the forums with no real knowledge of what is going on in the game itself.

Dracvlad!

:point_right: :nerd_face: :door:

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Then perhaps you should unconfuse me by responding to my original inquiry.

But my Lady, if the jester is gone, who will entertain the court?

Not this one, it is stale.

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I said this is developing and I know of people who are doing this. It will pan out as things develop. Cool, relax, chill.

Translation: It has not actually happened.

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/me glances over at @Nicolai_Serkanner and performs a very subtle neck chop motion

In process, Rome was not built in a day.

Translation: Not only has it not happened, but neither should you expect it to happen in the foreseeable future. It will inevitably end in failure.

I highlighted the important part in reply to your comment:

Rome was not built in a day, but it sure as ā– ā– ā– ā–  got ā– ā– ā– ā– ā– ā–  up in one. Good luck with your little project, though. And of course you have my sincere condolences in advance.

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RIP ROME!

:fire::ghost::fire:

Oh so many reasons… but just to name a few.

First off, there aren’t very many of those players in the literal sense. There are, however, quite a few people who fit what I think you mean, but don’t play how you think they do. There are a lot of fairly casual players in Eve, and I say that as someone who has played this game a very long time, almost as long as you have, and I guarantee spent more time around newer and more casual players.

If everyone in Eve who you might consider ā€œcasualā€ leaves the game then the game will, simply put, die. There’s this ridiculous fiction among some Eve players that everyone who plays this game is this super hardcore person, and that ā€œCarebearsā€ are this tiny minority when in reality the majority of people who have ever played this game have, eventually, gotten bored and quit, and the majority of people actively playing at any given time are probably ā€œcasualā€.

If those people go away then all the fights and content and people go away, and you’ll end up with a relative ghost town, like back when the game started and you could go 10+ jumps through any given part of Low Sec and be unlikely to see anyone.

There simply aren’t enough of these mythical hardcore players to populate Eve and keep it going, and there basically never have been.

Yes, but incentive only goes so far, and people will burn out and quit if they’re forced to do something they hate.

If all the industrialists and miners and logistics folks left Null or left the game entirely you’d see most people quit in frustration, not jump in to fill the gap, because suddenly they’re being forced to do something they didn’t sign up for.

Again, see above, yes. Who do you think runs the incursion groups, writes the Level 4 and 5 mission guides, and does all that PvE?

Like, every ā€œMy Raven was Fitted with the Followingā€ loss you’ve ever seen or heard of was someone like that, and there’s hundreds of those people for every one that does something noticeable. Hells, I’ve gone through periods where all I did was run missions. For me at least it’s relaxing, at least when I’ve got a good enough ship, and I’ve talked to plenty of people over the years who have said similar things.

Again, these are the folks who populate the game and create ā€œcontentā€ for everyone.

Because there are players like this in every aspect of the game. I once met someone who basically did occasional mission running on the weekends and would load up on cheap T1 hulls with Meta/T2 fits and go out on the weekends for a few hours and basically just get into fights, not caring if he lost the ships.

Hells there were so many jokes back when I was in Eve Uni about eager new players with more enthusiasm than talent or trigger discipline. If you’d like I can see if I can find a copy of the old Eve Uni drinking fleet drinking game, or ā€œHow to achieve alcohol poisoning on a trip from Aldrat to Rens and backā€

A whole lot of fan fiction in this thread.

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Yes, though in fairness to CCP I think this is probably better than the old system, it just has a different set of problems. Not, obviously, if you’re a ganker, but overall I think the pros outweigh the cons.

There’s probably no perfect wardec system, because fundamentally it’s about people who want to engage in PvP and people who kinda don’t, or at least don’t want people to blow up as much of their stuff as those people would like.

I mean, it’s at least in the direction of what we got. The largest mechanical benefit to being in a corp is in the structures, and if you have a structure in space then you’re fair game to be war dec’d.

Outside of that there’s a few very small mechanical benefits to being in a corp, like the corp hangar, but those are mostly organizational and social, which is I think what CCP was going for. Which brings me to this…

CCP is definitely aware that ā€œsafer is not necessarily betterā€, I can dig up that old quote from I think CCP Falcon about how their internal data showed that a PvP loss actually correlated with higher retention, but I think we were both posting in that thread so…

Anyways, the thing that gets missed out of that though is that social interaction correlated to retention, and PvP is just another form of interaction. The problem with the existing corp structure was that it basically ended up being a punishment for social interaction. Want to have a social group of your friends where you can share resources or anything? Well, you’re gonna get war dec’d… and that’s a bad incentive system to have when your players joining social groups is the biggest impact on them staying in the game.

BTW I am curious if I’ve missed a benefit in my recollection of corp life here, is there some big thing that isn’t tied to structures that I’m forgetting about?