Mission payouts based on ISK aren’t adjusted for market fluctuations. Since low level missions rely so heavily on the base ISK reward (as opposed to loot/salvage/LP rewards, which all fluctuate with the market), I can see how level 1 and level 2 missions will end up seeming underwhelming to new players as market prices go up. While I can’t agree with your specific values, I could see CCP taking some sort of action to “soften the blow” for new folks somehow.
Maybe make the ISK payouts for missions at least partially market-dependent? Say, index X% of the ISK reward to the server-wide average sale price of Tritanium, and have X decrease sharply as the mission level increases (because higher level missions really don’t need a buff).
I’ll assume that you read Diachi’s reply where he points out to you where in the EvE FAQ it clearly says that EvE is a full-time PvP game.
Having said that, almost literally every activity in EvE is PvP.
Mining? PvP. Have you ever been in a crowded ice belt competing to harvest ice?
Trading? PvP. Have you ever been undercut by a competitor?
Hauling? PvP. Have you ever been ganked?
Manufacturing? PvP. Have you ever used something that you made yourself instead of buying it off of the market?
Exploration? PvP. Have you ever warped to a site just to see the person who completed it warping off?
Mission running? PvP. Have you ever used the ISK earned in a mission to buy anything or sold anything that you earned as a mission reward?
Chatting in local? (At least potentially) PvP. Have you ever been scammed out of ISK or got drawn into a wardec because of smack talk?
EvE is a PvP game. You are PvP-ing the moment you log in.
It’s Everybody vs Everybody. Everything is a competition of some sort or another.
The sooner you divorce yourself from the notion that there is any sort of “Purely PvE activity”, the sooner you’ll understand what EvE really is.