High sec should be.. more safe

EVE is pretty PVE-centric according to a post by Kezrai Charzai. I think she was arguing that EVE was 85% PVE and 15% PVP. No idea where she got those numbers from. So anyway, what you are indeed saying is that longevity requires a good balance between PVE and PVP. Maybe paying lip service to hardcore PvP, and building a culture around that, but most content that is added caters to PVE-loving players? Something like that… EVE is indeed very successful, whatever the reason.

Haha, I edit mine often for typos and grammatical errors, or to clarify something better, but never for being wrong. Sometimes that happens, just like sometimes you get ganked. Such is life.

I’ve never seen him do that but I don’t follow threads on here all that often either. I hope this and the editing is not the case.

As it stands, I have more respect for those who respect their enemies than those who claim there is no skill in ganking. Unless proven otherwise, he doesn’t come off as a whiner to me.

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Great story, and it’s nice to see somebody who has respect for their enemies when it’s due. I also enjoy the rush of evading hostile players when I’m doing things other than PVP. We all have to make isk somehow and the grind is much more exciting when you outsmart people who are trying to kill you.

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I edit my posts a lot too, mostly because I semi touch type and make errors with my typing, also at times my brain goes faster than my typing and I miss a couple of key words. And because I speed read I often miss it when I do my initial scan for errors. Some of the gankers get very excited over this, I have no idea why.

In the past I have adjusted the post to make it clearer, but when I have made an error on understanding which has happened I have left it there. I have nothing to hide, I don’t for one moment think that I know everything about this game.

Their issue with me is that I had a major issue with bumping, one issue is that there was no consequence and they could keep someone there for a long time, I felt it was a bit too much. But at a strategic level bumping gave the gankers too much control. For that I get told that I want to end ganking.

At this point CCP did the three minute timer, which only takes a noob ship with a point to re-set every 3 minutes, well 2 minutes and fifty seconds and I am happy with the balance now.

I have suggested that gankers with poor security standings get blocked from NPC stations, but that is to create content around structures to create a strategic desire to clear house of those used by gankers, thus creating more content, though a key part of this would be developing people who want to go for them. (corrected crate to create, that would be a stealth edit to them…)

Sadly I have had to give up trying to discuss with a number of them because they just want to say that I want to end all ganking, which has never been the case. I want it properly balanced, and I think the balance is looking fairly good now.

It is key to the game, they are partially right in that danger like what I explained makes the game more interesting, but that works on the other side too, Freighter ganking became very much a farming exercise for multi-boxers imo and that sorta ruined it. Edit. For many people the only solution to the bumper on gate was to log and wait it out, hardly great gameplay.

I am dismayed that a number of them seem to have given up because of that 3 minute warp timer, such a shame, it could have produced decent conflict and content with AG around key areas, perhaps they will get the angst out of their system and come back with the bit between their teeth in due course.

So let me put it very clearly, at this point the balance looks pretty good in terms of ganking.

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Except the bisons were already there when the white men arrived and killed them, completely changing the “game” for the bisons and without the bisons having any tools at their disposal to deal with the new threat that wasn’t there when they arrived first.

This has absolutely nothing to do with players choosing to play a spaceship shooting game where the New Pilot FAQ says things like this:

In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core.

and where the pilots being ganked have lots of tools at their disposal if they actually cared to learn what the game is about, how to properly play it, and how to avoid being ganked at all…

But of course you cannot see or understand such a HUGE difference between those two situations and will keep repeating nonsense like that again and again…

No, you don’t. Actually, you’re completely clueless.

No, numbers don’t lie. It’s clueless people and manipulators that “interpret” them to support their narrative, without any basis other than their gut feelings, who do…

How do you know that the declining numbers have anything to do with suicide ganking, which has always been part of the game (when those numbers were rising too), and that they aren’t caused by a myriad other reasons, including the exact opposite of what you’re claiming (i.e. too much safety and ISK grinding) as a possibility as well? Exactly, you don’t. You have no clue.

another stupid thread, make high sec more safe? why would the OP care, they fly in null, trolled much? :eyes:

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High security =! Absolute security

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No, “high security” is relative when “low security” basically means “virtually no security outside of gate and station guns.” If you attack something in lowsec, you get a small sec status hit. If you attack something in highsec, you get a larger sec status hit and your ship is instagibbed. See the difference?

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get ride of all hisec - make it 0.0 so normal players can clear ■■■■.

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Wrong assumption. What most of these whiners want is to be able to play “their” game (i.e. some other game they think EvE is or should be, but isn’t), “in peace”, without having to take any risks at all, or only those risks that can be dealt with spending minimal effort (not to be confused with the amount of risk they could handle if they were willing to).

This is actually partially correct. It just doesn’t follow from your previous (wrong) assumption, but rather from the fact that many players simply don’t understand what the game is about, and make lots of wrong assumptions about how things are or should be, often (but not always) as a consequence of some inability to tell the difference between game and RL, i.e. those wrong assumptions usually come from pretending high sec should resemble modern civilised societies, totally not getting that EvE is a dystopia by design.

I say partially correct because you have to be careful here not to handhold new players too much. And you really need to understand there is nothing wrong with players, new or not, losing their ships, but rather with the hard time that some of them have dealing with it.

And you don’t want the NPE to be too long either because otherwise the player may get bored or overwhelmed before he even has the opportunity to start experimenting by himself.

This is actually a good example of what the NPE should not tell new players. Rather it should just let them know what the game is about, that those things may and will happen to them, and where/how they may learn more about it all, but then leaving it up to them whether they want to actually do that or not.

The NPE should just take care of new players not making wrong assumptions that might make them not even be aware there may be some need to learn about those things. The NPE should not teach them those things right away, nor worry about the possibility that they may end up losing their ship as a result.

Together with all the documentation readily available out there, EvE Help Center and UniWiki in particular, they’re sufficient. What makes them look like they’re insufficient is that many players are not even aware of the need to learn more about the game and check those resources because of the wrong assumptions they make about how safe high sec is or should be.

Those wrong assumptions make them believe they only need to know about the specific form of gameplay they’re interested in and not have to worry about anything else, as if they could opt out of any aspects of the game they’re not interested in, when in fact for some of those aspects they simply can’t.

I’m not sure why would it matter, but Kezrai Charzai is wrong then. This is what I already quoted in another post that the New Pilot FAQ says:

In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core.

Wait, wait. EvE being a PvP-centric (not PvE-centric) game and the majority of players doing or spending most of the time doing one thing or another are different things.

There is nothing wrong with players playing the game in whatever way they prefer, be it how the game was intended to be played or not. What’s wrong is pretending there is something wrong with the players that do play it the way it was intended to, and that something should be done to restrict that.

It’s the players that have chosen to play the game in a different way (again nothing wrong with that) who have to learn to deal with it instead of pretending the game should be changed so they don’t have to…

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No not at all being I was basing my description from the words not how the game currently is.

LOL. Our issue with him is that he’s an utterly dishonest “participant” on these forums. It takes some time to realise that, though.

Dracvlad still owes me 30 million isk…

It’s not. A game where you have to farm is not PVP centric. A game that revolves on farm and destruction of farmed value is not PVP centric.
The PVP in eve comes from the PVE . Just because you are subject to PVP everywhere does not make it a PVP game.
You want some PVP centric games with farm inside, you look at MOBA - which was not a genre at the time of Eve.
Just because it’s a PVP game compared to other MMO does not make it a PVP game compared to other games.

If EVERYTHING was built from a PVP oriented activity (even as from FW plexing) it would become a PVP centric game. But the resources you lose in PVP are built from PVE so it’s not.

You want to make Eve a PVP centric game ?

  • remove all asteroids, anomaly, and moon belt
  • remove all agents, combat anoms and combat sigs, data and relic sigs.
  • remove triglavian invasion, incursions, abyssal deadspace.
  • remove drifters, diamond rats, officers, clone soliders, gate- and belt- squads
  • make the production of those only the result of owning a pvp-area. Make isk a currency you can only acquire with time, just as SP, or trade, just as SP.

CCP did go the complete opposite, adding invasions, abyssals, making moon active. So it’s pretty obvious CCP does not want to make Eve a PVP-centric game. as long as they add content that is accessible from PVE instead of PVP

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Fascinating idea. Thank you for sharing your vision for the future of EVE.

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Says who? You? Or is that for CCP to decide?

LOL. What? You don’t have to farm. Actually, you don’t have to do anything in EvE. It’s up to you to decide what you want to do and what not (within the constraints imposed by the game mechanics, of course). Where did you get this idea that you have to farm (or have to do anything, for that matter)?

EvE does not “revolve on farm”, and destruction of farmed value is obviously PvP, so using that to disqualify EvE as a PvP-centric game is simply ridiculous.

What is that supposed to mean? The PvP comes from how players interact with each other, PvE intervening or not. How does the PvP that takes place in a duel or in a low sec gatecamp come from PvE, for example? That’s nonsense.

ROFL. That’s exactly what makes it a PvP-centric game, or rather “a PvP (Player versus Player) game at its core” if you prefer, which is how CCP describes it — and you don’t get to make up a definition of your own that contradicts that, much less one based on all the nonsense you’re saying here.

I have absolutely no interest in go looking for some other game based on what your ridiculous idea of what a PvP-centric game is, sorry.

Just because you’ve decided to troll yet another thread with your word games doesn’t mean we have to play along…

Because you say so and that’s the only thing that matters. The way CCP describes his own game is irrelevant. Everybody should listen to your nonsense instead to better understand what the game is about.

I don’t want to make EvE anything. If I didn’t like EvE or wanted it to be something else, I’d simply go play some other game I liked more instead.

I just want players to understand the game so they can fully appreciate it before suggesting inane “improvements” and “solutions” to problems they don’t understand…

It’s pretty obvious that CCP did make a PvP-centric game already and they don’t have to add any PvP content, nor remove any PvE content, for it to continue being a PvP-centric game.

Precisely because EvE is a PvP-centric game, the actual PvP content comes from the players themselves through their actions, not from CCP. Giving players PvE reasons to shoot each other in no way makes the game less PvP-centric. It just gives players the additional option to shoot each other for some meaningful reason if they so choose, but players may still shoot each other for no reason at all if they want too. Precisely because it’s a PvP-centric game, it’s up to the players to decide where, when, how and why (PvE or not) they shoot each other…

Now, and this is the only thing in your post that makes some sense, adding certain types of PvE content might make the game less PvP centric, not by the mere fact of it being PvE, but because it may interfere with actual PvP content and even take over it in some cases (e.g. ganking miners). Still that doesn’t change the PvP-centric character of the game, and pretending that “it’s pretty obvious CCP does not want to make Eve a PVP-centric game” just because of that is total ■■■■■■■■.

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Yeah, he seems reasonable sometimes, but with time you will see that it is all just a facade and what a completely dishonest person he is. No need to dig anything up, it always surfaces after some time anyway.

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No need to read the replies. It will be the usual suspects saying how this is a PVP game, even though without PvE there is no game.

Because you can buy things from others. With a currency that you pay with IRL money.
But even so, what you bought came from farm. You litterally delegate farm to someone else, whom you pay for it.
You never have to do anything in a game where you can pay your gameplay. Still if you want to experiment the game as it is designed, you have to find money, and as such, to farm.

Just because there is PVP does not mean it’s PVP-centric.

If you don’t understand, read again.
It means you are wrong.

That was correct when the game was released but is no more.

Indeed you have no interest.

Again with strawman. You can like something ans still want it to evolve for the best.
Even children know that “criticize something” and “not like something” are not linked. When you don’t like something, you don’t criticize it : you badmouth it, which you are so used to do that’s the only thing you actually are intellectually able to do anymore.

It’s pretty obvious that CCP did make what was a PVP game at the time and realized it would be better to make it a PVE game, therefore adding stuff to make it PVE centric.
Well, it’s pretty obvious when you open your eyes. Did you shove a for in your eyeball ?

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