High-Sec war decs

You are the on that wants to cede the initiative to the other side.

Since you are patently opposed to actually doing PvP what do you suggest? Mining at 15 kilometers?

There is, but you don’t want to do it.

This is EVE if you find yourself in a fair fight you screwed up.

They’re for mining with escorts. For example, a couple of barges with a couple of Falcons and maybe a DPS ship or two (if you want to kill your enemy instead of just driving them off) protecting them can mine lots of minerals and even survive long enough for the escorts to deal with a threat.

Have you even looked at the game? You understand that the fits required to effectively rat are incompatible for the most part with PvP?

I understand, and I approve of the situation. You have a choice: maximize ISK per hour with a pure PvE fit, or rat in a PvP-capable fit that makes less money but is better if you are attacked. The fact that you are not able to farm in 100% safety at maximum ISK/hour is a feature, not a bug.

But this just highlights your sense of entitlement. It isn’t enough to have options to defend yourself against PvP threats, you can’t stand the thought of anything compromising your efficiency. So you whine and cry about how unfair it is that taking appropriate defensive measures hurts your efficiency, and how you should be able to opt out of PvP.

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And EVE is not one of those games. EVE is designed to embrace unfairness, if you don’t like it then EVE is not the game for you.

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Your wrong, the game is a sandbox but it’s literally not for everyone, it’s meant to be hard and those who’ve been through all the trials of fighting wars and Skilling up have earned there places.

You want everything to be like world of borecraft then go back to that game… Because you can’t get over the hardness of a real man’s MMO

i think its easy tbvh thats why i live in nullsec, i think maybe we should make it easier for the wardeck guys though; at least im starting to think they need the help as they seem to be having difficulty leaving highsec, i can only imagine the game is indeed very hard for them.

i only play eve, but please feel free to regale me of tales of your adventerous quests on other mmo’s, judging from your killboard id have to say you too seem to be having issues with leaving the safety of highsec so i doubt you have any good stories on eve; if you like i can give you some pvp training tho? looks like you need it.

Oh, what path to victory is there again?

I don’t mean somehow convincing the other guys to stop, but actually forcing them to stop. Just like they could force things to start.

Camping them into a station is BS. It’s winning a battle, not the war.

I’ve been in null, low and wormhole before, and as my alts are currently operating in null and Wormhole I don’t seem to have a problem at all…

Just looking at someone’s killboard only attains a small portion of the Intel… So you think you know it all now but your lacking.

This game has never been about fairness, it’s about piracy, scamming, being dishonest and being that evil space pirate we’ve all seen in the movies and long to be…

Whole reason of the game can be described in a few more YouTube videos… Oh and it was posted by CCP

And the whole point of the song

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Those games aren’t PvP sandboxes. Fairness is not defined within a single fight or a week long engagement. The ‘fairness’ starts when you first start the game. Everyone starts with the same skills, same isk and same type of ship. Thats FAIR. The resources, experience and friends you have after that are acquired from the choices you make.

And of course, wardecs are OPT-IN.

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“Victory” is getting them to drop the war dec…doesn’t matter how you do it, but that is it. They decide to leave you alone. Feeding them blingy kills probably won’t do it though.

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But the issue is the only way to victory is to get the other side to concede defeat willingly, while they get to win by force of arms and weight of ISK to keep the war going as long as they want.

You added something. Force of arms is not required to keep the war going indefinitely.

Yes. That is the nature of the war dec system and the choices you’ve made about how you want to play the game. War decs are a way for there to be PvP in HS. Since you do not want to PvP at all I’m suspecting that no matter what is done you’ll still be unhappy with situation.

Yes, welcome to EVE, where the mechanics deliberately favor the aggressor. Part of EVE’s “survival of the fittest” design concept is that it is easy to wreck stuff and difficult to build, so that only the strongest players/groups can fight off the predators and survive. This means that, unlike carebear games like WoW, your accomplishments in EVE mean something.

Having had my own corp for a fairly long time, and I don’t recall ever being 'decced, the situation has never been a problem for me.

At least you admit the rules are biased. Hopefully that means we can make progress in resolving that bias to something more fun for all involved.

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Please educate yourself in both economics & game theory as to why this idea you have of ‘escorts’ is a joke, and always has been.
It’s simply not going to work like that on any decent scale, because it’s the most unfun thing you can possibly imagine making someone do.

And is why mining & industrial ships need a massive redesign from the ground up to actually make war decs & ganks more engaging for both sides. But that requires a significant mindset change away from seeing certain classes of ships as meant to be nothing but a target.

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I wouldn’t say they are biased. Bias would indicate a problem across the board. I would say that given your preferred approach to play war decs will be problematic for you. That you haven’t been decced in a “fairly long time” suggests you are taking appropriate measures to keep that risk low…good for you.

Too bad .By “fun” you apparently mean “AFK mining with barges at maximum ISK/hour efficiency and 100% safety”, and you aren’t going to get that. Escorts work just fine, especially against these supposed war dec corps that dock up the moment they see a combat ship, if you prioritize safety over ISK per hour. The fact that you don’t want to give up that efficiency doesn’t mean that you’re entitled to have the game mechanics changed so that you are 100% safe.

But that requires a significant mindset change away from seeing certain classes of ships as meant to be nothing but a target.

Why shouldn’t they be targets? They’re unarmed industrial ships, and industry is a target. Protecting them should require effort, you shouldn’t be able to fly around in industrial ships that make you tons of money and simultaneously let you fight in PvP.

Why do you think that this bias is a problem to fix, rather than a deliberate choice by the game designers from day one?

(I mean we know why, because you’re a pathetic carebear farmer who can’t stand the thought of PvP hindering their ISK/hour efficiency…)