Okay, I doubt you’ll be persuaded, but I want to reiterate what others have said, as well as bring up my own point.
Most gankers operate with <-5 sec status and faction police chasing them because they find it’s not worth the time nor the isk to be constantly repairing their sec status. I mean, why repair it when you can use strats that allow you to operate just fine without having to manage your sec status? In other words, your proposed change will effectively accomplish nothing.
Second, why does ganking need a nerf? Where is your evidence that it is too oppressive, too easy, or too risk free, or that there is not adequate counterplay? How will this impact risk to reward ratios in highsec? What kind of impact would this have on the economy? How will this impact career incomes (especially for industrialists and region traders)?
I ask all these questions because the truth of the matter is that ganking is already balanced in favor of prey, and it doesn’t actually need a nerf. What we have here is not an instance of an activity in need of a rebalance, but a large number of players perceiving balance as being in favor of the ganker. In fact, if everyone followed best practices, ganking would die overnight#. Fortunately for the profession, there is no shortage of people doing stupid things.
Ganking doesn’t need another nerf, because it is already quite easy to avoid being ganked. Moreover, there should be consequences for doing stupid stuff. Players should be punished when they be stupid. And further nerfs to ganking will just make it easier and easier for players to do stupid things without getting punished.
It’s already trivially easy for players to opt out of wardecs. Let’s not make it trivially easy for them to opt out of ganking too.
And those who straight up want a game without non-consensual PvP can go play Eve Echoes, and leave my Eve alone.
#Note: Gamers perceptions of fairness can often conflict with each other, and can frequently be inconsistent with reality. For example, the people against pay to win view it as players using RL money to buy an unfair advantage, but if you ask those who do P2W, one of the common reasons they bring up for doing it is that it helps them to overcome the unfair advantage that vets and no-lifers have over them. Moreover, extra credits has a video about how player perceptions of chance is inconsistent with how probability works. Thus, if designers didn’t subtly manipulate RNG, it would feel wrong to players. Of course, this begs the question, “should ganking somehow be tweaked so that it is perceived as being more fair by prey?”