Okay, right off the bat, your first assumption appears wrong. Let me put it this way, my first corp was Eve University, which would have PvP fleets every week, as well as HS campus guys who would actively fight the wardeckers. Later I joined a rental corp in NS that mostly crabbed. When we’d try to have PvP fleets, 5 or 6 guys would show up. Casual observation has also revealed that guys who fly with open communities will engage in both PvE and PvP, often in different areas of space. And, of course, if you join a nullbloc, you’ll find a host of people doing a whole lot of PvE and PvP. Oh, and I know gankers that PvE. Hell, I even know a ganker that mines.
So, I dispute the notion that everyone is either a PvE’er or PvP’er, or that you can divide space into the PvE’ers and the PvP’ers. Are there pure carebears, and pure PvP’ers? Sure. And I’m sure that the data will reveal plenty of patterns. However, it is also clear that your casual observation has caused you to see patterns that vary dramatically from those that I have seen with my casual observation, which means that it would probably be a mistake to make assumptions and recommendations based on casual observation.
Second, I’m not sure what I think about your point on research because I don’t know you mean when you say the market is looking for something? Are you talking about players, devs, or what? Maybe that’s clear to finance bros, but I don’t know what you mean. What I can tell you is that you are most certainly allowed to give more information. And, I know it takes time and effort, but you can cite sources for those who either have access, or know how to get it (do a google search for, “how to access scientific journals for free”.
Third, I don’t even know where to begin with your point on the social contract. Are you trying to say that because we don’t all cooperate for our mutual krabbing benefit in the PvP-centric game whose name literally stands for Everyone Versus Everyone, that means that Eve has somehow failed when it comes to social interactions and relationships? Because if so, you might want to consider that this is a PvP game, and not a society. And if you merely think that no one has any long lasting cooperative relationships, then you might want to take another look.
Fourth, many, many players engage in PvE and PvP all the time. Moreover, many will frequently engage in PvP in order to protect their PvE assets and opportunities (i.e. response fleets, guys who gank competitors, people fighting over POCO’s). Once again, I know that there are pure carebears out there, but I don’t think that they’re as pervasive as you seem to think.
Lol. So, the solution is not more conflict drivers, but incentives to protect. Did a krab write this?
You know what, I’m at a loss. It’s like we’re talking about different games.