So considering we all choose to play an open world PvP game where you consent to PvP as soon as you undock, how should we best educate our nublets on the danger of our universe?
I have the following suggestions below
Change the NPE to include ganking, suspect baiting, gate camps and other things that may generally cause your death
Explain why fitting a tank is important, and a choice with consequences if you donāt
Explain that although you may certainly feel free to go AFK on a 30 jump journey, it doesnāt mean youāll come back to an intact ship
Going over in depth of D-scan, local, F10 and how it can be used to keep you alive
Recommending certain institutions like EVE-Uni and other meta tools
Also explaining that ganking, suspecting baiting etc. are all legit forms of gameplay and the onus is on the player to stay alive
Have the nubs do a mission that is a simulated gank on an NPC miner, which also gifts them a catalyst
How else would you all educate the nublets? I mean of course since we all know that as veterans, ganking poses little threat to us
While I am pro these ideas, there are players who have taken it upon themselves to make up the NPEās shortcomings by delivering the antimatter lessons themselves.
EDIT: I am surprised gankers donāt charge CCP an Extended Continuous NPE License Fee.
I think the NPE should remove the part where new players are encouraged to hide in an asteroid belt because rocks will hide them. The NPE needs to reflect actual game realities, and not have roleplay nonsense which teaches bad advice.
The NPE should include ganking and mining permits. @Mike_Azariah got very snarky with me and said that I only want this to ālegitimizeā my own gameplay. However, this would not be to my advantage. Warning new players is not in my interest, but it would certainly clue new players into the reality of the game. Mining permits are real. Every major alliance has rental programs. This is a fact. We claim territory and demand people pay us for the right to mine in our territory.
The NPE should simulate activity which new players will likely encounter. In particular, ganking. There should be a mission where the agent tells the new player to go mine some rocks. The agent says, āHowever, there is an environmental death cult that demands you pay them for the privilige of mining ātheirā rocks.ā The agent offers the new player a chance to buy a āmining permitā. If they do not purchase the permit, NPC catalysts warp in and gank them. If they do purchase the permit, NPC catalysts warp in and gank them. In both cases, the NPC convos them and makes fun of them and demands more money. This is the reality of EvE, and it would prepare new players for that reality.
After the first gank tutorial, an NPC venture should warp in and start mining. The agent should then offer the new player a chance to āget evenā, providing the new player with a gank Catalyst and the objective of destroying the NPC venture. When they kill the Venture, the Venture should convo them and cry and beg for money to replace his ship. There is a dialogue option which allows the new player to sell a mining permit. This is the reality of EvE, and it would prepare new players for that reality.
There should also be a mission which encourages PvP, an āarenaā where two new player Ventures go in to mine a single rock. They can share the rock, or fight over the rock, or warp away. Itās a PvP game, and this would let new players know.
Thereās a fundamental flaw in your premise, in that EVE is only PvP in the sense that your actions impact other players, not that every action must include the ability for player combat.
So the NPE should lure a player into a chat, berate them, then post about it on a blog?
They should be educated on all aspects of PvP, including the market. But yes, they should know theyāve chosen to play an open world PvP game where they consent to PvP as soon as they undock
You think we should include a section on griefing and the different forms? And to explain the clear difference in ganking vs griefing?
Like for example if someone created a throwaway alpha account to track you down in game to harass you, could we teach the nublets how to deal with that?
Just have a single line as an unskipable dialogue box pop up and wait 10 seconds before the āunderstoodā button becomes available to dismiss the pop up:
Death and losing your ship is part of the game
Just as I have this listed as the second most important rule of the game:
The first being never fly what you can't afford to lose.
Fleeting them up, making them used to voice comms being a very normal thing, guide them to their first major goal. Keep fleeting the same people up, make them cooperate and understand roles in a team. Organize some fun trips, broaden their horizon, gauge the depth of the game. Also guide them to the major resources available on game elements, mechanics, styles, etc.
Yeah, pretty hands on approach. The downside is your own commitment, not every newbie stays aroundā¦
Iāve always maintained that the fun in this game doesnāt come from artificial (pve) content, but from the people you get to know and fly with. So thatās what I feel we, veterans, have to do.