How can we best educate new players?

I usually use a t3 dessie to run that arc.

Also teaching them what to fly to avoid ganks would be good too.

Because as we were all educated, ganking isn’t a problem for vets, so giving the nublets the counterplay early could def help.

I mentored a rookie a few years back, and saw him struggling with lvl2 missions. In no time I guided him into flying a t3 dessie and had him flying lvl3s solo. The skill plan was focused on that, he wanted to do it, and he loved it. But that’s always the thing, he knew what he wanted to do, so fitting him with a focused skill plan was very easy. He was an adult who at least understands that with this game’s properties (number of skills, etc) choices have to be really good and be adhered to.

I don’t even know what a Dagan is. Unfortunately, as a new player I had negative security status, so I was denied the opportunity to engage in new player activities. Once someone asked for help killing a Dagan, so I told them to warp to the sun and killed them.

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Skillplan education is underrated for sure.

As you should. They learned a valuable lesson too!

If the NPE taught proper scouting, he would have known to at least warp 100km to the sun to give himself some breathing room.

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You could implement every bit of that and I guarantee you that at least 50% of new players will still click on that “skip tutorial” button because, of course, they are smarter than the rest of us and already know how to play…

I’d be fine with that as long as once they clicked the button, they are met with a pop up button that says they’ve entered into an open PvP world where they consent to PvP as soon as they undock and can’t get past it unless they enter their account password :smiley:

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Along with being locked out of the Rookie Help channel permanently. Let them beg for help in local or NPC corp chat.

I miss when NPC corp chat was lively.

You actually used to get good advice.

New players seem to have an expectation that this game will cater to them like other new games. CCP trying to fill that expectation is the problem with a game whose mechanics were never designed for that.

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I have no problem with a tutorial, especially for a game like EVE. However, it should reflect the realities of the game.

Give them the tools to succeed, not the excuses to be a victim yennoe?

Your efforts are valiant, but they’re still going to skip the tutorial and complain.

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Add better incentive to the npe with a better reward at the end?

Oh I’m sure, but that’s why we need the disclaimer :smiley:

Back when i had my own corp, i would train newbies, ebmven though it was learning pve missions etc, i still also taught about the dangers of actual players and losses can happen etc

One could use that silly line of reasoning to argue that nobody ‘consents’ to have their ship blown up. I don’t recall anyone asking me if I wanted to be attacked at a 0.3 system gate camp !

This is why the general consensus is that the very act of undocking constitutes consent. Otherwise every single attack in the whole of Eve other than agreed duels would be ‘non-consensual PvP’.

Naming an evil only gives it power.

I was hoping the ISD gave him a 24 hr pacifier on the off chance someone could come up with a good idea.

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Snarky? Me? perhaps. But I still disagree strenuously with your idea. Although the part about the

Does teach the newbies to NEVER pay mining permits as they will gank you anyways. That IS the lesson you are going for isn’t, princess?

There are two missions like that in the current NPE.

m

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You disagree with my idea, but think it will teach new players? So disagreeing with me is more important to you than teaching new players? Is it possible that your “snarky” attitude is preventing you from acknowledging a good idea?

You stated my idea will “teach” new players an important “lesson”. I hope you take some time to reflect on why you “strenuously” oppose this, when you yourself concluded that this would help new players.

There needs to be more :smiley:

The whole RP thing is ok, but I think it needs to reflect the reality of the game.

If the NPE just teaches them to be victims, CCP is shooting itself in the foot.

We want titans, not Stardew players :smiley:

That certainly is an opinion some people hold, yes.

Nope.