How CCP screwed over half the participants in the Triglavian Invasions Chapter 3

To summarise how CCP optimistically hope the player base will finally come to accept all this nonsense:

“He gazed up at the enormous face. Forty years it had taken him to learn what kind of smile was hidden beneath the dark moustache. O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving breast! Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved Big Brother @CCP_Rattati ."

We actually know something about this.

First, as noted above, we know what happened in Serenity: Triglavian players didn’t take any systems there, but they still got Pochven.
Two, we know a CCP dev having said there were “failsafes” in case the invasions go too fast or too slow, in a “fireside” with Edencom players.
Three, there is an in-universe world news piece saying that the Triglavians were going for at least 21, at most 81 systems, which almost certainly corresponds to out-of-universe limits for the potential outcomes.
Last but not least, it would make zero sense whatsoever for CCP to put all the effort, art, programming, etc, that went into Pochven and then just throw it away because a player event did not work out the way they expected. It is not how game development works, and it is not how it should work.

As to “had EDENCOM tried harder and won”, here are the numbers:

During the event there were 215 invasion events total. In the end, Edencom held 40 Fortresses and 89 minor victories (not counting massive fortifications, which were not players doing). Triglavians held 27 Liminalities and 30 minor victories. (The rest of the invasions, most of them minor victory systems, timed out.) In the systems with a star we assume compatible for liminality, Edencom has 31 Fortresses, Triglavians have 27 Liminalities. 3 of these invasions timed out, usually because players manipulated for that outcome for strategic reasons. There were six systems players assumed were liminal capable but which did not go liminal on a Triglavian victory for unknown (to us) reasons. Since there were gross imbalances in the NPCs, to see how players did we can look only at systems in Minmatar and Gallente space, excluding Amarr and Caldari, where outcomes were largely defined by NPC forces. In this more or less balanced space, Edencom won 34 times (11 Fortresses), Triglavians won 14 times (7 Liminalities).

With those numbers, it is pretty clear it was not about who wins in a player-vs-player event, it was about what CCP wanted to happen in the story. But that is fine. It was a mostly scripted event where players could decide where exactly and how much Pochven happens, but not if it will. We knew we could not stop anything fully in June (as it follows from “you do not just throw away development effort like that”), and that’s not a problem. This thread is NOT a complaint about that new content of Pochven existing. New content is great!

The complaint is about excluding half of the participants in your story-event from the next chapter (and now also about the lack of further continuation content / lore in general).

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Yesterday marks the historical day that a CCP dev told me that yes, they they do want to eventually get to getting Edencom rewards to place that don’t feel ■■■■ (their word for it, not mine). I have their permission to pass that sentiment on. No promises, no timelines, but at least acknowledgement that we exist and have a legitimate concern.

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Believe it when I see it.

Hilmar (sometime) … Watch what they do not what they say

You do know that sometime after we are dead and buried still qualifies as “eventually”.

that would be dope.
Could be similar to a Ghost Site where as you fail the hack you get a trig spawn to fight you off or something

Pretty sure we’re up to ‘uhhh’ at this point.

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