As the question asks: How Much Do You PvE?
PvE: Missions, Ratting, Mining, PI, Industry, Trading, etc.
PvP: Camping, Ganking, Raiding, Roaming, FW, etc.
90% or higher
75% or higher
50% or higher
25% or higher
10% or higher
Less than 10%
0voters
While there will inevitably be some crossover, PvE activities outside of high-sec that include a “safety net” should be considered PvE (mining, ratting, etc.). Wormholes and low-sec are probably a mixed bag of snakes. If you reside in high-sec, generally most activities will be considered PvE (missions, abyssals, etc.)
From my perspective, your definition of PVE is flawed.
For example, when I’m trying to drive someone (another player) out of a market, I am ruthless, or give it my best shot.
I’m not alone in this. I know of other players, who have deliberately tried to break another trader/manufacturers stranglehold on market content. And, have seen them personally brag about it later on. (While I did my best to take advantage of the ruckus, naturally.)
So, deliberately targeting another player, imo, in market/manufacturing warfare is PVP.
I’m generalizing, of course. Factor in the “ruthless” component into your activities when comparing PvE vs. PvP for the poll. I pretty much manufacture low-scale and sell to market - so I don’t consider that “ruthless” in the same vein that you probably do.
You undock & you’re doing PvP. You may run missions etc but anywhere at any time PvP can happen either by you or against you. Personally, I haven’t done any PvP yet since my return but give it time.
Answering Your question: I’m doing mainly PVE because I don’t feel much fun in PVP. I just don’t care much about killing others and do not like to spend time and effort replacing ships after loss. And while I enjoy doing roams and fleets with others I prefer lazy PVE when I’m solo.
For many “non-direct” PVP is not considered "PVP (you don’t get shot at and you don’t lose your ship). That’s why people do not mind competing on markets and in common competition arenas (max damage to NPC, etc…) and at the same time very oppose to go and shoot another ship.
I think that’s the reason for such a voting from OP.
Given your knowledge of and time in the game, it’s more surprising that you aren’t aware of all the statistics and charts CCP has published showing that ‘productive’ activity is far more common than destructive, or that by far the most players stay in high sec, etc.
EVE PvP combat (let’s set aside the people who think the market or undocking or ‘logging in’ is ‘PvP’) is a very niche interest, even among gamers who actually enjoy PvP combat. Compared to other games, it’s long, slow, boring and unchallenging. That’s not to say it doesn’t require skill, brains, good planning, experience and game knowledge. It does.
It’s just that all that effort basically goes into playing “skulk in the shadows and shoot them in the back” type ‘combat’, or “shoot defenseless targets” ‘combat’, or even playing cat and mouse, but actually more like 30 cats against one mouse.
Sure, there are a few counterexamples here and there, but overall EVE combat is rewarding only to a very small niche of gamers. It’s very easy these days to find games with far more action and entertainment value than hanging out with 30 other ships for an hour hoping you’ll find a frigate or cruiser to destroy for 3 minutes of active combat and a near zero gain.
Some people PvE for ISK as the goal. Most I expect just enjoy the feeling of doing something productive in a sci-fi space game with other people around, even if they aren’t particularly interacting with them or “turning them into content”.
PvP too can be productive, try living in null sec without defending your space.
Outside HS to maintain a productive empire with structures for industry, moons to mine, Skyhooks to produce PI and the structures for your mining and ratting ships to safely stage from you will need to spend a lot of time doing PvP to keep hostiles out and to defend against attacks.
Sure, there also is ‘PvP for fun’ and ‘PvP for the challenge’ but a large part of my PvP is productive defence of our space.
I do PvE too, after all I need ISK to afford replacing ships, I am just surprised to see so many people who only do PvE.
Yes, well, I’m sure your niche gameplay style makes sense to you. Just as niche gameplay makes sense to every niche gamer out there. That doesn’t change the fact that by far the majority of players don’t find your niche interesting.
Literally already answered in previous post. Let’s turn that around: apparently you PvP so you can ‘protect’ your productive PvE ISK-farms in Null so you can PvE to farm ISK to replace the ships you lost protecting your PvE farms.
So basically your only reason to PvP is to protect your higher ISK PvE farm. And of course, if you weren’t trying to control the maximum profitable PvE ISK farms, you wouldn’t need to PvP to protect your ISK farming.
So the question is, what do you need all that ISK for?
Gamers game to generate a feeling of positive reinforcement. Most MMO style gamers get that from doing productive things that generate an illusion of ‘progress’. Your choice of positive reinforcement involves travelling with a group of 30-70 ships and finding one or two small targets per hour to destroy, then farming your ‘protected from invaders’ space for max ISK.
Other players are satisfied to skip all the Null rigamarole and the need to travel in packs, and do some mining or mission running or hacking. They may ‘count’ their progress in ISK earned and skills learned, but what they’re really playing for is the feeling they get from that illusion of controlling their destiny, making progress, and doing something that feels like “relative advancement”.
They do it because humans are wired that way, it’s what drives pretty much all of human history.
Anonymous votes are honest votes. Public votes are for posers and fudged results. However, if it is interesting to you, I voted “90% or more”.
I might go back to Null one day so having a decent bank balance helps so that I can just go and buy whatever I need instead of trying to move all my gear.
There might be changes in the game that I might need ISK for, new ships etc.
They might make owning something in space worth considering again one day.
I only make ISK to afford spaceships, if I stop earning ISK I run out of it and cannot have fun fighting for my space.
That is what I need ISK for. No ISK = no spaceships.
This is why I’m asking what PvE players need ISK for, what do you spend it on if you’re not losing ships in PvP?
Just to see the number go up as some form of progress?
To each their own, I guess.
Dishonest people will be dishonest either way.
I’m honest even if I’m not anonymous, one of the few not posting on a forum alt.
Anonymous voters could easily be skewed with forum alts and no-one could notice, so anonymous voting isn’t any more ‘honest’ than open voting. Less so, I would say.
But honesty aside I’m mainly just curious who voted what.
I left it anonymous to encourage players to vote. But my selection was 90%+. And in answer to the “why do you need all that ISK”, the answer is to protect against inflation and continue to PLEX my accounts for free. At least for me.
I try to earn 500m ISK daily, which works out to roughly 30k of PLEX annually. I need roughly 10k of PLEX annually, so this gives me a nice buffer for “contingencies”.