As the title says, how much ISK/day is a decent days work? And a possible follow up, what activities pay better than others?
I’ve been running a Venture mining Plagioclase near a trade hub for a while now and I’m making 1m ISK per run, which, while I don’t think it is bad, I don’t see it getting me where I want to be. At the rate I’m making ISK, it would take 7 million days of non stop playing just to get 500m ISK, which is necessary to buy a mining barge, and even then that doesn’t increase my profit margins too much.
Is the only way to get the ISK necessary for the bigger ships to pay money for PLEX?
EDIT: I think I should restate some things here. A lot of people are saying “you shouldn’t be focusing on ISK generation”, which, while that works for some people, is not the reason I am playing this game. I started playing EVE because of the extreme possibility it offers the players in terms of becoming true legends in the game world.
For example, Elite Dangerous has much more interactive mining and combat gameplay, but doesn’t offer the possibility that EVE does. That ore you mine in Elite can get sold to a station, and never used again outside of a slight change in the background simulation. Rather in EVE, that ore you sell is being used by players to build their titans and supercarriers, and every mining trip you take means someone is better off for you having done so.
The obvious point I am trying to make here is that I need ISK in order to get better machines capable of making that change. Ultimately my ambitions lie in becoming a hardcore mining titan, but I need to know what methods of generating ISK will allow for such a status. My enjoyment from EVE is the possibility, and to fully realize that possibility I require ISK. So if we could just skip the “play for enjoyment, not for ISK” arguments that would be great.
Thus far my take away from this is using my character slots to complement each other AFTER I get some initial capital from combat/exploration. If we can build off that, that would be great.
EDIT 2: Yes, I am having fun with mining and adding to the economy, the issue is that the income to progression ratio isn’t enough to build on. Had I not made this thread I would have kept mining in a Venture until someone finally said “hey that’s one of the least profitable activities in the game” and I realize how much time I’ve wasted trying to progress in the least effective way possible.