The Y0Mama manoeuvre
aka - How new pilots might keep a structure safe from the Mercs, for a few weeks, in New Eden.
Carlos & Star are steely-eyed missile men…
A few thoughts on what a new pilot or a new-player Corp might need (what we’ve needed) to try and keep a station ‘safe’ in-game for about a week in High Sec.
I’ve been thinking about how we could help make Hi Sec safer for new players for the last few weeks & I thought maybe I/Carlos would put it put to the community
Firstly, I’ve never posted anything like this before, so realise it could go either way.
I understand some of the in-game pilots I may indirectly reference are probably super people in real life, I’d enjoy having a beer with them.
The Manoeuvre (ha) is a work-in-progress and all the ISK calculations may need refining over time.
The ultimate test would be putting the theory into practice and opening a market within 5 jumps of Jita, which would be a considerable in-game ISK risk for a Corp of new players (there’s about 4-years total in-game experience between the new players in the Corp).
I’ll try to update this post when I inevitably make a mistake & have to tweak the plan
I am posting on the forums for feedback, discussion & maybe a reference point for new pilots in the game.
I’m assuming long-term pilots have been using a variation of this tactic for years (?).
New pilot Corps will need to form an in-game Alliance which means you’ll need -
- 1 Omega Alt with Empire Control skills fully trained
- Approx. 20 Alpha Alts
- Up to seven Corps
- About 45b ISK (skill injectors, skill purchases, station & bays, Red Frog etc)
If you cannot do this on your own then I’d seriously consider if placing your station, in a central High Sec system, is worth it.
The basic principle is to form an Alliance so you can transfer any structure (and leave the Alliance) when you are inevitably war dec’e by Mercenaries. Without a structure to attack Concord invalidates any ongoing war, it seems.
Once Mercenaries war dec’s your Corp or Alliance you have 24h so decide what to do.
Do not feel pressured to pay the in-game ransom as you are on a timer.
The Mercenaries will use this to their advantage, so you get maybe 8h to make a big in-game decision.
eg - Y0Mama had 30b ISK on the line and were asked to pay 3.8b ISK within 14h.
3.8b ISK = 1,809 PLEX = Requires an £84.99 pack.
30b ISK = 13,000 PLEX = Equivalent of approx two £212.49 packs.
The Mercenaries can set up the in-gamer blackmail mechanic so it brews overnight, it seems.
(This is an in-game sociopath’s dream, in my opinion, with no age verification or tap-out mechanism for newer players, as far as I could see.)
(I am not/do not want to imply for a second that anyone I’ve dealt with recently in-game is an actual sociopath, just to make that 100% clear. See comment above regarding beverages in beer gardens.)
Mercenaries can be unreasonable, I guess, as that is their in-game persona.
However, do not feel this is the end of the world!
You Corps’ options are most probably -
You could strip the fittings to the bear minimum & make sure the structure is not a loot Piñata when it pops
Or try to form a fleet to counter any Mercenaries , when they attack your structure’s shields. This is probably not advisable
However if the Corp that owns the structure leaves an alliance before the 24 starts / 1st vulnerability period kick’s in the war is invalidated by Concord, stops in 24h & the aggressing Mercenaries can’t go for you, for 2 weeks.
Another Corp can declare war on the Corp with the structure, obviously, and I’m sure there’s a ‘who’s got the most Corps?’ trick, to be exploited in the code somewhere.
I’m going to see if there is a way I can help counter this in game, I have set-up a new alliance that is going to try and help new-player Corps, maybe with some type of Station Replacement Programme available moving forward.
This is new for us and may take a few weeks to get right, but if you are interested then drop Kevin from HR (not Carlos if you don’t mind) an in-game message.
The Alliance is called -
So Long and Thanks for All the Isk
If you are thinking of deploying a structure in or around Jita then it might be an idea to make an application to this alliance before you deploy
There could a moment, during the process above, that a new player will have to give control of their station to an in-game ‘stranger’, which I understand is not optimal as you’re probably under enough stress as it is as you are on a 24 timer.
Hope this helps, please feedback with any tweaks & I’m happy to update the blog post.
Fly safe x