How to get more people to play eve

People will rather do what’s efficient than what’s fun half the time. If that means managing an alt to do some mandatory co-op they don’t want because they know teamwork with random public groups can be a potential train wreck, they’re going to do it.

The current missions are not really that exciting, so it makes sense. I’ve been arguing for a long time now, that in order to improve retention, the PvE systems (especially those exposed to newer players), needs to be prioritized for a rehaul.

How can we expect anyone to stick around, if the first weeks of your eve existence, contains boring mechanics like, mining rocks or shooting red crosses. It is all just a “lock and click module” kind of activity.

The simplistic nature of eve’s controls can be overcome, but then it means that new players needs to be exposed faster to the greater game of eve. Player interaction is why we all keep sticking around. New players needs to experience this earlier.

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I totally agree with you on that. People need more options to interact with each other again not less. Sadly as I said many times already CCP keeps chipping away on the sandbox part of players interacting with each other in hopes to attract a wider audience.

Instead they should have kept focussing on actual sandbox players and not trying to attract theme parkers into the game, who want to be safe from interation with other players.

I am all for making PvE more interesting in EvE, you will not ever hear me argueing against that, but PvE can be made more interesting without sacrificing the single shard sandbox aspect of the game and making the game less interesting.

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Instead of adding it to my previous post I´ll just make a new this time.

I don´t even think you need to overhaul the way missions work. Adding more missions would certainly break up the boredom. But more options to actually break away from missions certainly could make things more interesting.

Add more content that can not be farmed over and over again, like short spontanous events, that are profitable enough to break away from the regular grind, but can not be farmed 24/7.

To break it down into a list, here is what I would see as an requirement:

  • Content needs to be profitable enough (in ISK or Loot) to be more interesting to just keep cycling through missions / anomalies, chewing on rocks, whatever.

  • It should require several players to take part in the event, in order to be able to finish it.

  • It should not be a 24/7 thing that can be farmed over and over again like incursions / missions / anoms or even FOBs.

  • People possibly should be competing with each other in one form or another.

  • It needs to be in open space and not more instanced stuff like abyssal space.

Now how could something like this look like?

  • There could be randomly triggered of officers (or other npcs) in all areas of space.

  • When they spawn, trigger a notification that informs players about it. With a handy little button that directly allows you to plot an AP route to the location.

  • At the location players face an encounter against NPCs they would not be able to solo.

  • One of the NPCs drops a really valueable item in a blue container. Whoever get´s it, get´s it. (Ot does not even have to drop right at the location of the NPC that drops it, make it drop somewhere in the location encounter at random as to prevent predictability.

  • Give all participants some reasonable reward as to not give them the feeling they completly wasted their time on the event if they were not the ones who got the “Jackpot item”.

Now this is a rather rough and quick idea. But something as simple as that could already break up the tedious grinding of the same content over and over again and at the same time can not be farmed.

Edit: To explain, why the content should not be farmable. Simply because it´s supposed to break up the grind, can be highly profitable, but it still does not make already existing content obsolete.

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Thats why i mention abyssal pocket system, instantions make this possible and especially stunning when considering visuals they can make for it

Well…it would definitely taste better than what ramsay calls food :slight_smile:

And the question here is do we talk about us or eu mcdonalds?
Eu has strict rules regarding food quality so even mcdonalds is forced to have a good quality here…us mcdonalds food is sometimes worser than taco bell…and this says much.
And this is the reason why taco bell has never tried the eu market…they wouldn’t make any profit…even walmart has failed here(different genre,same approach)… :slight_smile:

stop making crap balancing decisions and disband the entirely useless, bias and corrupt CSM and just draw up a annual panel from highly active players contacted in private the represent a cross section of the games activities.

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Nice idea, but active players are not the problem, problem is how to inactive players hook up and make them active players ( paied customers ) :joy:

She has 181 of them. I guess the rule against evading forum bans by using alts isn’t enforced any more either.

The rules for the new forum state “leeway”, which in one way is a really nice thing to have, but when it’s being abused it’s kind of shitty. I guess, hopefully, it’s being applied in a shade-of-grey kind of way and I observe that that really is the case.

That paragraph is all over the place! D:

In the end, I guess, the real reason is probably that it’s near impossible enforcing a ban on a forum where everyone can just join in easily, for free, without any actual restrictions. Like a paywall.

A paywall. Man, how I miss that.
Solves so many problems.

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You’re correct. It apparently solves the problems of retaining too many players, recruiting too many new players, preventing CCP from endlessly grinding their wheels without accomplishing much, or of having too many PVP targets and not enough carebears.

When we had a paywall, all those horrible problems were slowly being solved. Thank heavens for paywalls!

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Sarcasm?

She only knows what she believes is all that’s necessary to understand what I’m talking about.

Which, apparently, isn’t much.

Really, Dracvlad, Really??

Ill take your bait and bite…
I was one of the first to advocate for turning people suspect on the moon belts.
But with the coming changes for WarDec HQ’s and the penchant of nullsecrs crying for the same thing tells me one thing…the idea of turning Highsec into renters for null has made me change my mind.

I am an industrialist, but you would be wrong to think all my accounts/characters do not partake in Combat PvP. Go ahead and look up my posts, i have always advocated for more destruction. But i refuse to advocate for things that will allow nullblocs to turn Highsec into slave farms for them.

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basically the only real reason for the changes as far as i can see, it does nothing for anyone else; though mostly effecting market hubs.

I should point out that this is not really a personal attack because it makes total sense to do what I said, hell I would do it. But all those characters that you use to mine every damn rock underneath someone are likely to be as I described?

And yes I am aware of you calling for making people go suspect on 0.5 moon belts and I will give you credit for it, it is something I totally agree with.

Are you certain that this is what will happen. There are so many possible permutations on how this could go. I for one think that the war dec HQ’s would be a consequence for war decking the wrong entity. I also expect that the pressure on blanket war deckers who get most of their kills on nullsec alliances will have consequences, from my point of view that is a good thing. Consequences are important, they had none before. And while you and others miss the point here it is important, if people can push themselves to start getting aggressive.

If you are talking about something like Tranquility Tower as being a bad thing I disagree. Also there will develop blocks of people ganging together in hisec to defend their structures and to take the fight with a coalition against the major war deckers by destroying their war HQ. Which was made more difficult by the change to removing neutral RR.

I never suggested that, I said that the ones mining underneath someone are likely not possible to war deck.

You are actually a better poster then most, but this fixation on the term carebear in terms of your reply was incorrect.

But let me suggest something to you, at the moment there are two or three people who currently multi-box freighter gankers, their impact is that they make doing logistics a painful chore. So when you call for destruction like that, where three players can make almost the entire player base have to do boring stuff at the same level of attention as full on PVP is a fact and for me I have a question in whether this is a good thing. Does that make me a carebear?

And where were you when most of those gankers were linked to the Goons? They were farming hisec and yet nothing was said.

TIL that the UK, Finland, Cyprus, Spain, the Netherlands and Romania aren’t in the EU, because Taco Bell is present in all of them, also Iceland.

… except that after removing of “paywall” none of this has was fixed or even improved significantly. Instead we got new generation of freeloaders demanding more for free while not providing any weight to the game.

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Technically… :slightly_smiling_face:

I want CCP to make a standard 12 episodes animated series. It doesn’t need to be a big screen quality and budget but at least something like the clear skies fan movie from year 2012 which is available in YouTube.

Of course even if you attract new player interest doesn’t necessarily means new player will stay if other players vilify and treat them as care bear trash.

Alternatively you can inform new players that Eve online have a toxic environment and make that as the attraction. I came into in this game with the impression that Eve online game universe as a hive of scum and villainy.

To me at the time when I first started, the interest is whether I can waltz in the equivalent of mos eisley spaceport from Star Wars, and still keep my value and belief without losing faith in humanity and becoming a villainous scum as well.

Almost a decade later, my experience in Eve online is to accept loss, rationalize and move on. For example, recently I was scammed about 70 million in private contract. What I have done is not focusing on the amount of time I lost to gain that amount, but the amount I lost in real ya dollar value, which is around a $1. So congrats to the scammer who would rather spend hours on trading hub to scam a soda can from me. Now excuse me while I spend about an hour in my job to get a Plex to replace a single digit percentage of the loss.

I have learnt not to cry over spilt milk while playing Eve online, controlling my temper and not to lose myself for something transient and intangible in my life. That is worth many times being scammed for a $1 soda can.

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